Uk8 Coplayer discussion

DeletedUser7369

Guest
I still dont see the issue. Tribal wars is open 24 hours a day. to my mind that means every account has the capability of being active 24 hour a day also unless somebody cares to educate me differently. On this basis banning co-players would ensure that world rankings are dominated by the unemployed, unemployable and "senior" management who can get online for 18 hours a day every day. My experience of TW is that players like this are few and far between.

If the current co-played accounts were banned then their players would probably manage between 6 and 9 hours a day. this would be insufficient for them to provide decent competition to the solo players with the following consequences

a) the co-played account owners would quit as they get fed up being nobled when out (sit rules kicking in would reduce the support they can call on and thats even assuming they can get sitters)

b) the solo players would quit due to lack of competition

c) tribalwars fails

The current rules allowing co-playing mean that everyone is competing on a level playing field. every account has the capacity to achieve 24 hours activity a day. If players prefer not to co-operate then thats their choice and not an imposition forced on them by tw or anyone else. would these players prefer it if there was no sitting and no tribal support? i mean, when it comes down to it, thats unfair too right? Why should someone thats popular with other with players be able to get help from them to fight the miserable solo player obsessed with making rank 1 by himself?
 

DeletedUser

Guest
yes your probably right those players are few and far between, so whats the problem? if there isnt many of them it wont be an issue ? most people that play this, live in the real world, have jobs go to school etc. also the unemployed should be spending the time to find a job. so you say its unfair on the players that were co played but now are only able to spend 6 hours a day playing, thats probably more than the average time played by accounts anyway, so that would level the field.. it has nothing to do if players want to make rank one by themselves, some sado's do that anyway.
isnt the whole point in being in a tribe to help each other in attacking and defending, and to account sit if required, if the tribe is working properly co playing shouldnt be necersary?

The current rules allowing co-playing mean that everyone is competing on a level playing field
so an unemployed player from england who spends 10 hours a day playing, co plays with an unemployed player from say australia who can also play ten hours a day making total play 20 hours, thats competing on a level playing field ??? i think not

Would take too much effort to monitor it and cost too much to control.

how would it, they make enough money out of us anyway thats what we give them money for,, i know ip addresses do change, but they are logged, hence why you have a i.p log in your settings. so i assume the ip is relevant to one person or computer or house hold, if it wasnt possible to check ip.s that wouldnt be there. or is that wrong ?? so if it is possible to check ips then each person can register an ip or two to play with ?

apparently there are non co play world on the spanish server, if they can do it there why not here? it dosnt have to be every server, it would just be nice to have a choice;. some people play this to pass away the evenings, others play it because they have no job, others play for the community side of things, some play for world domination. some a bit of all. it seems that tw only accommodates for domination

and before you say go play there then. i dont speak spanish
good day
 
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DeletedUser

Guest
Don't get why this thread hasn't been locked yet, all points being brought up have already been mentioned before. People need to read before posting. :/
 

DeletedUser

Guest
Bobby you clearly have no clue about the costs, they barely make too much money out of us as it is, especially the small UK worlds. If they added in to monitor it then they will lose money and make no profit due to the added costs of that.

so an unemployed player from england who spends 10 hours a day playing, co plays with an unemployed player from say australia who can also play ten hours a day making total play 20 hours, thats competing on a level playing field ??? i think not

No ****, but as he clearly said:

I still dont see the issue. Tribal wars is open 24 hours a day. to my mind that means every account has the capability of being active 24 hour a day also unless somebody cares to educate me differently. On this basis banning co-players would ensure that world rankings are dominated by the unemployed, unemployable and "senior" management who can get online for 18 hours a day every day. My experience of TW is that players like this are few and far between.



And..

apparently there are non co play world on the spanish server, if they can do it there why not here?

The word apparently just says it all for that sentence!


You also clearly haven't played late game very much unless your very lucky with times of tribe mates logging time and them being far across so you aren't targeting the same players in OP's and faking..

^
isnt the whole point in being in a tribe to help each other in attacking and defending, and to account sit if required, if the tribe is working properly co playing shouldnt be necersary?



and before you say go play there then. i dont speak spanish
good day

Be grateful for what your given, if you don't like the rules here and it means so much to you then make the effort and go and learn Spanish and then go and play there? :lol:
 

DeletedUser

Guest
Bobby you clearly have no clue about the costs, they barely make too much money out of us as it is, especially the small UK worlds. If they added in to monitor it then they will lose money and make no profit due to the added costs of that.

omg if they were not making hefty amounts of money they wouldnt be doing it would they, its nice to think that people do things not to make money but they dont industry is made to make money thats the whole point in it. if they didnt care about money, premium would be free for everyone, you honestly think that income is generated through premium points only ???. it dosnt need to be man'd it can be automated. like a fair few of the other things in the game have been












You also clearly haven't played late game very much unless your very lucky with times of tribe mates logging time and them being far across so you aren't targeting the same players in OP's and faking..

^
when youve been in tribes that span multiple continents its not to hard to find a sitter who isnt targeting or being targeted by the same player





Be grateful for what your given, if you don't like the rules here and it means so much to you then make the effort and go and learn Spanish and then go and play there? :lol:

its not about not liking them, its a bout progression, isnt the whole point in having country specific server's so you dont have to deal with the 24 hour attacking and defending hence night bonus? but considering farming barbs dosnt come into it, the 24 hour accounts win again. its not to do with language barriers, as ive played with english, arabs, french, german, filipinos etc etc all getting along fine on.net

it never used to be an issue, but co playing is far more common than it used to be, when people were unsure of whether you could do it people generally didnt just incase, now its written ok to do it, people do because they can seak an advantage over the people that dont

im bored of winding you all up, my last post :)
 
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DeletedUser1511

Guest
I still dont see the issue. Tribal wars is open 24 hours a day. to my mind that means every account has the capability of being active 24 hour a day also unless somebody cares to educate me differently. On this basis banning co-players would ensure that world rankings are dominated by the unemployed, unemployable and "senior" management who can get online for 18 hours a day every day. My experience of TW is that players like this are few and far between.

