DeletedUser14962
Guest
Recently re-released my scavenging guide on .us due to the new world coming out and thought it may be useful for .uk as well to enjoy.
This guide explains how to be use the early game scavenging to your advantage and what numbers produce the most optimal results.
So... Let's start this off by explaining scavenging by using a 100 Spear example from my beta account to test the new feature:
(Take into account this was done on a speed 2 beta world, so the numbers will be halved on a speed 1)
https://gyazo.com/dfff270f37767558c962f9b975302afc
As you can see here, scavenging is scalable depending on the features you've unlocked.
The first grants 10% of maximum haulable income
The second grants 25% of maximum haulable income
The third grants 50% of maximum haulable income
The fourth grants 75% of maximum haulable income.
Here's an example with 200 spears:
https://gyazo.com/284503ef14b6d3164fb987c1acb59003
As you can see here, the resource values remain constant with regard to %, but scale (Not linear) with regard to time.
Here's an example of light cavalry looting 5,040 resources (Same as image #2 in terms of loot)
https://gyazo.com/b7c98d2472171d8f8054fe52da86cd50
This means that speed of troop has absolutely no effect here, deeming the best cost per loot haul troops the most valuable (Spear fighter)
Let's sidetrack a little bit here:
What does early game require most from the individual?
In specific order
1: Activity
2: Premium
3: Farming
The most common issue with farming is the dreaded 1/80 microfarm loots or even for noobs sending 20sp/sw to get maybe 15/800 resources at the start of the world.
Now, it seems that innogames has taken it upon themselves to add an extra 'farming feature' (Sadly it doesn't count toward plunders/total looted)
What I'm here to show you that scavenging will either need to be nerfed due to the current state of the game, or people like me or other 'veterans' will take advantage of this and have enough res/troops to decimate every noob before as soon as they exit their generously granted 5 day beginner protection.
Let's explain how early game works again - My early game guide was removed by innogames several months ago
The world starts by offering 25,000 Wood/Clay/Iron in the Premium Exchange in EACH continent
-Any decent player with a fair amount of luck with have easily bought 5,000 of each resource in their continent before the resources have run out.
-Instead of rushing the typical lc rush, the meta will be changed towards upgrading your scavenging abilities (I honestly believe sp/lc mix will be best way) and you will easily be able to upgrade to level 3 scavenging by day 1.
-By day 1, if you're a significant premium user (2000+ premium available for use) you'll EASILY have the resources to build the maximum of about 150 spears (depending on barracks level) on day 1, in addition to researching your lc, increasing your pits, blah blah blah.
So... what can we see on a level 3 scavenging with 150 spearmen?
https://gyazo.com/d27207611f216604056c10e5e2387561
On a speed 1 world, this should take about 3:20:34 so you will receive 8 of these runs per day, with no fear of spikes, minimal hauls, or literally any statistical discrepancy.
If you budget only 75 spears while farming with 75, you'll see your run time distances actually go down significantly, allowing you to do 12 runs in a day.
https://gyazo.com/2dc4dbea2860d0fbf0037fbf570bafe5
The big thing though, is to statistically budget your level 2,3,4 (Level 1 isn't work it) scavenging abilities to minimize resource income.
Here's a 24 hour excel sheet example (Done for speed 2) with 150 spear men:
https://gyazo.com/c9506086d972dde73bba2eb4fee63be4
Took some time, but it's worth it to show you the results of mixing up your runs by not solely focusing on putting everything into the possible theoretical scavenging run.
On a speed 2 world, you can actually easily have 300 spearmen by the end of day one if you have that level 5+ barracks, but for the sake of everything, we'll pretend it's speed one and divide these results by 2.
By following this method, you'll have looted a guaranteed 18k+ (assumption of maximum efficiency), and this is not counting what you'd have looted via LC from normal farming, or with your spears/swordsmen from farming the filled 500/500/400 new villages before you had upgraded your scavenging to level 3.
This is just part 1, will be adding part 2&3 which will explain scavenging level 4, talk about how newer players can benefit, show cost-benefit analysis of spear investment, and go into further explanation that this will give premium-scaling players an unfair advantage.
This guide explains how to be use the early game scavenging to your advantage and what numbers produce the most optimal results.
So... Let's start this off by explaining scavenging by using a 100 Spear example from my beta account to test the new feature:
(Take into account this was done on a speed 2 beta world, so the numbers will be halved on a speed 1)

