dentokke
New Member
- Reaction score
- 1
Hi there,
I believe we need a world designed specifically for top-tier players and accounts. I've been playing on and off on the UK server for the past 12 years, and I've seen too many worlds end before they even truly started. The same groups of players dominate every time, often due to other things
.
To create a more competitive and balanced environment, I propose a standard world with a tribe limit of 6 to 8 members. This would force players to choose their allies early, as the number of winning spots would be extremely limited. It would also ensure that strong players face off against each other from the very start, rather than always playing on the same side in large tribes.
To make things even more strategic, I suggest the following rules:
On the NL servers, most worlds already start with similar settings, attracting players from all over the world. I genuinely believe that such a world could become a huge success.
Looking forward to hearing your thoughts!
Best,
Tom
Example:
I believe we need a world designed specifically for top-tier players and accounts. I've been playing on and off on the UK server for the past 12 years, and I've seen too many worlds end before they even truly started. The same groups of players dominate every time, often due to other things
To create a more competitive and balanced environment, I propose a standard world with a tribe limit of 6 to 8 members. This would force players to choose their allies early, as the number of winning spots would be extremely limited. It would also ensure that strong players face off against each other from the very start, rather than always playing on the same side in large tribes.
To make things even more strategic, I suggest the following rules:
- No merges or internals for the first 60 days
- No resource transfers between players during this period
- Tribe lock (2-3weeks)
- You can't join/rejoin the world after 30-60 days.
- A fake limit to encourage more thoughtful and efficient operations
- 50ms gap for attacks and support – this should be a standard rule for every world!
On the NL servers, most worlds already start with similar settings, attracting players from all over the world. I genuinely believe that such a world could become a huge success.
Looking forward to hearing your thoughts!
Best,
Tom
Example:
World speed | 2 |
Unit Speed | 0.8 |
Morale | Points and time based |
Account Manager | Enabled from start |
Sending Resources | Only to Tribemates after 60 days |
Attack Gap | 50ms |
Support Gap | 50ms |
Cancel Time | 600 Seconds |
Additional Random gap | ? |
Beginner Protection | 5 days |
Ratio Protection Days | 45 |
Ratio Protection amt | 20:1 |
Paladin | Yes, ... |
Archer | ? |
Church | Yes |
Watchtower | No |
Stronghold | No |
Tech | Simple |
Fake limit | 1 or 2% |
Barb rise to | 2000 Points |
Barb shrink | On |
Hauls | On |
Base Pit productrion | Normal |
Super Start | Off |
Scavenging | On |
Flags | On |
Disable Flag Achevements | After 180 Days |
Militia | Off |
Academy type | Coins |
Noble Cost | Normal |
Noble Max distance | 50 Fields |
No Barb conquer | Off |
Tribe Size | 6 to 8 |
Tribe Lock | Yes (2-3 weeks?) |
No attacking tribemates | Off |
No Supporting Tribemates | Off |
Time in tribe to support | 1-2 days |
Type of above setting | N/A |
No leave | Off |
No Join | Off |
Villages on Start | 1 |
Proportion of Bonus villages | 15% |
Barb proportion | 100-150% of new players overall |
Select Start | Yes, With friends |
Night bonus | On, World based |
Start | 00:00 |
End | 08:00 |
Defence factor | 2 |
Relocate | Yes |
Noble Loyalty hit | 20-35 |
Loyalty Increase | 1 per hour |
World win type | Dominance |
Win condition | 60-65% Dominance |
World age before win | 90 days |
Extra Noble slot purchase | Off |