DeletedUser
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I agree I ahve a feeling thats gunna suck.
Can someone elaborate what active milliseconds means exactly?
I agree I ahve a feeling thats gunna suck.
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Worst setting in TW history, I think even net left that out for w54.
Can someone elaborate what active milliseconds means exactly?
That's the normal way, where sniping trains that are all within a second is possible. The alternative is the FIFO system which was used on uk5. If milliseconds are not active, all attacks land at 000ms, with the first attack sent landing first.
Imo active milliseconds were the worst setting in tw history.
I agree I ahve a feeling thats gunna suck.
That's the normal way, where sniping trains that are all within a second is possible. The alternative is the FIFO system which was used on uk5. If milliseconds are not active, all attacks land at 000ms, with the first attack sent landing first.
Not sure about Death Lurks, but I meant that I dislike active milliseconds, I prefer it the uk5 way.
I can snipe, but I dislike doing it, and I'd rather my opponents can't do it.
actually so long as your hitting a mixed or O village (or D village with less than 2K sp/sw) a cat only village will clear your targeted village (with bonfire of course) and you only need to hit something like the statue.
I'm going to agree with this. Especially with attack gaps and sniping being commonplace now.
Say what?
Did you even sim, or just making very poor guesses?
Attacker Units: 0 0 0 0 0 0 0 0 0 2590 1 0
Losses: 0 0 0 0 0 0 0 0 0 2590 1 0
Defender Units: 0 0 6159 0 100 3327 0 0 0 213 0 0
Losses: 0 0 3479 0 56 1879 0 0 0 120 0 0
Also please be aware:
That offense takes 350:59:17 to build.
Those cats on the other hand, they take 1440:57:19 hours even with a 15 workshop.
Say what?
Did you even sim, or just making very poor guesses?
Attacker Units: 0 0 0 0 0 0 0 0 0 2590 1 0
Losses: 0 0 0 0 0 0 0 0 0 2590 1 0
Defender Units: 0 0 6159 0 100 3327 0 0 0 213 0 0
Losses: 0 0 3479 0 56 1879 0 0 0 120 0 0
Also please be aware:
That offense takes 350:59:17 to build.
Those cats on the other hand, they take 1440:57:19 hours even with a 15 workshop.
Nauz you trying to say that offense is faster than builing the cats? :icon_razz:
Not sure about Death Lurks, but I meant that I dislike active milliseconds, I prefer it the uk5 way.
I can snipe, but I dislike doing it, and I'd rather my opponents can't do it.
Confusion arose about the farm rule on some tribal forums so this is a general description of it. The worlds referenced to are .de if I'm correct.
The farm rule was a little bit complicated and affected only W3 (and W9, which was a "W3 reloaded"). I don't remember the exact numbers anymore, as far as know it was 1.2k "used farmspace" per level of farm, that you are allowed to stack into your village. If you had more, the power of the armies were drained by some percent. The more you had "above the limit", the weaker your troops were. So stacking a village with i. e. 100/100k defenses was useless, because they only fought with a fraction of their original strength.
I loved it, because there were a lot of mean possibilites to weaken your enemies. Imagine to support your enemy with 2x 10k scouts and burst his allowed farmspace just half of a second before your offenses hit to make his defenses far weaker than they are.