DeletedUser4753
Guest
It becomes 30% more nobles, because on your usual mine production, some goes to recruiting some goes to noble production, additional res does not mean yuo put more res on troops, as their budget is constant.
If i get 200k res a day say 100k goes on troops, 100k goes on nobles, if i get 20% more res, 100k still goes on troops, but 140k goes on nobles.
so in this example you have 40% more res to nobles, but thats the principle behind it.
Yes your always farming, but when being nuked to bits and you've burned all your nukes you have near 0 farming, perhaps if your account is in safe zones then fine but a pure front line account isn't going to be farming much if at all when under heavy fire.
lol i agree, when attacking a good defender ill land attacks in better situ, but a tribe mass nuking is not going to land same second, i don't think any tribe on uk can say their tribe opps revolve around xxx nukes landing same second.
I think in fact the record for all tw is something like 36 vills taken the same second by a tribe, 36 vills in end game war is sod all to take, so evidently the tw community, even the best do not opt for major opps same second, so walls and churches rebuilding instantly is a big advantage.
please show me a previous account of yours that shows all villages where taken on the same second in a opp, and thats the only way you take vills, if your nobles are lazy, a retry is against a 20 wall, if you leave more than 20 secs in between any nuke/noble, walls can be up, should your break the back of attacker and start going in more freely, walls can be up.
if your the guy that opps once a week, takes 30 vills on the same second, then the premium walls isnt much of a issue for you, but i highly doubt thats the case.
Yes 20% at full farming capacity is minor, but when your not at full farming capacity, or dont farm at all, its large enough.
Im not arguing their game changing, but they are definite game aids of significant in some circumstances, and this isnt just my opinion this is from other previous top payers on past worlds who share these views.
If i get 200k res a day say 100k goes on troops, 100k goes on nobles, if i get 20% more res, 100k still goes on troops, but 140k goes on nobles.
so in this example you have 40% more res to nobles, but thats the principle behind it.
Yes your always farming, but when being nuked to bits and you've burned all your nukes you have near 0 farming, perhaps if your account is in safe zones then fine but a pure front line account isn't going to be farming much if at all when under heavy fire.
lol i agree, when attacking a good defender ill land attacks in better situ, but a tribe mass nuking is not going to land same second, i don't think any tribe on uk can say their tribe opps revolve around xxx nukes landing same second.
I think in fact the record for all tw is something like 36 vills taken the same second by a tribe, 36 vills in end game war is sod all to take, so evidently the tw community, even the best do not opt for major opps same second, so walls and churches rebuilding instantly is a big advantage.
please show me a previous account of yours that shows all villages where taken on the same second in a opp, and thats the only way you take vills, if your nobles are lazy, a retry is against a 20 wall, if you leave more than 20 secs in between any nuke/noble, walls can be up, should your break the back of attacker and start going in more freely, walls can be up.
if your the guy that opps once a week, takes 30 vills on the same second, then the premium walls isnt much of a issue for you, but i highly doubt thats the case.
Yes 20% at full farming capacity is minor, but when your not at full farming capacity, or dont farm at all, its large enough.
Im not arguing their game changing, but they are definite game aids of significant in some circumstances, and this isnt just my opinion this is from other previous top payers on past worlds who share these views.