DeletedUser4753
Guest
Just a passing thought, I've yet to scrutinize and do the maths behind this, but would a higher hq on front line vills be warranted on this world?
I only ever have a higher hq on vills that are building up, then rectify them to lvl 20 once construction is complete.
However er considering the farm rule, and the catapults playing a more dominant role on this world, ie taking out a farm means you can't stack a village, meaning its open to being catted further, meaning you could see your 9k village go to 26 points, or meaning the Church can be catted and you cannot block said cats with out the farm to at least a certain level.
Would it warrant a higher hq to get vital farm levels, and vital churches built that bit faster?
Normally people are not going to cat as much as they can just take a village, but considering the difficulty of taking and holding a village, and considering the usefulness of catting a church in one village allowing a easy clear of a other village,
would a higher hq that normally just takes population actualy play a role in giving the defender vital hours and minutes to stop a low farm defence with a low stack (due to farm rule) or stop unable to defend a village due to lack of religion.
Like I said just food for thought and yet to scrutinize it myself, but perhaps on this world with her settings, a altered village build of a higher hq is beneficial.?
Thoughts?
I only ever have a higher hq on vills that are building up, then rectify them to lvl 20 once construction is complete.
However er considering the farm rule, and the catapults playing a more dominant role on this world, ie taking out a farm means you can't stack a village, meaning its open to being catted further, meaning you could see your 9k village go to 26 points, or meaning the Church can be catted and you cannot block said cats with out the farm to at least a certain level.
Would it warrant a higher hq to get vital farm levels, and vital churches built that bit faster?
Normally people are not going to cat as much as they can just take a village, but considering the difficulty of taking and holding a village, and considering the usefulness of catting a church in one village allowing a easy clear of a other village,
would a higher hq that normally just takes population actualy play a role in giving the defender vital hours and minutes to stop a low farm defence with a low stack (due to farm rule) or stop unable to defend a village due to lack of religion.
Like I said just food for thought and yet to scrutinize it myself, but perhaps on this world with her settings, a altered village build of a higher hq is beneficial.?
Thoughts?