Nauzhror
Well-Known Member
- Reaction score
- 106
We do not appreciate our success on W7 being disregarded as worthless by the start up players who got their kicks and then left. It is their opinion that they would have beaten us in the long game - but that is only their opinion. Our opinion is that they would not. Both opinions are allowed, and we are allowed to disagree with each other - but perhaps there is now a time to say that it is pointless to continue a debate where we will never agree.
Are your arguments always this weak?
Much like I want to see where any respectable player has ever called themselves elite, I also want to know where any of the respected startup players have called KnK worthless, or guaranteed they'd have beaten them had they stayed.
The only people I see posting such are not particularly skilled at startup, and as such are not "the start up players". I played what was the largest account in TuTor for most of its early stags, not cold-fusion, not Adellion, if anything they both learned how to play startup on UK7, they were certainly not the dominant players that left early and are no bragging that they'd have won had they stayed like you're making them out to be, primarily because their accounts were never dominant.
Mikek said:It appears that TW is played in two distinct ways by two different types of player who cannot be compared fairly and in a manner everyone can agree on.
1. The adrenalin junky - after immediate kicks and statistical supremacy
2. The strategist - who methodically and strategically positions themselves and their tribe mates in a manner which results in tribal supremacy which lasts to the long game.
The styles of play are very different, and both sets of players can possess an equal level of skill, the skill sets may be slightly different as they are honed for different end results.
Most successful startup players are anything but adrenaline junkies, if anything, more the opposite, startup requires less activity, not more. It also requires more polish and technical skill. Many skills that are useful past startup, but not completely necessary, are completely necessary at startup. Most late-gamers can't split a 20 ms train, but then again, they don't need to. Successful startup players on the other hand, typically can split 20 ms trains, largely because they do need to be able to, they can't just stack themselves with 200 D villages to make the threat go away.
Mikek said:If others wish to use the game for short term success then so be-it, but they should not assume on that measure alone that they out skill the strategist player who will maneuver in much more subtle ways.
I've stated this before on several occasions.
I have nothing but respect for the players that excel both at startup, and then stick around to continue dominating into late-game.
If you can be rank 1 at 100,000 points and at 10,000,000 I take my hat off to you.
At the same time. I've met lots of people who have been top 20 at late-game, but could never be so at startup. What I have never met on the other hand is someone that is truly dominant at startup who couldn't do at least passably well at late-game. That's not to claim that if you're rank 1 at startup you will necessarily continue to be rank 1 well into late-game if you apply the effort, but that if you are rank 1 at startup, and continue applying effort into late-game it is unlikely you will drop from the top 10/20/etc.
The problem in my eyes, is that late-gamers don't necessarily need to be particularly skilled to become rank 1, whereas at startup you typically do need to be skilled to do so.
Example:
Player A is rank 500 at startup, he has 2 villages. Player B is rank 1 at startup, he has 25 villages. Player B quits and gifts many of his villages to player A. Two months later player A is rank 1 with a solid lead on rank 2 after nobling several other tribemates that have quit.
In the scenario above I have absolutely no respect for Player A when it comes to their ability to play the game properly. If on the other hand they had been rank 1 at startup, I'd have plenty of respect for them as they'd have proven that they were at least passably good at all stages of the game, rather than solely good at being a vulture and internalling trbemates who quit due to having lower tolerance for repetition.