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Geezuss said:yup, but I still hate [ally]iHate[/ally].
I hope my personal profile ****** them off.
o.o
Harsh words there.
Yes, once again another top10 tribe is spied upon by Lost~
This one looks to be a true threat for iHate >.<
So, on with the screenies and quotes!
^^Just the standard overview, everything looks alright here...
Only 1 ally? O: Wow.. I am suprised....
And an enemy! The mighty iHate! How can they sleep at night with such vicious enemies like T*U*D? o:
Now, let's see their noble plans :3
I feel sorry for Smalldude ;w;
Seeing as they only have 1 ally... something must be up... to the forums!
As i expected... a load of Diplomacy threads... *Sigh*
See! The tribe wants more allies! You should listen to your members more :3
Yeah! Give this guy diplomacy! He looks really awesome ^^
Killa111 said:this is true i hav just cum from nrs and they hav us down as enemies and -x- down as allies i now hav seen the light and joined tud cumon guys we need 2 get 1st in da world keep building!!!
He's seen the light guise! Is he dead? o.o
Some more quotes, perhaps?
Trackrat said:TROOPS WIN WARS...not nobles. Nobles are ****** useless without an attacking force to take out their troops in their village first. Stop thinking about nobles this early and build yr resources, yr troops and yr wall.
Best advice ever. Listen to the man!
Trackrat said:TROOPS WIN WARS...NOT POINTS..!!!!!
TROOPS ARE COOL GUISE D:
(nod)The Pizza Guy said:horatio, we might as well get alliances early, the earlier we get them the stronger the alliances are, and we should have more alliances than we have enemies, and right now we already have 2 enemies even tho we cant attack, every tribe needs alliances so we might as well get them now.
Early alliances ftw! >.<
iaiinmac said:Each troop has purpose. This will also help those of you who are interested in calculations and finer strategy.
Infantry
Spearmen
- 4 Spearmen can kill 1 Spearman
- 8 Spearmen can kill 1 Swordsman
- 4 Spearmen can kill 1 Axe man
- 3 Spearmen can kill 1 Scout
- 8 Spearmen can kill 1 Light Cavalryman
- 23 Spearmen can kill 1 Heavy Cavalryman
- 5 Spearmen can destroy 1 Ram
- 13 Spearmen can destroy 1 Catapult
- 13 Spearmen can kill 1 Nobleman
~ Uses: Defend against Cavalry, early raiding unit. Not much use late in game.
Swordsmen
- 2 Swordsmen can kill 1 Spearman
- 4 Swordsmen can kill 1 Swordsman
- 2 Swordsmen can kill 1 Axes man
- 2 Swordsmen can kill 1 Scout
- 3 Swordsmen can kill 1 Light Cavalryman
- 10 Swordsmen can kill 1 Heavy Cavalryman
- 2 Swordsmen can destroy 1 Ram
- 6 Swordsmen can destroy 1 Catapult
- 6 Swordsmen can kill 1 Nobleman
~ Uses: Defend against infantry, useless at raiding.
Axmen
- 2 Axmen can kill 1 Spearman
- 3 Axmen can kill 1 Swordsman
- 2 Axmen can kill 1 Axe man
- 1 Axmen can kill 2 Scout
- 2 Axmen can kill 1 Light Cavalryman
- 6 Axmen can kill 1 Heavy Cavalryman
- 2 Axmen can destroy 1 Ram
- 4 Axmen can destroy 1 Catapult
- 4 Axmen can kill 1 Nobleman
~ Uses: Excellent raiders, good for clearing enemy villages. Used by serious armies. Has two draw back, only carries a
small amount of resources and poor defence.
Noblemen
- 2 Noblemen can kill 1 Spearman
- 3 Noblemen can kill 1 Swordsman
- 2 Noblemen can kill 1 Axe man
- 2 Noblemen can kill 1 Scout
- 3 Noblemen can kill 1 Light Cavalryman
- 8 Noblemen can kill 1 Heavy Cavalryman
- 2 Noblemen can destroy 1 Ram
- 5 Noblemen can destroy 1 Catapult
- 5 Noblemen can kill 1 Nobleman
~ Uses: Useless in combat but then again only an idiot fights with them. Main purpose is taking villages, wait that is
their only purpose. Takes of 20 to 35 loyalty from a village each time they attack.
Cavalry
Scouts Nothing
~ Uses: Scouts don't kill enemy troops, they observe their defences for you. Fastest unit in the game.
Light Cavalrymen
- 1 Light Cavalryman can kill 1 Spearman
- 1 Light Cavalryman can kill 7 Swordsmen
- 1 Light Cavalryman can kill 12 Axmen
- 1 Light Cavalryman can kill 61 Scouts
- 1 Light Cavalryman can kill 1 Light Cavalryman
- 2 Light Cavalrymen can kill 1 Heavy Cavalryman
- 1 Light Cavalryman can destroy 1 Ram
- 1 Light Cavalryman can destroy 1 Catapult
- 1 Light Cavalryman can kill 1 Nobleman
~ Uses: Excellent raiders, good for clearing villages. Very fast. reasonably good defence.
