DeletedUser360
Guest
ask problem child if he agrees as he lost 80 nukes to us the other day on two villas. we took care of the problem as it arose and stacked it accordingly, or def can recover alot quicker than is off.
I agree with you if you stack a villa it allows the local troops be used but in this case he was the most vulnerable mayhem player they had and should have been pre-stacked before this.
I sat an account a while back and had to deal with over 30 snipes with 3 hours notice, I struggled as i was busy with other accounts also. I can only imagine how a relatively inexperienced player would cope given he had to deal with 60+ trains with most being launched from 3 hours out. Considering his spread, he could not set up many long range snipes as they were being added from close range from all directions so in his case I think his best bet was to stack his villas and go for recaps, that is hoping that our timed support is not sufficient enough to kill his attempt.
of the villas I had taken there was not a single incomming support from his tribe, even though NB was less than ten minutes away and would provide an excellent cover
That's completely ignored the point I was making and in fact agrees with what I said, if you read my original post I said there's no point in stacking villages with 3 full D's in each when you have countless nukes hitting as the enemy will just kill off your defense. I don't know what build your defense is but nukes are nearly always faster to build, not that it matters much in a situation like this. If you are backing him up having 3 full D's to stack each village then how did you kill 80 nukes with 2 villages of 3 full D's?
What I'm saying is, stack a few villages heavy and use them villages to snipe/re-cap. I see it all the time in wars, tribes asking for a full frontline to be stacked with 2 or 3 full D's each, it's a very foolish tactic and a few nukes beats it down. If they instead had 9 full D's in one third of the villages they will be far better equipped to defend.