DeletedUser3642
Guest
Nauzhror, cold-fusion and I will never agree on certain things.
One of those things is what constitutes a good player, and another thing is what is the definition of winning.
I'm happy for them to look at the short term early game where I agree it is much more intense as it relies heavily on the hours dedicated to the game and sound tactical self preservation techniques to ensure your growth and strength outgrows those around you.
I however look at the longer game where the challenges are more about the collective. I see far more value in playing tribal wars as a tribe rather than as an individual. Infact - we have kicked people for playing their own game rather than being members of the comunity we refer to as KnK. If their villages aren't going to benefit us, then they're better off owned by someone else who will use them for our benefit.
I would also say at this point, that we had for the majority of the game, a barb nobling ban, and in the latter stages, an internalling ban.
All our council members including the Pogue account would happily give up their own villages to help bring smaller players into the game more, or to provide a tactical advantage if one was to be gained in this way. None of us play for personal gain, all of us play for the tribe win.
In the same way, I would suggest 90% of KnK fully buy into the concept of 'one for all and all for one'. Support, providing offense, looking after accounts, every aspect of the game is shared pretty selflessly - nuking on behalf of other players, defending someone else right up to and including your last spear - putting your own villages at risk in the process - is all part of the KnK way.
So you can see, that whereas some players on this forum will focus purely on an individuals skill, I see it as pretty irrelivant as this is not an individuals game (in my opinion). But as others would disagree with our playing style and ethos - there is no point in me dissing anyone elses opinion.
In answer to Nauz's comment about being able to beat the Pogue account at start up - then yes, there is no denying that you are one of the great start up players and would likely outperform us as an individual in these early stages. That is how you measure success - and that is fine, it is your opinion.
However, if you were to play under our concept of whats important rather than yours, then I would suggest that you wouldnt be able to lead a tribe successfully to 100% domination, to build a comunity as strong and dedicated as ours, and would ultimately fall to our collective strength - which as we all know, and you have admitted yourself above, is key to achieving domination.
Two differences of opinion, I trust you will respect our view as I respect yours. I don't wish this to go off into another long winded and rather boring tit-for-tat of insults and childish comments
One of those things is what constitutes a good player, and another thing is what is the definition of winning.
I'm happy for them to look at the short term early game where I agree it is much more intense as it relies heavily on the hours dedicated to the game and sound tactical self preservation techniques to ensure your growth and strength outgrows those around you.
I however look at the longer game where the challenges are more about the collective. I see far more value in playing tribal wars as a tribe rather than as an individual. Infact - we have kicked people for playing their own game rather than being members of the comunity we refer to as KnK. If their villages aren't going to benefit us, then they're better off owned by someone else who will use them for our benefit.
I would also say at this point, that we had for the majority of the game, a barb nobling ban, and in the latter stages, an internalling ban.
All our council members including the Pogue account would happily give up their own villages to help bring smaller players into the game more, or to provide a tactical advantage if one was to be gained in this way. None of us play for personal gain, all of us play for the tribe win.
In the same way, I would suggest 90% of KnK fully buy into the concept of 'one for all and all for one'. Support, providing offense, looking after accounts, every aspect of the game is shared pretty selflessly - nuking on behalf of other players, defending someone else right up to and including your last spear - putting your own villages at risk in the process - is all part of the KnK way.
So you can see, that whereas some players on this forum will focus purely on an individuals skill, I see it as pretty irrelivant as this is not an individuals game (in my opinion). But as others would disagree with our playing style and ethos - there is no point in me dissing anyone elses opinion.
In answer to Nauz's comment about being able to beat the Pogue account at start up - then yes, there is no denying that you are one of the great start up players and would likely outperform us as an individual in these early stages. That is how you measure success - and that is fine, it is your opinion.
However, if you were to play under our concept of whats important rather than yours, then I would suggest that you wouldnt be able to lead a tribe successfully to 100% domination, to build a comunity as strong and dedicated as ours, and would ultimately fall to our collective strength - which as we all know, and you have admitted yourself above, is key to achieving domination.
Two differences of opinion, I trust you will respect our view as I respect yours. I don't wish this to go off into another long winded and rather boring tit-for-tat of insults and childish comments