DeletedUser8621
Guest
We've heard it all before "TribalWars is just too complex to follow guides", "You just need to learn from experience!". While I do agree with getting out there and doing it is the best form of knowledge, this guide will (hopefully) point you in the right direction.
Now, I am no legend, and really have only been playing for a couple of years on .net servers, and .uk servers for not even a year now. On the contrary, I have learned from the legends, have picked up strategies, and will implement ideas from all over into this guide. This guide is not for everyone and I encourage everyone to read everything you can. These are only my opinions on strategies and everyone does not think the same
All ideas in the start-up section are based on NEW worlds. Not late-game start-up.
Let's begin
Chapter 1: Start-up
1. Basic Ideas of Start-Up
2. How to Build Your Village and Farm Efficiently
3. The Last Hours of Beginner Protection
4. The First Hours of the Ending of Beginner Protection
If this receives good review and helps people out, then I will continue writing with further chapters. If it does not, then I have failed you. These are all my own ideas I have picked up. Feel free to critique, praise, or bash!
Now, I am no legend, and really have only been playing for a couple of years on .net servers, and .uk servers for not even a year now. On the contrary, I have learned from the legends, have picked up strategies, and will implement ideas from all over into this guide. This guide is not for everyone and I encourage everyone to read everything you can. These are only my opinions on strategies and everyone does not think the same
All ideas in the start-up section are based on NEW worlds. Not late-game start-up.
Let's begin
Chapter 1: Start-up
1. Basic Ideas of Start-Up
You will first notice a tutorial, if you are a new player then it will probably give you a basic idea of Tribalwars. If you are not a new player, quickly click next a bunch of times D In completing the tutorial you will recieve some resources and 5 spears! Congratulations! As you will see via your tutorial you are sending troops to the "Abandoned Villages", commonly known as "barbarian villages" or "barbs". This is called farming, the most important idea behind the game! Basically, it is sending your troops to barbarian villages (and other players!) in the area. Farming players is much more beneficial. For start-up you will have to do with barbs because of beginner protection which allows you 3-5 days (Settings vary) to build up your area without being attacked by other players. Activity is probably the first or second most important thing depending on the type of player you ask. Some say activity, others say farming. Although, they go hand-in-hand pretty much
2. How to Build Your Village and Farm Efficiently
Now that you understand 2 important concepts, farming and activity, let's move on into the more deeper section of TW The beginning of the game is the most important part, it prepares you for your future! It's the highschool of Tribalwars, if you will You can do very well, and go far.....or...not so great! Honestly, I'm better at TW highschool, then school itself Anyways, enough silly business. As said before, farming is VERY important! So building troops is your first goal! If the paladin is active in the world you are playing, start by constructing a statue and build the pally. You probably want to farm with your 5 spears and the pally. Make sure too farm multiple barbs in order to farm the most efficient. After you have done this, or pally is not active, you can go 1 of two ways!
Option 1 (Way of the Resources): If your resource pits (Timber, Iron, and Clay) are NOT constructed, this is probably your best option. In worlds where pits are not constructed, I like to up Iron to level 1, Clay to level 2 or 3, and Timber to level 3 or 4 (all depending on the amount of available barbs). This may take a couple of farming runs and may take awhile. After you have upped your mines, your next goal is building spearmen. Up your Headquarters (HQ) to level 3, and build barracks. You should be sending out your 5 spears, and pally to another barb as soon as they arrive back home. Now start cranking out spears! NEVER stop making them in this point of the game. They will pay themselves back via farming.
Option 2 (Way of the Spear): This option skips the building resource step, and moves right into cranking out spears! This is better for worlds where mines have already been pre-established for you This is my preferred way to do things. Build HQ to level 3 and construct barracks. Start Cranking out spears! As said previously, NEVER stop making spears at this point in game. Always have some being constructed.
Once you are farming effectively and building spears, spend extra resources on building pits. I usually keep iron at level 1 and upgrade wood to level 5-6 and keep clay at 3-4 (Again, all depending on amount of barbs in the area). You may ask well how many units should i send when I farm? Yet another controversial topic! In the beginning I think 7 spears to a barb is good, and 3 spears with a pally. This is only when all you have is spears though! Remember to farm your whole 20x20 area! Not just 2 barbs around you.
Your next step is getting axes! Build the HQ to level 5 and construct a smithy to level 2 and research axes. This could take a lot of farming and probably will not be able to build until at least 50 spears or more. Now you can start mixing spears and axes. I like to have around 70-80 spears and 20-30 axes. 5 axes and 5 spears is a common farming combination, but i think 3 spears and 5 axes is more effective as you can use the left over spears to farm by themselves and with the pally.
