- Reaction score
Easy, harassment.On your privacy point aren't player account names just that, whatever people want to call themselves? There are no identifying features there so I don't understand why protecting the privacy of, for example, "Sheepman" could be an issue?
If internal guidelines are revealed, it opens up the ability for players to work around them, or lie their way around them to avoid a ban. Keeping them secret prevents this (mostly).Why can't these guidelines be made public? Why is everything shrouded in secrecy?
You did seem to advocate for it not mattering if the account names are revealed earlier on, but I guess you've dropped that point now?On your privacy point aren't player account names just that, whatever people want to call themselves? There are no identifying features there so I don't understand why protecting the privacy of, for example, "Sheepman" could be an issue?
It's just rumours and guesswork, ultimately these will fade from peoples memories, and generally it's only their neighbours that notice anyway. Unless they're a top account, the server doesn't really take notice.In the meantime I would ask Damacsta:
When people break the rules this is cheating. Currently when an account receives a sanction the whole game world knows (villages deleted, perma bans, etc.).
Are they not going to be harassed by rumours anyway?
Harassment, people now have some facts to go off.What would a short note saying "X used push account" or "Y has illegal script/bot installed" etc. change?
This is an interesting one. It's clear that the rules are a general 'break this and you get banned'. However, the rules are generalized, and not every case is black and white.The rules are already laid out, if people want to try and skirt them they can. If the internal guidelines (outlining the punishments for certain breaches) and the punishments actually handed out were published I don't understand what difference this would make.