Is resistance futile?

DeletedUser6695

Guest
Kthx failed because the above average players quit that's kinda obvious, but the world became boring so quickly.

For example when I played leaf coneybear(a core account) it was around 45k, my only noble targets were 10k max, it was boring as hell.

IMO cory did a good job leading but deep down he knew no one would play till the end.

It was just too easy, and I am by no means a great player, it must have been like watching paint dry for great start up players.
 

DeletedUser

Guest
They why the hell wouldn't you bring along a much stronger proportion of long term players focused on seeing the server out ? Winning a world doesn't necessarily need the tribe be very good but it does demand a certain level of longevity, you're not going to meet those winning conditions before 5 villages. So if your objective is to win Uk9, then why would the leadership recruit a tribe where half the people are start up specialists who quit before 5 villages ? (Mind you the early game affectations of these guys aren't a secret to anybody).
Who was recruiting for the premade ?

I brought along late gamers as well to equal out the start up players. Fact is, people still quit. Late gamers seemed to believe late game would never come and left as well. The world was deemed "boring" from a day or so in.

See if (in your own words), most of the active players chose to leave with spark, what that shows that they agree with sparks, that sparks was right. Quite frankly if the leadership of KTHX cannot retain the loyalty of most of its active players (regardless of Sparks individually) then the leaderships of KTHX must have been making some very major mistakes. Otherwise why would most of their active players leave the tribe and attack their old tribe ?

And on a different level, if your plan is to win Uk9, then why would you stop paying attention or logging in ? Thats not how you win worlds. And quite frankly why would you expect Sparks and the people who left with her to have any faith in in the tribe if you as the leader stop paying attention to the server?

Like I said, that's fault for not being dominant in the latter part of this debacle. My time went from being able to play actively to barely being able to touch my PC (still like that tbh). The fact is, the core of the tribe had quit, start up'ers and late gamers. Some of the people (most actually?) Sparks took were from the merge. I guess in a way, it's as if Sparks left to another tribe and became leader and taking a few from her previous tribe.

So my opinion is very obviously one sided. That doesn't mean the opinion isn't dead on accurate. Admittedly my reasons for airing criticism of KTHX as a poor tribe is because I'm friends with sparks, but doesn't mean those criticisms are not valid.
Infact, you have come here and supported that by telling us how half the tribe went inactive after early game, and how the leadership didn't give a damn and how the most of the active members had more faith in a renegade like sparks who didn't like the tribe from the beginning than they did in the tribe itself.

You know what you just described ? A very poor tribe.

I'm not saying you're wrong, but dead on accurate is another story. I did give a damn about leadership. I was giving up time and effort for the tribe. Was I there when things went down? Mostly, no. Was it because I didn't care? No. It's not really that people had more faith in Sparks, it's mostly that loyalty to a tribe is a distant idea to TW. It's not a secret people will jump boats at the sign of danger.

Was KTHX a "pervis" tribe? No. Was it a poor tribe? No. It was a tribe founded on certain ideals. The core of those ideals diminished and so did the tribe. Who's fault was it? Mine, inactivity, Sparks, disloyalty. But those are all excuses. I really don't care for debating for or against anything UK9 anymore. KTHX was never meant to be "elite" or anything. It was meant to just be what is was, a tribe I enjoyed leading and had fun playing with the people I liked (for the most part). Things got serious and the idea of "winning" the world entered discussion. Continuity of the tribe was given effort. It's still here, but for the most part, everything "KTHX" is dead and gone.
 

DeletedUser9701

Guest
If you dont care to debate, then you are you contually posting something that looks like you are Mass Debating?
 

DeletedUser6695

Guest
If you read and comprehended Cory's post you would realise the word "anymore" is of vital importance in the context of that sentence :/
 

DeletedUser9701

Guest
I didn't bother overly to read it, gave him the same courtesy he has shown me in this thread to date. Plus chances are its more of the same Whinging and Complaining that kthx has because infamous for since the formation of RESIST.
 

DeletedUser

Guest
Kthx failed because the above average players quit that's kinda obvious, but the world became boring so quickly.

