Good post Curpheyy.
Does anyone know what the average speed of a world is these days? I'd be happy to go with that if 1 is too slow for people. I think a quicker than usual world would make this world very similar to classic which can be played at anytime.
Appreciate it, mate.
Just gone on tw stats and found the average world speed since world 40, we're looking at 1.4 unless I typed in a number wrong lol. To me, that's still too slow for a world of this size without pp. Instead of looking at this though, below is the frequency that every speed has come up over this same number of worlds (speed on the left, frequency on the right), so we can see what speeds Inno have favoured:
1 - 5
1.2 - 2
1.3 - 1
1.6 - 1
1.8 - 2
2 - 3
Based on this sample, worlds with speed one have been quite a bit more common than speed two - we need to balance this out a bit more.
Regarding your point about classic, I definitely see why you feel it would be similar. The key difference with classic is that those worlds are probably about a third of the size of normal worlds, maybe less - don't quote me on that. Let's consider that classic worlds take a few months to complete on speed four. If a world is three times the size of that and a quarter of the speed, I just think it'll last way too long for people to remain interested. Two years minimum wouldn't be an unrealistic guess. There are obviously a small group of players that want a world to last that long and I don't think it's a bad thing to feel that way, but I just can't see a world like that being successful on this server.
What about further adjusting unit speed to compensate, like they normally aim to have units moving standard mins per field, but what if you went for a world speed of 2 a unit speed of 0.25 or smth, that way you can be a little less in need of a hyperactive account, but still not delay the worlds progression.
I'd be lying if I said I'd put too much thought into unit speed. If I had my ideal world, I'd like this to be quicker as well, between 0.8-1. I'd much rather have nobles travelling at 25 minutes per field than an hour, for example. Once again, this higher speed is just more enjoyable for me. To my knowledge, there hasn't been a speed two world with above 0.5 unit speed in ages, if ever. I'd personally like to try it out because I truly believe that a fast world will encourage more fighting, purely because it's more fun when attacks are quicker. I'd like a world where we can have fun fighting, rather than putting it off and waiting for a merge at the end, and the only world I've played in the last two years which didn't end in a merge was classic. I fear that a slower unit speed may make defending way too easy for anyone who's even slightly active, going back to the idea that people will get bored of the world not progressing and put less effort in after a while, leading to tribes wanting to merge and get it over with. Let's reward those who are active and put a lot of effort into the game.
Also worth noting, this sorta world is unlikely to feature often, so is a slower longer world the worst option, theirs definitely a argument for slowing it down for peeps to enjoy for longer due to the rarity
I think the issue here is that players won't be enjoying it. The world may be going on for longer, but after a while, boredom is definitely going to creep in. The best comparison that I can think of is a TV series that has just gone on way too long. The first few seasons were great, people wanted more, then it just got repetitive, it was obvious that they'd run out of ideas and people slowly stopped watching. In this case, if the creators had chosen to just end it after the first few seasons, the series, on the whole, would be remembered in a much better light. In terms of tw, the longer the world is stretched out, the less enjoyable it'll be, meaning more quitters.
I'm obviously only speaking on behalf of myself here and generalising based on what a few others here have said, so I'd appreciate it if others put their point of view across regarding everything I've said.
Do you think two years is a realistic time frame when looking at a speed one world without pp? Is this how long you want a world to be? Do you feel like you'd be enjoying the world for longer or do you think you'd get bored?
Do you feel like a slower unit speed would be beneficial or do you think it'd harm the pace of the world too much?