DeletedUser
Guest
Hey! I have some suggestions, I hope you enjoy it!
Long round - Steady nobles
Duration: 3 days
Start: 6 mine start
Beginner protection: 120 minutes, 10:1 in the first 300 minutes
Barbs: 20/player, up to 2000 points
Fake limit, archer, church, paladin: no
Nobleman: Package system (steady prices), 100 fields, 20-35%
Free trading: Active, no restriction
Tribe: 4
Victory condition: Top1 tribe wins.
Speed: 150
Unit speed: 0.5
Sleep mode: Yes
Morale: Yes
Long round - Raised start
Duration: 2 days
Buildings: Level 20 HQ, Level 30 Farm, Level 30 Warehouse, Level 20 Barracks, Level 15 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 10 Market, Level 10 Stable, Level 20 Wall.
Beginner protection: 60 minutes 10:1 in the first 300 minutes
Barbs: 10/player, up to 10.000 points
Fake limit, archer, church, paladin: no
Nobleman: Gold coins, factor 0,5, 100 fields, 100%
Tribe: 3
Victory condition: Top1 tribe wins.
Speed: 400
Unit speed: 0.5
Sleep mode: Yes
Morale: Yes
Long round - Steady nobles
Duration: 3 days
Start: 6 mine start
Beginner protection: 120 minutes, 10:1 in the first 300 minutes
Barbs: 20/player, up to 2000 points
Fake limit, archer, church, paladin: no
Nobleman: Package system (steady prices), 100 fields, 20-35%
Free trading: Active, no restriction
Tribe: 4
Victory condition: Top1 tribe wins.
Speed: 150
Unit speed: 0.5
Sleep mode: Yes
Morale: Yes
Long round - Raised start
Duration: 2 days
Buildings: Level 20 HQ, Level 30 Farm, Level 30 Warehouse, Level 20 Barracks, Level 15 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 10 Market, Level 10 Stable, Level 20 Wall.
Beginner protection: 60 minutes 10:1 in the first 300 minutes
Barbs: 10/player, up to 10.000 points
Fake limit, archer, church, paladin: no
Nobleman: Gold coins, factor 0,5, 100 fields, 100%
Tribe: 3
Victory condition: Top1 tribe wins.
Speed: 400
Unit speed: 0.5
Sleep mode: Yes
Morale: Yes