If a tribe was all co played accs but started this world as 2 separate tribes of 25 accs with the sole aim of each co played acc nobling the other (so one went the path of Noble the other mine whored) would we all say cheats or congratulate them on reading the world settings and thinking ahead?
That seems a bit push accounty to me.
"You are cheating" is pretty much the same as saying "You are nearly cheating" and in fact in some ways far worse but I'll let you go figure out why by yourself
Partially correct, the 3 words in the first quote are used in the second quote, however the addition of the word nearly, implies that you aren't playing the game in the way that it was intended, however aren't breaking any rules. I realise that this isn't actually the case for your tribe in this world. However you did (and have said so) try to make this be the case.
Am sorry but having a gifted villa does not mean you are getting ahead without the correct amount of effort shall we say in some cases as to get one takes some skill and effort and certainly more than taking a 30% more ressie barb!
How does taking a gifted village take more skill than taking a bonus? You understand the concept of a gift, correct? It is given to the player, you won't have to fight any troops and so the defence you have to go through is equal to that of a barb. Getting to the same point with a bonus would take more skill than with a gifted village (assuming it is of decent size) as the gifted village is bigger so you would have to grow the bonus faster.
Co-playing and building up for a gift are not directly comparable at all. As co playing is extra activity, which is possible for a single player to give anyway, whereas building up to gift your village is essentially starting with an extra village, if one player did that then that would be multi-accounting. However, both create an imbalance in all worlds, as in general co played accounts will have more activity and so are on average likely to do slightly better, and on normal worlds people with gifted villages are likely to do mildly better also.
However, so many of your comparisons avoid the fact that this is not a normal world completely. Resources are much scarcer here due to the farming limit, so the value of troops is greater as building more of them slows your village build and sets back your nobling time. So being able to noble a big village without cost of troops is a huge advantage in early game play, this creates a large imbalance, which does unbalance the game between those that have access to a large local gift, and those that don't.
Co playing creates a very small unbalance here to, but due to lack of lots of farming it is near infinitely smaller than on normal worlds. However, it does still exist in an incredibly small way.
It seems clear to me that it does unbalance the early game (even Lightyjo seems to now accepted that some gifting would unbalance the game in a fairly dramatic change of opinion.) however I don't think that it is wrong, as it seems that all of gifting so far as been after someone has quit. (This is essentially going to change after Daz nobles, and think that his nobling is getting close to just being wrong.)
I would quit like to see a change in push account rules to how they used to be so that building up a village for the sole purpose of giving it to someone else isn't allowed again. (I'm almost certain the push account rules used to be considerably harsher.) I realise that that is rather difficult to enforce however I would that the rule being put in place would reduce the frequency with which it would be done.
I do accept that in relation to the whole of this world, it makes minimal difference, however it is an distinct boost to those who get gifts for obvious reasons, making the start considerably easier for them.