Heavy Cavalrymen
- 1 Heavy Cavalryman can kill 1 Spearman
- 1 Heavy Cavalryman can kill 4 Swordsmen
- 1 Heavy Cavalryman can kill 14 Axmen
- 1 Heavy Cavalryman can kill 74 Scouts
- 1 Heavy Cavalryman can kill 1 Light Cavalryman
- 2 Heavy Cavalrymen can kill 1 Heavy Cavalryman
- 1 Heavy Cavalryman can destroy 1 Ram
- 1 Heavy Cavalryman can destroy 1 Catapult
- 1 Heavy Cavalryman can kill 1 nobleman
~ Uses: Very good attack and excellent defence, the elite of most armies. Incredably expensive to by in bulk, most
players have at least 10 villages before training any.
Siege Equipment
Rams
Note: Rams have very low offensive stats, it take 20 rams to kill 1 scouts so as you can imagine for everything else it
will require a ridiculous amount of rams. But a rams true purpose is to destroy walls. Please also note that rams always
need to be protected by other units. For my tests I had 250 axmen protecting them.
- 2 Rams are required to destroy a level 1 wall.
- 4 Rams are required to destroy a level 2 wall.
- 7 Rams are required to destroy a level 3 wall.
- 10 Rams are required to destroy a level 4 wall.
- 14 Rams are required to destroy a level 5 wall.
- 19 Rams are required to destroy a level 6 wall.
- 24 Rams are required to destroy a level 7 wall.
- 30 Rams are required to destroy a level 8 wall.
- 37 Rams are required to destroy a level 9 wall.
- 46 Rams are required to destroy a level 10 wall.
- 55 Rams are required to destroy a level 11 wall.
- 65 Rams are required to destroy a level 12 wall.
- 77 Rams are required to destroy a level 13 wall.
- 91 Rams are required to destroy a level 14 wall.
- 107 Rams are required to destroy a level 15 wall.
- 124 Rams are required to destroy a level 16 wall.
- 144 Rams are required to destroy a level 17 wall.
- 166 Rams are required to destroy a level 18 wall.
- 192 Rams are required to destroy a level 19 wall.
- 220 Rams are required to destroy a level 20 wall.
~ Uses: Destroying walls, slow moving.
Catapults
- 1 Catapult can kill 2 Spearmen
- 2 Catapults can kill 1 Swordsman
- 1 Catapult can kill 4 Axmen
- 1 Catapult can kill 21 Scouts
- 1 Catapult can kill 1 Light Cavalryman
- 4 Catapults can destroy 1 Heavy Cavalryman
- 1 Catapult can destroy 2 Rams
- 2 Catapults can kill 1 Catapult
- 2 Catapults can kill 1 Noblemen
Catapults can also attack buildings and walls so here is a list of how many are required to destroy walls and other
buildings.
- 2 Catapults are required to destroy a level 1 building.
- 6 Catapults are required to destroy a level 2 building.
- 10 Catapults are required to destroy a level 3 building.
- 15 Catapults are required to destroy a level 4 building.
- 21 Catapults are required to destroy a level 5 building.
- 28 Catapults are required to destroy a level 6 building.
- 36 Catapults are required to destroy a level 7 building.
- 45 Catapults are required to destroy a level 8 building.
- 56 Catapults are required to destroy a level 9 building.
- 68 Catapults are required to destroy a level 10 building.
- 82 Catapults are required to destroy a level 11 building.
- 98 Catapults are required to destroy a level 12 building.
- 115 Catapults are required to destroy a level 13 building.
- 136 Catapults are required to destroy a level 14 building.
- 159 Catapults are required to destroy a level 15 building.
- 185 Catapults are required to destroy a level 16 building.
- 215 Catapults are required to destroy a level 17 building.
- 248 Catapults are required to destroy a level 18 building.
- 286 Catapults are required to destroy a level 19 building.
- 328 Catapults are required to destroy a level 20 building.
You can hit thing up to level 30 but all the building that go there you would not want to hit, so I am not going to
calculate the required number of catapults. Also as with the Rams test, 250 axemen where defending them.
~ Uses: Pretty good defence, alright attack, very slow moving, can destroy walls and other buildings.
NOTE ON SIEGE WEAPONS:
Both Rams and Catapults can be set to attacking the same wall at the same time, this is usefull as the Rams attack
first so if they destroy the wall, the Catapults will damage/destroy other structures but if the Rams fail to destroy the
wall the Catapults will finish the job.
FINAL NOTES: I suggest that you should always try to scout your opponent first and where possible send excess troops
to compensate for luck
A wonderfully accurate guide...
So yeah, iHate have got to fear these great players, or else they'll suffer at the mighty hands of The Underdogs!
You should all click on Geezus' profile if you don't know how to restart :|
Credits; Cody for keeping me occupied on skype.
Some awesome person for the sit.
You, for reading.