Discussion in 'UK 9 [Win Condition - 100% Tribal Dominance/10days' started by arc angel, Aug 4, 2011.
They arent :lol: I am getting looter of the day with only 500 plunders :icon_cool:
That makes it even worse for some then...
/redirects farming runs around Sparks villages...
Hang on, you dont have that many vils!
I know.. because big bullies came along and stole my first vill and encourgaged me to restart..
I'm sure if you are the last tribe standing they would change the rules.
Players now seem to put far too much on growth via farming instead of the fighting.
That then makes players leave & you tend to see much more barb & internal nobling than any war caps.
I don't disagree with you but early game if your the first tribe to lots of nobles with lots of troops you have a massive advantage...
And players don't really need any encouragement to leave this world.. if anything we want more to stay...
Looter of the day most of the times consists on 1.3-1.5m resources. Plunderer of the day on the other hand is more than 2.5k villages and that's the reason I got it only one time...I am tired of all this farming just to hit more villages.
That's just Clyde.. he has the whole world bookmarked...
3003 is the current record for today, I'm pretty certain I haven't had that many plunders since I started :icon_redface:
Family tribes are bad early world, but can be good late world if you want to speed things up, and by the point that even the noobs are experienced noobs.
Early world, when it only takes 1 or 2 hits to knock members out completely and you have 100, it's very hard to manage a heap of inexperienced players, telling them everything to do, trying to managing every single one of them. In-fact, it's rarely possible, for example a tribe of 10, making a carefully timed and successful support, spike, or nuke op, easy. A tribe of 100 inexperienced (usually frankly terrible) players, different story.
It's better to wait it out and weed out the complete failures first, you're better off recruiting those that noble out those people. You can teach some people, but keyword is some, not all. Some people never learn, and will never be good players or capable of handling their own accounts, and you will have to baby-sit them through the entire world. You don't want that. The only successful family tribes are ones that are established later world, because then everyone has their own area of dominance, and you have a much higher percentage of capable players, and even if it's their first world they are usually somewhat experienced through the course of time by that stage.
Actually its over 6000 plunders, I should know.
But the average is about 4000 per day currently.
Maybe it is but that was the current highest for that day at the time of my post :icon_wink:
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