DeletedUser
Guest
Because I know I didn't get it at first.
(This might be worthy of a sticky)
UK5 has no milliseconds. This is an interesting new setting which changes the skillset needed for TW.
To fully understand it. You might want to what AttackIDs are.
Read that? Good.
All attacks that land on the same second, will land together, with no way of seperating them
The order relies solely on the AttackID.
Returns however, return before attacks land, regardless of AttackID
This is not true for cancelled commands.
I'll post examples.
You see a noble train coming at you, all in one second. You send support to snipe it.
Your support will land after.
You see two nobles headed at you. You time support now. Your opponent then sends two more nobles, and times them to still hit on the same second
Your support lands and snipes the train.
An attack comes in. You dodge it, and cancel your attack so the troops return on the same second after the attack hits, and backtime.
Your cancelled command had a later ID, so you successfully dodge.
An attack comes in. You barb bounce to return on the second
The returns land first. The attacks hits your troops.
You send an attack at a player. The player attacks someone else in the meantime, but unfortunately, his return time is the same as your arrival time
His troops land before yours, due to returns landing first.
I can't think of any more situations right now. Even the last one is very very unlikely.
Anyone able to think of one?
(This might be worthy of a sticky)
UK5 has no milliseconds. This is an interesting new setting which changes the skillset needed for TW.
To fully understand it. You might want to what AttackIDs are.
Read that? Good.
All attacks that land on the same second, will land together, with no way of seperating them
The order relies solely on the AttackID.
Returns however, return before attacks land, regardless of AttackID
This is not true for cancelled commands.
I'll post examples.
You see a noble train coming at you, all in one second. You send support to snipe it.
Your support will land after.
You see two nobles headed at you. You time support now. Your opponent then sends two more nobles, and times them to still hit on the same second
Your support lands and snipes the train.
An attack comes in. You dodge it, and cancel your attack so the troops return on the same second after the attack hits, and backtime.
Your cancelled command had a later ID, so you successfully dodge.
An attack comes in. You barb bounce to return on the second
The returns land first. The attacks hits your troops.
You send an attack at a player. The player attacks someone else in the meantime, but unfortunately, his return time is the same as your arrival time
His troops land before yours, due to returns landing first.
I can't think of any more situations right now. Even the last one is very very unlikely.
Anyone able to think of one?