If the current co-played accounts were banned then their players would probably manage between 6 and 9 hours a day. this would be insufficient for them to provide decent competition to the solo players with the following consequences

a) the co-played account owners would quit as they get fed up being nobled when out (sit rules kicking in would reduce the support they can call on and thats even assuming they can get sitters)

b) the solo players would quit due to lack of competition

c) tribalwars fails

The current rules allowing co-playing mean that everyone is competing on a level playing field. every account has the capacity to achieve 24 hours activity a day. If players prefer not to co-operate then thats their choice and not an imposition forced on them by tw or anyone else. would these players prefer it if there was no sitting and no tribal support? i mean, when it comes down to it, thats unfair too right? Why should someone thats popular with other with players be able to get help from them to fight the miserable solo player obsessed with making rank 1 by himself?

You seem like a nice guy which is nice for a change. So rather than troll and tell you your post is stupid i will educate you as you asked.

Those who coplay or complain about coplaying as an abuse of activity simply do not have the skills required to play the game efficiently and i highly doubt many of them enjoy the game that much, but that is just an assumption.

Activity is important on this game, no one can dispute that. But those who claim that you need 18 hours a day activity or even close to that, to do well on the game are wrong, and quite clearly do not understand how to play.
I will not bother going into a break of how to efficiently manage accounts blah blah.
But the most activtity that an account will require as a whole is during start up, after that assuming it is not a frontline account in a major war then acitivty is not even an issue.
If people have not heard of 4,6,8 hour farming, then it is their fault they are incompetent. The scenarios of people with no jobs abusing activity and mainting the top ranks from world to world, are made by fools who would be better served learning to play
 

DeletedUser7369

Guest
wardyuc - thanks for replying in a constructive manner. I will try to maintain a civil tone in reply.

By referring to 18 hours of activity. I do not mean 18 hours of non stop gameplay. rather i mean 18 hours where gameplay is possible. For some people - for example a professional working in london whose company ban net access for personal use - they will be offline 6am to 7pm each day and then they need sleep from say 12 to 5. For them their skills are irrelevant if they are forced to play solo. the window of access (what i previously referred to as activity and caused some people a problem of understanding) is the same 5 hours (excluding eating, washing, socialising) every day. Its totally plausible at early to mid stages of the game that they will go to work in the morning and come home to find they have no villages. does that make them bad players? no. they just lack the access window to identify incoming and respond accordingly.

by contrast an unemployed person will be able to do fantastically well with just an hour a day actually playing however they are able to spread that over the full 24 hours as their access window has no restrictions.

The hour for me would be spread 4x 10 minute farm runs (15 minutes is all it should really take to run your farms once set up properly. 1x 10 minute resource balance and 10 minutes catching up on forums.

Should the employed be deprived the game because it requies access for a larger proportion of the day than they can commit, or should they be allowed to work together with others in a similar position but with different access windows?

My feelings are that they should be allowed to work together because as i stated before - every account has the ability to be "accessed" at any time in a 24 hour period - and whether solo or co played this doesnt change.
 
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DeletedUser

Guest
I think the answer to this debate is quite trivial.

We simply need to force our employees to allow us to check Tribal Wars whilst at work.. Problem solved. :lol:
 

DeletedUser1511

Guest
wardyuc - thanks for replying in a constructive manner. I will try to maintain a civil tone in reply.

By referring to 18 hours of activity. I do not mean 18 hours of non stop gameplay. rather i mean 18 hours where gameplay is possible. For some people - for example a professional working in london whose company ban net access for personal use - they will be offline 6am to 7pm each day and then they need sleep from say 12 to 5. For them their skills are irrelevant if they are forced to play solo. the window of access (what i previously referred to as activity and caused some people a problem of understanding) is the same 5 hours (excluding eating, washing, socialising) every day. Its totally plausible at early to mid stages of the game that they will go to work in the morning and come home to find they have no villages. does that make them bad players? no. they just lack the access window to identify incoming and respond accordingly.

by contrast an unemployed person will be able to do fantastically well with just an hour a day actually playing however they are able to spread that over the full 24 hours as their access window has no restrictions.

The hour for me would be spread 4x 10 minute farm runs (15 minutes is all it should really take to run your farms once set up properly. 1x 10 minute resource balance and 10 minutes catching up on forums.

Should the employed be deprived the game because it requies access for a larger proportion of the day than they can commit, or should they be allowed to work together with others in a similar position but with different access windows?

My feelings are that they should be allowed to work together because as i stated before - every account has the ability to be "accessed" at any time in a 24 hour period - and whether solo or co played this doesnt change.
No you misunderstood what i meant, athlough maybe i wasnt clear. When anyone speaks about activity it is assumed that this is the range of time they can play the account not the physical time they play. Or at least most people assume so.
What i meant that is past the early stage so 5+ villages, no players should be really at risk when they are offline, heck even early stage you are not at risk before cats and even if then that is easy to correct.

Heck i am pro coplaying, but i am saying activity should not be the decider since anyone who knows how to play, knows how to get around the problem of activity
 
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