The Art Of Backtiming

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The Art of Backtiming

Have you ever been pure offensive and seen an incoming? This guide provides thorough details of how to react in such a scenario.

Firstly, you must time the incoming speed. Work out what units are coming at you, and if you have time send scouts to the attackers village, see what he has there. If you cannot defend it, then you must dodge it. The aim of this is to counter attack the opponent and kill their offensive units, losing a minimal ammount of your own.

It's possibly the most effective defensive tactic in the game.

When you've calculated the type of troops incoming, you then need to work out at what second they'll return to there home village. This is relatively easily done. If the attack hits at 14:00:00 and took 1 hour to get there, it will return to the home village at 15:00:00. This is when you need your attack to land. You must decide which troops you want to counter with, they cannot travel at the same speed as the attackers. Axemen are ideal early on, to avoid LC losses, but this isn't always possible. Calculate the time required for your troops to get to the attackers village. For example if this takes 0 hours 33 minutes and 21 seconds, you would need to send your attack out at 14:26:39:000.

A simple timescale:

13:00:00:000 - You notice an incoming, time it, it's rams.
14:00:00:000 - The attack hits you, but gains no resources and kills no troops.
14:26:39:000 - You send your axemen to his village
15:00:00:000 - His troops return
15:00:00:100 - Your offensive units clear him

I hope this makes sense so far.


Things to bear in mind:
1. After an attack has struck, it returns exactly on the second. If it's due to return at 12:56:13:523 it will return at 12:56:13:000.

2. You must clear your village of resources, don't let the aggressor make profit from you.

3. Make sure you dodge it so your troops return within a few seconds, at most minutes, of the attack hitting.

4. www.twstats.co.uk has a useful feature regarding timing, which will come in handy for more complex time-related calculations.

5. Different troops travel at different speeds, your party will move at the speed of the slowest unit. To manipulate your attack speed, simply send 1 swordsman, ram, or other unit that isn't relevant for the attack.

There are 2 types of backtiming:

Pre-emptive

You see an incoming at Light Cavalry speed. This cannot be countered after it has struck as Light Cavalry are the fastest units. Therefore, you need to hope it's a genuine attack, and send your slower troops out before it has hit.

For example:

14:00:00:000 - Notice an incoming
14:15:00:000 - Send axemen to his village
14:30:00:000 - The incoming hits, and leaves, empty handed.
15:00:00:000 - His troops return, a wasted journey.
15:00:00:100 - Your troops clear him.


Subsequent

This is as explained above. However the troops you want to counter him with are faster than the ones he sent at you. Therefore you see what his incoming attack is, and then send your troops out.

For example:

14:00:00:000 - Notice an incoming
14:30:00:000 - The incoming hits, and leaves, empty handed.
14:45:00:000 - You send the attack
15:00:00:000 - His troops return, a wasted journey.
15:00:00:100 - Your troops clear him.


Disclaimer: I did not write this guide.
 
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