DeletedUser8010
Guest
Hi there, ive played a number of worlds, however i have never (properly) played a 15 tech world, and was wondering if someone could possibly tell me the strategic guidelines here etc, and general what the difference is
Thanks; yeah that does help my understanding alot. But surely all villages could just have the same build really... if you were going to use a basic nuke and basic foot defence throughout, as this would keep it similar to worlds with simple tech (3 spear, 3 sword, 3 axe; 3 LC; 3 ram)
also i would like to know from the people who have played worlds with 15tech that weatehr we can downgrade a tech or not...
like we nobled a village and it already had level 3 Lc, but we want to use it as a defensive villa...
Yes, you can downgrade techs, the only exceptions are all villages have level 1 spear and sword researched and they cannot be unresearched.
Troops get the qualities of the village the are in so a typical def vill is lvl 3 sp sw sc hc and cats. All very well if you are a turtle but to be offensive you have to use up your 15 lvls for offense. My personal choice was sp2, sw, ax3, lc3,hc2, ram3, cat1.
So when requesting support you should ask your tribe to state what tech levels they have and a tribal wide tech requirement might be a bonus.
Lightyjo said:Now due to the limits imposed I often build 100 cats in def villas to time in after nukes to remove farms and HQ when catting "safe" villas in enemy tribes as L3 cats did heaps better so for all of you who scratch your heads on what cats do in def villas here they do play their part. Just a thought.
Lightyjo said:Now is no problem teching for a nuke that is easy our problems start when we have to consider how to defend our OFF villas when under attack. Let me explain.
Let us say we go Ax, LC and ram all at 3 which makes 9. Plus the 2 so is 11 which gives us just 4 more spaces to upgrade. Now we need 7 spaces just to max our def (2 more each for sp and sw and 3 for hc) and that doesn't take into account if folks want scouts in their nuke!!
So we need to compromise. This is why you will see a lot of Sp/hc builds out there and looking at Nauzhror's post he would build his cats and scouts then remove the techs but again I think most of us not that organised!!
A sp/hc build gives us Sp 3 Sw 1 Ax 3, LC3, HC 3 and rams 2 making our 15 (rams teched to 2 doesn't make a huge difference to their performance against an axe at 2)
So when your sp/hc support arrives at your OFF villa they are not fighting at feeble techs and you not having to rejig tech levels when under attack.
Downside is that sp/hc are not as good as a sp/sw/hc def though quicker of course.
[...] I'd recommend:
Level 3 Axe
Level 3 LC
Level 3 HC
Level 3 SP
Level 1 Ram
Level 2 Scout
^ That is what my first village typically looks like because level 2 scouts are absolutely essential for SRE farming.
Yes, you can downgrade techs, the only exceptions are all villages have level 1 spear and sword researched and they cannot be unresearched.
i would also like to know if degrading a tech takes equal time as it took in upgrading?
is it just like demolishing buildings?
Time wise from memory is the same to upgrade as it is to downgrade
you can just about upgrade a nuke with it.
axes-3
lc-3
scouts-3
rams-3
cats-3
and defence
spears-3
swords-3
archers-3
scouts-3
either cats or HC-3