Well it strikes me that there are a number of factors going on here. Clearly whatever problems Ruffus has in real life are the most central, and if you are already under some RL stress having people you thought you trusted in a game that is meant to be a bit of an escape from any RL woes you may have was no doubt the straw that broke the camels back. It certainly isn't easy being a tribe leader, I was for a while on w3 and found it far too stressful, and that was only with a small tribe - with a large successful one the pressure I think would increase rather than decrease, and in this case the collective leadership ascpect via the council clearly failed due to the betrayals.
No offence to Bi! but I really don't think that it was fear of you that led to this. No fighting had started, and a look at the map in terms of where we each had strength indicated to me that actually we had very little to fear given 404's concentration in K55 and Bi!'s problems of being far too spread out to concentrate attacks/support.
So therefore we are left with the actions of certain individuals. The original spy(s) aside, Mgegge's betrayal of his tribemates by joining Bi! would appear to have been the start of the implosion. Now I knew Mgegge when he first started playing TW and we were in the same w2 tribe and he was a good person to play with until he got bored of having too many villas to deal with (about the same number as he has now) and suddenly quit and left us in the lurch. I was half-expecting the same to happen here, but this time around there was a co-player involved so deciphering the personality becomes even more difficult. Indeed, half the time there were so many accounts being co-played, often without the original player of the account and often with regular changes, that I seriously began to wonder who was who anymore and to be honest I'm not even sure the 'real' mgegge is still there. Well, I would like to think he wasn't just because if it is the same mgegge he has seriously nose-dived in my estimation of him.
But perhaps that is the danger inherant in co-playing and the often constant changing of people involved, as it does not really lead to any loyalty or pride of doing the right thing as such so to defend a good reputation, rather just a very intensive push for points at the expense (or so it seems) of everything else (loyalty to tribemates for one thing). Which is why I really do wonder about the longterm survival of Bi! now (as opposed to short-term success), not because I am bitter (although clearly some of the ex-404 members who scuttled accross to them should be ashamed of their actions), but with so many in that tribe who clearly do not have any sense of loyalty, honour or teamworking it must at the very least lead to a situation where mistrust and paranoia about others will increase. Bi! seem to make a big play on spying. Good for them, and I won't be a hypocrite about it because while I have never spied in all my time playing TW I have not refused useful information from other doing it either. But if it becomes a central aspect of the tribe (and it would appear to be in the case of Bi!) then the question of can I really trust my tribemates given what they have done to others must come to the fore. In other words, you reap what you sow...
Del.