https://gyazo.com/dfff270f37767558c962f9b975302afc
As you can see here, scavenging is scalable depending on the features you've unlocked.
The first grants 10% of maximum haulable income
The second grants 25% of maximum haulable income
The third grants 50% of maximum haulable income
The fourth grants 75% of maximum haulable income.
Here's an example with 200 spears:

https://gyazo.com/284503ef14b6d3164fb987c1acb59003
As you can see here, the resource values remain constant with regard to %, but scale (Not linear) with regard to time.
Here's an example of light cavalry looting 5,040 resources (Same as image #2 in terms of loot)

https://gyazo.com/b7c98d2472171d8f8054fe52da86cd50
This means that speed of troop has absolutely no effect here, deeming the best cost per loot haul troops the most valuable (Spear fighter)
Let's sidetrack a little bit here:
What does early game require most from the individual?
In specific order
1: Activity
2: Premium
3: Farming
The most common issue with farming is the dreaded 1/80 microfarm loots or even for noobs sending 20sp/sw to get maybe 15/800 resources at the start of the world.
Now, it seems that innogames has taken it upon themselves to add an extra 'farming feature' (Sadly it doesn't count toward plunders/total looted)
What I'm here to show you that scavenging will either need to be nerfed due to the current state of the game, or people like me or other 'veterans' will take advantage of this and have enough res/troops to decimate every noob before as soon as they exit their generously granted 5 day beginner protection.
Let's explain how early game works again - My early game guide was removed by innogames several months ago
The world starts by offering 25,000 Wood/Clay/Iron in the Premium Exchange in EACH continent
-Any decent player with a fair amount of luck with have easily bought 5,000 of each resource in their continent before the resources have run out.
-Instead of rushing the typical lc rush, the meta will be changed towards upgrading your scavenging abilities (I honestly believe sp/lc mix will be best way) and you will easily be able to upgrade to level 3 scavenging by day 1.
-By day 1, if you're a significant premium user (2000+ premium available for use) you'll EASILY have the resources to build the maximum of about 150 spears (depending on barracks level) on day 1, in addition to researching your lc, increasing your pits, blah blah blah.
So... what can we see on a level 3 scavenging with 150 spearmen?

https://gyazo.com/d27207611f216604056c10e5e2387561
On a speed 1 world, this should take about 3:20:34 so you will receive 8 of these runs per day, with no fear of spikes, minimal hauls, or literally any statistical discrepancy.
If you budget only 75 spears while farming with 75, you'll see your run time distances actually go down significantly, allowing you to do 12 runs in a day.

https://gyazo.com/2dc4dbea2860d0fbf0037fbf570bafe5
The big thing though, is to statistically budget your level 2,3,4 (Level 1 isn't work it) scavenging abilities to minimize resource income.
Here's a 24 hour excel sheet example (Done for speed 2) with 150 spear men:

https://gyazo.com/c9506086d972dde73bba2eb4fee63be4
Took some time, but it's worth it to show you the results of mixing up your runs by not solely focusing on putting everything into the possible theoretical scavenging run.
On a speed 2 world, you can actually easily have 300 spearmen by the end of day one if you have that level 5+ barracks, but for the sake of everything, we'll pretend it's speed one and divide these results by 2.
By following this method, you'll have looted a guaranteed 18k+ (assumption of maximum efficiency), and this is not counting what you'd have looted via LC from normal farming, or with your spears/swordsmen from farming the filled 500/500/400 new villages before you had upgraded your scavenging to level 3.
This is just part 1, will be adding part 2&3 which will explain scavenging level 4, talk about how newer players can benefit, show cost-benefit analysis of spear investment, and go into further explanation that this will give premium-scaling players an unfair advantage.