Option 1 (Way of the Resources): If your resource pits (Timber, Iron, and Clay) are NOT constructed, this is probably your best option. In worlds where pits are not constructed, I like to up Iron to level 1, Clay to level 2 or 3, and Timber to level 3 or 4 (all depending on the amount of available barbs). This may take a couple of farming runs and may take awhile. After you have upped your mines, your next goal is building spearmen. Up your Headquarters (HQ) to level 3, and build barracks. You should be sending out your 5 spears, and pally to another barb as soon as they arrive back home. Now start cranking out spears! NEVER stop making them in this point of the game. They will pay themselves back via farming.
Option 2 (Way of the Spear): This option skips the building resource step, and moves right into cranking out spears! This is better for worlds where mines have already been pre-established for you This is my preferred way to do things. Build HQ to level 3 and construct barracks. Start Cranking out spears! As said previously, NEVER stop making spears at this point in game. Always have some being constructed.
Once you are farming effectively and building spears, spend extra resources on building pits. I usually keep iron at level 1 and upgrade wood to level 5-6 and keep clay at 3-4 (Again, all depending on amount of barbs in the area). You may ask well how many units should i send when I farm? Yet another controversial topic! In the beginning I think 7 spears to a barb is good, and 3 spears with a pally. This is only when all you have is spears though! Remember to farm your whole 20x20 area! Not just 2 barbs around you.
Your next step is getting axes! Build the HQ to level 5 and construct a smithy to level 2 and research axes. This could take a lot of farming and probably will not be able to build until at least 50 spears or more. Now you can start mixing spears and axes. I like to have around 70-80 spears and 20-30 axes. 5 axes and 5 spears is a common farming combination, but i think 3 spears and 5 axes is more effective as you can use the left over spears to farm by themselves and with the pally.
3. The Last Hours of Beginner Protection
In about the last 4 hours of beginner protection, it is advisable to build wall to level 1, and about 10 swordsmen. This is totally optional, and will depend on the player points around you! The 10 swords and level 1 wall will give you a nice minimal protection for when you are offline though
4. The First Hours of the Ending of Beginner Protection
In the first hours you will want to clear the people who have already left the game! Points will probably be in the 70's, just remember there will be 5 spears (at least) in every village! Axes are your offensive troops, so send an amount you feel comfortable sending with (you can use the troop simulator in your rally point for this). Clear these villages and farm them just as you would a normal barb! (Considering you know they are inactive). Also, i would start attacking players under 120 points. Your offence is your best defence. If you clear out all threats in early-game, you will have nothing to worry about later on. If a player is above 122 points, they most likely have swords, which you won't wanna go near until a nice amount of axes When taking on the active players who are under 120 points, it is advisable to send all the axes you have and your pally. Farm these guys with more axe heavy attacks, so that they cannot rebuild troops
If you realize you are receiving some attacks you can do a couple things!
Option 1 (Dodge and Waste): This is probably your best bet for early game. Simply send off all of your troops on farming runs, and make sure NO troops come back before the attack will hit. With your resources, you can spend them on building pits, or troops. That way the attacker will recieve no resources and kill no troops You will not be able to dodge ALL the time, so make sure and rid of this player and teach him who's boss
Option 2 (Come and Get it): This option is a little more luck infused. Simply send off all of your AXES on farming runs and make sure NONE of them arrive before attack hits. You will be letting your spears, swords, and wall do the damage to your opponent. This is not really advised unless you made a lot of swords.
If you a recieving competition in gaining resources from your precious farms, then spiking is for you! Spiking is a technique in which you can support your farms and kill your opponents farming troops! You can send swords to multiple farms in the area, or just one! If you are spiking just one village at a time, make sure and switch it around some in order to fully annoy your opponent This is also a great way to earn OD during beginner protection
If you realize you are receiving some attacks you can do a couple things!
Option 1 (Dodge and Waste): This is probably your best bet for early game. Simply send off all of your troops on farming runs, and make sure NO troops come back before the attack will hit. With your resources, you can spend them on building pits, or troops. That way the attacker will recieve no resources and kill no troops You will not be able to dodge ALL the time, so make sure and rid of this player and teach him who's boss
Option 2 (Come and Get it): This option is a little more luck infused. Simply send off all of your AXES on farming runs and make sure NONE of them arrive before attack hits. You will be letting your spears, swords, and wall do the damage to your opponent. This is not really advised unless you made a lot of swords.
If you a recieving competition in gaining resources from your precious farms, then spiking is for you! Spiking is a technique in which you can support your farms and kill your opponents farming troops! You can send swords to multiple farms in the area, or just one! If you are spiking just one village at a time, make sure and switch it around some in order to fully annoy your opponent This is also a great way to earn OD during beginner protection
If this receives good review and helps people out, then I will continue writing with further chapters. If it does not, then I have failed you. These are all my own ideas I have picked up. Feel free to critique, praise, or bash!
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