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  1. sour-kraut

    sour-kraut New Member

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    Don't get me wrong... I am not complaining about it... but how is THAT possible?
    I honestly have no idea...

    Crazy report!

    Dan
     
  2. nemesis666

    nemesis666 Guest

    One of the mysteries of TW
     
  3. That's mad Ted (sorry Dan).
     
  4. mrlucaboy

    mrlucaboy Guest

    steroids
     
  5. Jimmy white

    Jimmy white New Member

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    I saw this too and was pretty baffled :/ how does this happen? (any mods know why??)
     
  6. LightyJo

    LightyJo Forum Goddess

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    The simulator works off the same ingame mechanics for calculating battles so can only think the defender's troops weren't religious or those HC had had their weetabix.

    Sim it and if you can;t recreate the result then was a bug and if it was a bug then send me it as my nobles trip over the welcome mat and die without any help from defenders....
     
  7. Mr Offence

    Mr Offence Member

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    MUMA SAY WHAT? THAT NOBLE SHOULD HAVE BEEN SCREWED!
     
  8. Jimmy white

    Jimmy white New Member

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    I thought nobles die when half the escort is killed!? :/
     

  9. Nope. Not any more.

    ts to do with the settings of the world and the way troops die, it used to be that if x % died the noble died but its now different.

    they each fight in turn so hc v spear total wipe and so on and none of the troops the defender had were very strong
     
  10. sour-kraut

    sour-kraut New Member

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    I cant replicate it in the sim. No church, no wall and the same luck as in the rep... and still all HC (+noble) die...
     
  11. Nauzhror

    Nauzhror Well-Known Member

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    That's only on worlds without archers. Archer worlds have a completely different algorithm when calculating losses than non-archer worlds.

    Example:

    non-archer world:

    Attacker Units: 0 0 7000 0 3000 0 0 0 0 0
    Losses: 0 0 7000 0 3000 0 0 0 0 0

    Defender Units: 10000 10000 0 0 0 0 0 0 0 0
    Losses: 9799 9799 0 0 0 0 0 0 0 0

    archer world:

    Attacker Units: 0 0 7000 0 0 3000 0 0 0 0 0 0 0
    Losses: 0 0 6689 0 0 2542 0 0 0 0 0 0 0
    Defender Units: 10000 10000 0 0 0 0 0 0 0 0 0 0 0
    Losses: 10000 10000 0 0 0 0 0 0 0 0 0 0 0

    Not only does the nuke not clear the defense on the archer world, but the axes and lc do not die in equal proportions.

    2542 / 3 * 7 = 5931.33

    On a non-archer world if you send 7000 axes and 3000 lc and 2542 lc die it is guaranteed that 5931 axes also died, such is not the case on archer worlds and it depends on the makeup of the defense.

    For a noble to die on an archer world half of the infantry portion of the escort must die due to the noble being infantry, when you send no infantry the entire escort must die unless the defense is sword-heavy, a more extreme example below:

    Attacker Units: 0 0 0 0 0 3000 0 0 0 0 0 1 0
    Losses: 0 0 0 0 0 3000 0 0 0 0 0 0 0
    Defender Units: 8666 0 0 0 0 0 0 0 0 0 0 0 0
    Losses: 8666 0 0 0 0 0 0 0 0 0 0 0 0

    Try with 12 luck, 11.2 is actually 12. (anything from 11.1-12.0 is actually 12 when simulating)

    I would join and sim myself but I don't know of any church worlds that are still open to players to join.
     
    Last edited: Mar 14, 2012
    Pushty likes this.
  12. Jimmy white

    Jimmy white New Member

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    Owhhh, my head hurts, why can't it all just be simple!? :(