Top Ten Tribes

DeletedUser

Guest
who said we didn't want to be affiliated? the war was to our mutual benefit, so why not work together...of course everyone will assume lots from it, but let them, TIR are our current war allies, not long term, matt knows this, we knows this, its enough.

end game standard aside, a stack is a stack
 

DeletedUser

Guest
Sorry, you gave the impression that you were stuck with them, like a slow brother you have to take out with your mates because your parents are going out. :p
 

DeletedUser

Guest
Smiggerd - 10 takes - 1.003.326 od

I think 8 of these were k46 syn, 'easy' barbs.

lets compare to a TIR guy

Grim Reaper 1 - 18 takes 461.790 od,

regarding the above

yes he has more takes for less oda but that is mainly due to TIR all attacking at once and in bulk. granted our size matters alot more but we still have to work for the majority of our noblings hence the top oda ranking.

you also have to consider that Smig is the top player in KTZ so should have the most takes and oda in the tribe (technically) as he is a considerable size larger than most other KTZ members.

Grim is an example of someone who has been luckier than others in taking villages but some have had to work to get them...

Indecisive nubs - 38 takes - 2.9 mil oda, 968k odd

--DIE-- - 34 takes - 2.3 mil oda, 224k odd

The Baconator - 25 takes - 1.8 mil oda, 1.2 mil odd

again it can be seen that these are all larger players so therefore should take more. and im not dis agreeing i just thought id let people know that TIR do have to send nukes to take villages too :)


matt
 
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DeletedUser

Guest
you use nukes? i thought you just commanded the spear nukes to part...........

even those stats, if you divided the amount taken oda, we are still were higher on oda per village, but i would agree its probably not the best way to evaluate the stats, but my point was not to diss another tribe or suggest they had it easy, but to show that those 'east barbs' were in fact not so easy.

Pushty - no comment
 

DeletedUser10486

Guest
We all love Liam espcially after his hair cut :icon_redface:
 

DeletedUser

Guest
Haha, thanks. ;)

I'll make them regularly now, once a month or once a fortnight, I haven't decided. Thing is, a lot of the time there isn't enough to report to keep it interesting.

By the way, keep an eye out for my ??? interview in Monday's UK server paper (Issue 1 :)).
 

DeletedUser

Guest
uk11

KEY:
TIR Family: Blue
WG Family: Orange
SAS Family: Pink
KTZ Family: Black
SYN Family: Green
Grim: Red

~TIR~

Rank: 1 (21,291,039 Points)
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Top 5 Players: 5/5
Top 10 Players: 7/10
Top 20 Players: 12/20

Secrets: 7/12

ODT Rank: 1 (106,938,809 ODT)
ODA Rank: 1 (72,496,654 ODA)
ODD Rank: 1 (34,442,155 ODD)
ODA:ODD Ratio: 2.1:1 (Nearest decimal)

Barbarian Nobling Rate: 13.16%

Current Major Wars: SYN|E, SYN|W, SYN|S (disbanded) & SYN|H
Side 1:
Tribes: ~TIR~, *TIR*
Side 2:
Tribes: SYN|E, SYN|H, SYN|W

Timeframe: Last month

Total conquers against opposite side:

Side 1: 223
Side 2: 21
Difference: 202

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Points value of total conquers against opposite side:

Side 1: 1,912,529
Side 2: 169,388
Difference: 1,743,141

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Commentary:
~TIR~ is shaping up as KnK did on UK7, their duke, Matt (Cranness) has adopted KnK’s meticulous planning and has taken a tribe that scarcely held on to the top 5 to a very breezy rank one, with a copious gap between rank two, who are also on side with them. ~TIR~ has had a fairly poor reputation thus far, regarding their diplomacy. Early in the game, ~TIR~ and LIFE, shortly followed by W.G, wrecked the leading tribe in their K, Magic, giving them a strong base to work off. This ‘ganking’ was followed by a few unorthodox master-strokes, which meant they attacked LIFE under the allied banner and had K54 wrapped up very quickly.

However, this did not signify the end of their ploys, a similar scenario occurred several months down the line, DEATH taking the role of Magic and the SYN family taking the role of LIFE. They collaborated with W.G and SYN to destroy DEATH, whose core location meant that a backline was an ill-afforded luxury. With co-operation with myself, DEATH’s former duke, DEATH was disbanded. This opened up the prospect of a few new recruits and a heavy solidification of the core, in preparation for their next move – SYN. SYN also collapsed quickly, one duke joining them and the other seemingly going inactive. This conflict still continues, but SYN’s small amount of initial fight has subsided and ~TIR~ take approximately 10.5 villages for every one they lose.

Overall Summary: Their leadership is cunning and brutal, and I feel their scheming has not yet halted. Combined with their accumulated memberbase, I fear that any tribe that stands against them, or is turned on without warning, will have little hope of survival, let alone victory.

