Hey, a little more clarification:
The initial tool was some hack and slash code that took less than 4 hours to make. Spent some time now to optimise a lot of the scraping and giffing. It's not perfect yet, we have a few more ideas that could increase the speed of the giffing, but let's see what we have first:
- We no longer scrape the image if it was not updated. (Thanks to the date-time tag on the link.)
- Besides removing these duplicate images (another tool), the provided images are sometimes erroneous too, which had to be manually removed.
- When building the gifs, it should now keep track of which worlds have gotten new images, significantly reducing the amount of work for the tool.
- The slow and fast versions of the gif are now built from the regular gif rather than complete rebuilds. These extra timings now only cost a few seconds to make compared to a gif that would take a minute to build.
Currently building all the gifs again, don't think it'll be finished tonight, but should be updated tomorrow.
What I'd like to do in the future:
- Have simple webpages to browse the gifs rather than the HTTP host's folder browser.
- Include the individual images in the website.
- Try to add new images on top of the existing gif. If this works with the library we use, we might be able to update the gif daily (if the performance is as good as we hope it to be).
- Get a refund on the holidays I spent working on this.
Cheers