DeletedUser7217
Guest
Instead of creating a discuassion thread for each round that comes up, I will post them in appropriate spoilers. If this can be stickied, that will be great, thanks
2 day round, OK settings, but I personally believe that Round 2 and Round 1 should be swapped, length wise
So no noble trains, Morale, 15 tech-smithy, long round. That just drives me mad, skip round. Although the no paladin is one of the good settings on this round. Archers, or no archers it usually doesn't affect me. BP is quite long, but we will see where it goes
Round 1
Start: Friday, 27/08/10 17:00
End: Sunday, 29/08/10 17:00
Description:
30 minutes beginner protection.
Paladin active (no items).
Archers on.
Simple tech smithy.
Units outside villages cannot be scouted.
Fake limit active. Minimum attack force is 1 per cent of village points.
Barbs and advanced bonus villages grow to 1500 points.
Coin academy.
20-member tribe limit. No leaving tribe. No outside support.
Ability to choose starting direction.
Caution: Noblemen travel a maximum distance of 50 fields.
Player limit: 100 (This means first 100 get in free, then you have to have premium)
Requirements for victory: Nil
Speed: 200
Unit speed: 1
Sleep mode: Yes
Account sitting: No
Morale: No
Building queue: Yes
Prizes for winners of the first round
400 Premium Points for Winner
200 Premium Points Second Place
100 Premium Points Third
60 Premium Points for each member of the Winning Tribe
Start: Friday, 27/08/10 17:00
End: Sunday, 29/08/10 17:00
Description:
30 minutes beginner protection.
Paladin active (no items).
Archers on.
Simple tech smithy.
Units outside villages cannot be scouted.
Fake limit active. Minimum attack force is 1 per cent of village points.
Barbs and advanced bonus villages grow to 1500 points.
Coin academy.
20-member tribe limit. No leaving tribe. No outside support.
Ability to choose starting direction.
Caution: Noblemen travel a maximum distance of 50 fields.
Player limit: 100 (This means first 100 get in free, then you have to have premium)
Requirements for victory: Nil
Speed: 200
Unit speed: 1
Sleep mode: Yes
Account sitting: No
Morale: No
Building queue: Yes
Prizes for winners of the first round
400 Premium Points for Winner
200 Premium Points Second Place
100 Premium Points Third
60 Premium Points for each member of the Winning Tribe
2 day round, OK settings, but I personally believe that Round 2 and Round 1 should be swapped, length wise
Round 2
Start: Monday, 30/08/10 12:00
End: Friday, 10/09/10 12:00
Description:
300 minutes beginner protection.
No paladin.
No archers.
15-tech smithy (3 levels per technology).
Barbs and advanced bonus villages grow to 1000 points.
Coin academy. Only 3 noblemen can be built per village.
40-member tribe limit. No attacking tribemates.
Random starting location.
Caution: Noblemen travel a maximum distance of 50 fields.
Player limit: 100
Requirements for victory: Nil
Speed: 50
Unit speed: 1
Sleep mode: Yes
Account sitting: Yes
Morale: Yes
Building queue: Yes
Start: Monday, 30/08/10 12:00
End: Friday, 10/09/10 12:00
Description:
300 minutes beginner protection.
No paladin.
No archers.
15-tech smithy (3 levels per technology).
Barbs and advanced bonus villages grow to 1000 points.
Coin academy. Only 3 noblemen can be built per village.
40-member tribe limit. No attacking tribemates.
Random starting location.
Caution: Noblemen travel a maximum distance of 50 fields.
Player limit: 100
Requirements for victory: Nil
Speed: 50
Unit speed: 1
Sleep mode: Yes
Account sitting: Yes
Morale: Yes
Building queue: Yes
So no noble trains, Morale, 15 tech-smithy, long round. That just drives me mad, skip round. Although the no paladin is one of the good settings on this round. Archers, or no archers it usually doesn't affect me. BP is quite long, but we will see where it goes