7.0 ~ Overviews

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[tt]Overviews

An improvement we made to all overviews is highlighting of both your current village as well as whichever row of information your mouse is hovering over. Read on for the big stuff!

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row highlighting

Buildings Overview In version 6.5 we introduced the ability to upgrade buildings directly from the building overview. Building upon this success, for this update we've included the possibility to demolish buildings, cancel orders and rearrange your building queue as well, giving premium users functionality that rivals that of the Village Headquarters in their Buildings Overview.

Research Overview In 7.0 you'll now be able research units in a similar fashion to upgrading buildings from the overview. It is simple, effective and saves you a lot of time as a premium user.

We've made the system compatible with the three different types of research system available in the game (see below). On worlds using the simple research system you can simply click on the dot to begin the research and if you change your mind it can also be cancelled from the same page. On worlds using the 4 tech or 10 tech research system you can upgrade, downgrade and cancel research from the same overview.

Research systems:
Simple: A unit can only be researched once per village, which allows for its recruitment.
3 tech: Units can be researched up to level 3, with level 1 being required to train the unit. Researching the unit further improves its fighting power. Each village has 15 research slots that can be filled. Also called the 4-tech system. (0, 1, 2, 3)
10 tech: Same as above, but there is no research slot limit and units can be researched up to level 10.


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researching from overview

Troops Overview Finding villages that can rebuild nobleman cheaply or have noblemen in production should now be quite a bit easier with the addition of a "+" sign on the Troops Overview that will present you with more information should you hover your mouse over it.
Rebuilding noblemen cheaply, what? On worlds that have this setting enabled, a nobleman lost during an offensive command on your part (when you attacked someone) can be rebuilt for quite a bit less from the village in which he was originally trained.

Group Overview Added a new column showing how many points a village has so that you can make more informed decisions about which group a certain village belongs in. Sorting based on points has also been included.

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