Settings suck

DeletedUser10619

Guest
The settings appear to be geared towards the less inexperienced players.

Slowish speed, long BP, 3 tribe limit, no church.
 

DeletedUser10619

Guest
I dont think they are daft. Not every world will suit everyone. It would be boring if all the worlds had the same settings.

They seem ok, but as i said probably more suited to inexperienced players....right up your street erich
 

DeletedUser13448

Guest
loooooooooooooooooooooooooooooool when is it starting?
 

Nauzhror

Well-Known Member
Reaction score
105
Not sure how I'd say this worlds settings are tailored for inexperienced players any moreso than most worlds are really.

Speed 1 isn't for less experienced players, it's for less active players. There's a huge difference. I detest speed 2. I love speed 1. I also love speed 0.5.

Small-ish tribe limit benefits experienced players.

Hauls definitely benefits experienced players.

This isn't long BP. It's short BP.

5 days is average BP length. uk23 was 6 days, this world is 4. That is taking world speed into account, ie. 3 day BP at speed 2 is a comparatively longer BP period than 4 days at speed 1.

No church does benefit inexperienced players, as do coins, but archers do not.
 

DeletedUser10619

Guest
Not sure how I'd say this worlds settings are tailored for inexperienced players any moreso than most worlds are really.

Speed 1 isn't for less experienced players, it's for less active players. There's a huge difference. I detest speed 2. I love speed 1. I also love speed 0.5.

Small-ish tribe limit benefits experienced players.

Hauls definitely benefits experienced players.

This isn't long BP. It's short BP.

5 days is average BP length. uk23 was 6 days, this world is 4. That is taking world speed into account, ie. 3 day BP at speed 2 is a comparatively longer BP period than 4 days at speed 1.

No church does benefit inexperienced players, as do coins, but archers do not.
I take you point on most of those.....points, though if you are correcting me on speed one being for less active players rather than less experienced players, then surely then hauls apply to that in that in benefits more active players rather than more experienced players.

But i guess this is just semantics, so we'll agree that i was right :)