DeletedUser
Guest
This has to be a big topic as in any form of competition we have those who favour attack or defence as the best way to play the game.
It also cant be just in UK7 that the debate rages as I have seen it in other UK worlds.
Preference is a key point to how a player will go about the game. Some will Point Whore and grow their buildings in the hope it will impress those around them into not daring to bring down the wrath of the massive player by attacking. Others will Troop Whore and then work from here by either playing a heavy D game or a heavy O game.
Those who play defence only will have little choice but to cluster, stack and barb noble until they outgrow the attacking players who expend resources of troops trying to clear these clusters. Those who play O are will either understand how to force an error or commit an error when clearing a village.
Unfortunately there appears to be no real argument as those who play Defence should win with correct play over those who attack with correct play. It rather ruins the fun of the game sometimes to see complete D everywhere but O can only be successful when allowing D to stretch itself so D must always be challenged and tricked into mistakes.
I play chess and enjoy the occasional lurch into military history and have noted a few things. The first is that in chess the best moves are always development as you are forced to advance along with the game and you may chose to play quicker or slower then your opponent by your developing move order. Often the winning move is a mistake is when a player choses the wrong path and the opponent remorselessly beats them to death with the mistake the move after.
The second is in military doctrine the term force multiplier. Defending (your walls, paladin items ect) will kill more attackers and therefore is easier to sustain as the attacker loses more resources destroying you. As such you have to be in possession of a completely over the top force to clear a defensive player without significant loss. Very unlikely will most players manage this.
I would like to here the views of proponents to both kind of game styles. I am sure that I have made some poor examples for strong points but think this could be a good thread.
It also cant be just in UK7 that the debate rages as I have seen it in other UK worlds.
Preference is a key point to how a player will go about the game. Some will Point Whore and grow their buildings in the hope it will impress those around them into not daring to bring down the wrath of the massive player by attacking. Others will Troop Whore and then work from here by either playing a heavy D game or a heavy O game.
Those who play defence only will have little choice but to cluster, stack and barb noble until they outgrow the attacking players who expend resources of troops trying to clear these clusters. Those who play O are will either understand how to force an error or commit an error when clearing a village.
Unfortunately there appears to be no real argument as those who play Defence should win with correct play over those who attack with correct play. It rather ruins the fun of the game sometimes to see complete D everywhere but O can only be successful when allowing D to stretch itself so D must always be challenged and tricked into mistakes.
I play chess and enjoy the occasional lurch into military history and have noted a few things. The first is that in chess the best moves are always development as you are forced to advance along with the game and you may chose to play quicker or slower then your opponent by your developing move order. Often the winning move is a mistake is when a player choses the wrong path and the opponent remorselessly beats them to death with the mistake the move after.
The second is in military doctrine the term force multiplier. Defending (your walls, paladin items ect) will kill more attackers and therefore is easier to sustain as the attacker loses more resources destroying you. As such you have to be in possession of a completely over the top force to clear a defensive player without significant loss. Very unlikely will most players manage this.
I would like to here the views of proponents to both kind of game styles. I am sure that I have made some poor examples for strong points but think this could be a good thread.