KnK has a rare set up with 3 dukes on the one acc working very well but then one is lazy I remember so really it is two?!
Anyway my thoughts on this are in the link but what makes a tribe work against ones that fail is an interesting topic. Did KnK succeed on this world because a few knew each other from Uk1 and formed a solid core or did they recruits decent players on this world? How did new player fit in or did a clique form (clearly not so that speaks volume about quality leadership making sure all feel welcome).
Would love to hear more about how KnK works and if this style could be repeated on other worlds by different players?
Thanks LJ
We started the game co-playing as we all have busy RL's, but it definately seemed to work well.
We've since split off into our own accounts - Pablo retaining Pogue Mahone, Rob moving to bladesmanstan, and myself to Melet. On forum, we've kept our signature the same - Pogue Mahone, as we still literally operate as a single unit which is what we wish to portray.
The grounding of how our Duking works is based around a quite simple concept really
friendship and respect.
If one of us makes a decision, the others will stick by it even if they disagree - and we all discuss tactics between us frequently.
We each have our own skill set to bring to the trio - which is probably why we've been considering giving Rob the Diplomat lead
seeing as there's not many people left to be peaceful with!!
Yeh there's been a few disagreements along the way, but as long as you can move on without having hangups - there not an issue.
We did certainly have a good advantage having all played together on W1, however - other tribes to some extent also had this, but they've all disappeared now... not quite sure where... *glances at the rim*
Saying that - the new guys who we've met on this world are great - and have totally bought into the KnK psyche of one for all and all for one... a few black sheeps here and there perhaps ;-) but on the whole everyone plays with the same idealisms
Within our council - we have 8 individuals including myself who played on w1 together, and 3 who we first met on this world. (thats not 8 accounts by the way, we like our co-played accounts here!)
Within the tribe - 15 individuals (not accounts) originate from our original W1 tribe
Well over half of our tribe are W7 originals, where this is their first KnK experience
So perhaps we do have a solid core, and particularly - a solid council... I think that is the key thing in any tribe, a solid core of reliable players who are happy to work together - genuinely without any real conflict or disagreement.