The trouble with this is where does it end? I dislike a lot of the settings on this, mainly the inability to support outside of tribe. Should we put that to the vote?
Agree.
Or perhaps the fake setting? Another area that was detailed in the settings page before the world opened. But hey ho, My tribe no longer like this setting, so can the mods put this up for a vote to be removed?
Agree.
How about some of the settings which weren't public knowledge, such as the slow growing barbs. On the settings page it says barbs grow to 3.75k points. Talk about misleading! The average barb in my area is 450 points after 5 months. At this rate it will be a couple of years before they reach their maximum size. That's been an annoyance for many players, and even caused me to play a way I don't like to play. This setting was misleading, but alas no vote for this.
Couldn't agree more, the barbs here are too slow, they need to be upped in growth speed.
The mega villages is perhaps another one. I'd love any mod to play this world for a few weeks, and tell me they're designed as intended. In truth their strengths is extremely overbearing, and are clearly designed for a world much much bigger than this one has turned out to be. The number of nukes it will take to clear this first mega village, would a top tribes total nuke capacity two-threefold. The mega villages will continually get harder and harder to clear. The percentage of a tribes nukes it will take to clear, even later in the game, will be so high, that I'd be suprised to see 1/2 of them nobled by end game. A nice idea for a settting, but one which needs ammending to the current worlds abilities in my opinion.
Again, couldn't agree more. The mega village is too powerful at present, I think the mods expected both tribes to hit it, but they put it too far from EvoLTR territory, and deep enough in WAR territory to make EvoLTR unwilling to hit it at all. That is why W.A.R on their own are struggling to take it. Because its designed to soak up the biggest tribe's nukes, but since only half the world is bothering with it, and the other half ignores it, the mega village is unlikely to be cleared before the next one turns up.
And now that the first one turned up in W.A.R territory, the other will have to turn up in EvoLTR territory to make it fair and balanced, which measn EvoLTR will burn nukes wiping out the 2nd mega village.
Then I would hope the next one is LITERALLY on the frontline with both tribes. Let's not bother considering any other tribes in this world, they hardly matter, and they have no chance of taking the village, so the mods need not try and involve them; they are beyond hope.
In comparision, the Tribe Lock is a massive, pivotal component of this world. Over 5 months of preparations, selections, strategical forethought and ambitions went into adjusting to this setting. To say each tribe built on this foundation stone is an understatement.
The powers that be have already changed a massive part of this setting. I have mixed feelings about the changes put in place at the weekend, but this goes way beyond the "In the Spirit of the Game" mentality. By already adjusting the settings, they have nullified plans that those, who tried to be prepared, had made.
Totally agree. Points 1 & 2 I agree with, but I disagree with removing tribelock.
And not there's a vote to remove tribe lock altogether? I'm still actually really confused where this idea came from and why this proposal was put in? I can sort of see reasons for the other 2 points, but this third one is so random in my eyes, and to all accounts, a game changer.
I wouldn't want tribelock removed. ^ No idea where the idea came from. And yes, don't see the point of removing tribelock.