For example when I played leaf coneybear(a core account) it was around 45k, my only noble targets were 10k max, it was boring as hell.

IMO cory did a good job leading but deep down he knew no one would play till the end.

It was just too easy, and I am by no means a great player, it must have been like watching paint dry for great start up players.

Okay, I understand this point, but how come when UK9 was announced so many of these 'great' start up players were getting so excited about the settings? They kept saying how it meant late game can be lazy and it's uber awesome. Then only a month in and they all quit? No it wasn't because of no competition because there was always someone you could gobble up, nearly all the time there was someone in the top 5 not in KTHX.
 

DeletedUser

Guest
Okay, I understand this point, but how come when UK9 was announced so many of these 'great' start up players were getting so excited about the settings? They kept saying how it meant late game can be lazy and it's uber awesome. Then only a month in and they all quit? No it wasn't because of no competition because there was always someone you could gobble up, nearly all the time there was someone in the top 5 not in KTHX.

Not debating but I think non-growing barbarians played a big role in dissatisfying the world for me. Every setting was spectacular but that, and is one of the reasons I quit. Micro-farming at 100k was/is ridiculous.
 

DeletedUser117

Guest
Not debating but I think non-growing barbarians played a big role in dissatisfying the world for me. Every setting was spectacular but that, and is one of the reasons I quit. Micro-farming at 100k was/is ridiculous.



Another excuse? How many worlds have decent sized barbs and ppl quit because there are so many turtles on it? Even now I am finding ppl eating barbs near me that should be left for farms. But that's the thing about Tw, no matter what settings you have quitters will always find an excuse to justify their actions.
 

DeletedUser

Guest
Oh looky! Yeah, another excuse. I need multiple excuses to justify quitting this addiction.

Nah, I've never quit a world due to barbs being too big. I support large barbs actually, makes things easier for me. Makes farming easier, and smaller players munch em, making morale easier. It's just elitists that dislike large barbs.
 

DeletedUser

Guest
I - somewhat - agree with most of this post, I'll skip the stuff I agree with. Some of it I'm skeptical about.

I brought along late gamers as well to equal out the start up players. Fact is, people still quit. Late gamers seemed to believe late game would never come and left as well. The world was deemed "boring" from a day or so in.

Late game isn't a stage of the server's progress, its a stage of the individual accounts' progress. You can't believe late game will never come, late game comes when you grow your account big enough. I think what you mean to say, might be that the "late gamers" you got didn't turn out to be late gamers after all ?


It's not really that people had more faith in Sparks, it's mostly that loyalty to a tribe is a distant idea to TW. It's not a secret people will jump boats at the sign of danger.

Is loyalty a distant idea in TW is it the ability to inspire loyalty that is missing here ? Loyalty should never be automatic, it should be earned. In fact, if loyalty is offered automatically, my first instinct is that something is fishy.
How do you know Sparks wasn't just better at inspiring loyalty in those that followed her than whoever ran KTHX ? She certainly hails from a clique basically built around those sort of values.
 

DeletedUser3473

Guest
Off topic I know, but has anyone else noticed that Sparks and Monty have the same join date ( June 4, 2009 )?

You're not the same person having a laugh and arguing with yourself are you? Nah, couldn't be! Maybe a split personality and you don't even know yourself! Jeckyll & Hyde lol.
 

DeletedUser3473

Guest
Aw, shame, I liked my theory better. You're right of course, I see now BT has the same date.
 

DeletedUser117

Guest
Anyways, update :lol:

Side 1:
Tribes: RESIST
Side 2:
Tribes: KTHX

Timeframe: Last 3 months

Total conquers against opposite side:

Side 1: 40
Side 2: 2
Difference: 38

chart


Points value of total conquers against opposite side:

Side 1: 170,685
Side 2: 9,561
Difference: 161,124

chart
 

DeletedUser6857

Guest
A bit one sided at the moment, would be more interesting when/if you go after William Barnett I.
 

DeletedUser117

Guest
Why cant Bella come after me? Anyways all I need to do is send a few nukes and it causes her internet to go down or Rl issues to appear. . . .:icon_rolleyes:
 
Top