Rating: 10/10




W.G

Rank: 2 (15,577,814 Points)
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Top 5 Players: 0/5
Top 10 Players: 1/10
Top 20 Players: 4/20

Secrets: 4/12

ODT Rank: 2 (85,971,839 ODT)
ODA Rank: 2 (57,423,771 ODA)
ODD Rank: 3 (28,548,068 ODD)
ODA:ODD Ratio: 2:1 (Nearest decimal)

Barbarian Nobling Rate: 20.13%

Current Major Wars: SAS & SOS
Side 1:
Tribes: W.G, W-G
Side 2:
Tribes: SAS, SOS

Timeframe: Last month

Total conquers against opposite side:

Side 1: 100
Side 2: 24
Difference: 76

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Points value of total conquers against opposite side:

Side 1: 871,634
Side 2: 203,389
Difference: 668,245

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Commentary:
I can’t say the WG ever stood out to me before their war against SAS/SOS. Until now, they had not had the chance to prove themselves in a genuine war – they have spent a lot of their early-game clustering their home K, K44, which lacked any serious competition. This has led to a lot of small tribes being absorbed and a fair few barbarian villages being taken, and not as many ripe recruitment prospects as ~TIR~ has enjoyed through their assimilations.

A war with the K45-based tribes was always inevitable – I’m surprised it has taken this long to begin – but the outcome has not been what I expected. I had assumed SAS and SOS would have walked over the rather quiet W.G family, but SAS and SOS have not enjoyed a great run of luck, between the disbandment of DEATH and the exodus of their leaders. Under different circumstances, the war may have been different, but with ~TIR~ collaborating their moves with them, it seems impossible to speculate a different result.

Overall Summary: Finally showing their worth after a very serene start, in a good political situation with ~TIR~’s alliance – how long until they are the new prey?

Rating: 8/10




SAS

Rank: 3 (14,814,253 Points)
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Top 5 Players: 0/5
Top 10 Players: 2/10
Top 20 Players: 4/20

Secrets: 4/12

ODT Rank: 3 (78,274,648 ODT)
ODA Rank: 3 (46,578,425 ODA)
ODD Rank: 2 (31,696,223 ODD)
ODA:ODD Ratio: 1.5:1 (Nearest decimal)

Barbarian Nobling Rate: 17.79%

Current Major Wars: W.G & W-G and Grim
Side 1:
Tribes: SAS, SOS
Side 2:
Tribes: W.G, W-G

Timeframe: Last month

Total conquers against opposite side:

Side 1: 24
Side 2: 100
Difference: 76

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Points value of total conquers against opposite side:

Side 1: 203,389
Side 2: 871,634
Difference: 668,245

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Side 1:
Tribes: SAS, SOS
Side 2:
Tribes: Grim

Timeframe: Last month

Total conquers against opposite side:

Side 1: 48
Side 2: 39
Difference: 9

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Points value of total conquers against opposite side:

Side 1: 432,298
Side 2: 282,067
Difference: 150,231

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Commentary:
SAS and SOS are the combination of the early-game favourites, BOGOF, and another, less promising family, Dogg and P-dogg. Ironically, a lot of their better players are from the ex-Dogg family. Early on, BOGOF and DEATH allied to secure the core and the east from various threats, including Titans, BRENT, Dogg and TAFA, with wild success and almost a family tribe link. At that time, they seemed rather unstoppable and the world seemed to be between W.G and BOGOF, with BOGOF being my personal bet for victory.

Although that hypothesis was made flawed between the destruction of DEATH and W.G’s surprising aptitude for the war. Unfortunately, ~TIR~’s crushing victory over SYN will mean that they need to accept the definite fact of a new frontline. Alas, I fear that they will be the next victim and will not be able to hold out, despite some strong names in their membership.

Overall Summary: Virtually leaderless, underperforming and almost certainly soon to take heat from ~TIR~, these initially promising groups of players have the odds stacked against them.

Rating: 3/10 (Based on current circumstances)




KTZ

Rank: 4 (8,286,156 Points)
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Top 5 Players: 0/5
Top 10 Players: 0/10
Top 20 Players: 0/20

Secrets: 3/12

ODT Rank: 4 (46,689,256 ODT)
ODA Rank: 4 (27,822,965 ODA)
ODD Rank: 6 (18,866,291 ODD)
ODA:ODD Ratio: 1.5:1 (Nearest decimal)

Barbarian Nobling Rate: 22.01%

Current Major Wars: SYN|E, SYN|W, SYN|S (disbanded) & SYN|H
Side 1:
Tribes: KTZ, K2Z, k3z
Side 2:
Tribes: SYN|E, SYN|H, SYN|W

Timeframe: Last month

Total conquers against opposite side:

Side 1: 36
Side 2: 4
Difference: 32

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Points value of total conquers against opposite side:

Side 1: 207,715
Side 2: 24,578
Difference: 183,137

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Commentary:
This is a tricky one to evaluate, since they do not operate near any major tribes, other than SAS/SOS (allied with), due to their closer proximity to the rim than most. They have a huge gap to fill between themselves and rank three, albeit I suspect if anything were to happen to SAS/SOS – which is probably quite likely – they will most likely jump at the chance to recruit the remnants. They have a large family, which seems quite pointless when they could easily drop K3Z without any effect – especially considering their main tribe isn’t quite up to scratch, as it is.

It’s very curious that an ally of SAS/SOS would jump into a war on the side of ~TIR~, and it leads one to think whether there are larger political implications between them and ~TIR~. However, I know that KTZ and SYN have been at each others’ throats for a while and it is probably just an opportunity for them to share the burden of the war. They have performed surprisingly well, but we need to bear in mind that SYN took a large amount of barbarian villages in KTZ’s immediate clusters, which will have made easy takes.

Overall Summary: I suggest a ‘wait and see’ attitude with these, although it is highly probable that they will just fall into the food category once ~TIR~ and/or W.G borders allow. Also, political implications regarding talks with ~TIR~ may hint at a turn on SAS/SOS when they feel more confident about their odds.

Rating: 4/10

uk11

KEY:
TIR Family: Blue
WG Family: Orange
SAS Family: Pink
KTZ Family: Black
???: Green

~TIR~

Rank: 1 (24,790,469 Points) [+3,449,430]
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Top 5 Players: 5/5 [No Change]
Top 10 Players: 7/10 [No Change]
Top 20 Players: 11/20 [-1]

Secrets (Family): 7/12 [No Change]

ODT Rank: 1 (126,419,800 ODT) [+19,480,991]
ODA Rank: 1 (88,996,162 ODA) [+16,499,508]
ODD Rank: 1 (37,423,638 ODD) [+2,981,483]
ODA:ODD Ratio: 2.38:1 [+0.18 ODA:1 ODD]

Barbarian Nobling Rate: 13.53% (342 Conquers) [+0.37%, +57 Conquers]

Side 1:
Tribes: ~TIR~, *TIR*
Side 2:
Tribes: ???

Timeframe: Last month

Total conquers against opposite side:

Side 1: 197
Side 2: 11
Difference: 186

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Points value of total conquers against opposite side:

Side 1: 1,769,439
Side 2: 100,413
Difference: 1,669,026

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W.G

Rank: 2 (17,007,527 Points) [+1,429,713]
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Top 5 Players: 0/5 [No Change]
Top 10 Players: 1/10 [No Change]
Top 20 Players: 4/20 [No Change]

Secrets (Family): 6/12 [+2]

ODT Rank: 2 (91,839,030 ODT) [+5,867,191]
ODA Rank: 2 (57,075,803 ODA) [-347,968]
ODD Rank: 3 (34,763,227 ODD) [+6,215,159]
ODA:ODD Ratio: 1.64:1 [-0.36 ODA: 1 ODD]

Barbarian Nobling Rate: 20.58% (402 Conquers) [+0.45%]

Side 1:
Tribes: W.G, W-G
Side 2:
Tribes: SAS, SOS

Timeframe: Last month

Total conquers against opposite side:

Side 1: 8
Side 2: 25
Difference: 17

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Points value of total conquers against opposite side:

Side 1: 69,939
Side 2: 204,522
Difference: 134,583

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SAS

Rank: 3 (16,068,120 Points) [+1,253,867]
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Top 5 Players: 0/5 [No Change]
Top 10 Players: 2/10 [No Change]
Top 20 Players: 4/20 (5/20 Including SOS) [No Change]

Secrets (Family): 6/12 [+2]

ODT Rank: 3 (91,820,980 ODT) [+13,546,332]
ODA Rank: 3 (56,582,025 ODA) [+10,003,600]
ODD Rank: 2 (35,238,955 ODD) [+3,542,732]
ODA:ODD Ratio: 1.61:1 [+0.11 ODA: 1 ODD]

Barbarian Nobling Rate: 18.83% (358 Conquers) [+ 1.04%]

Side 1:
Tribes: SAS, SOS
Side 2:
Tribes: W.G, W-G

Timeframe: Last month

Total conquers against opposite side:

Side 1: 25
Side 2: 8
Difference: 17

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Points value of total conquers against opposite side:

Side 1: 204,522
Side 2: 69,939
Difference: 134,583

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KTZ

Rank: 4 (9,595,369 Points) [+1,309,213]
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Top 5 Players: 0/5 [No Change]
Top 10 Players: 0/10 [No Change]
Top 20 Players: 0/20 [No Change]

Secrets (Family): 3/12 [No Change]

ODT Rank: 6 (47,260,939 ODT) [+571,683]
ODA Rank: 4 (29,662,045 ODA) [+1,839,080]
ODD Rank: 7 (17,598,894 ODD) [-1,267,397]
ODA:ODD Ratio: 1.69:1 [+0.19 ODA: 1 ODD]

Barbarian Nobling Rate: 21.28% (219 Conquers) [-0.73%]

Side 1:
Tribes: KTZ, K2Z, k3z
Side 2:
Tribes: ???

Timeframe: Last month

Total conquers against opposite side:

Side 1: 17
Side 2: 1
Difference: 16

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Points value of total conquers against opposite side:

Side 1: 97,535
Side 2: 3,504
Difference: 94,031

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