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This strategy is probably the most useful in the long run since it allows you to keep your villages. If used properly it can allow you to hold out in enemy territory for long enough to get a decent amount of support there by a while.
Sivvy thinks he is all big and bad picking on little ole chuckles. Say I have support incoming but it is 80 hours away. Say support isn't coming at all. I know that I can't stand against his full force, plus backtiming is out of the window since he may have good def numbers in his villages. Well I need a way to buy myself time and cost the other guy as much resources as possible. How do I do this? By killing his nobles repeatedly. Sniping is used when the enemy is sending a grouping of 4 nobles or a noble train. If lucky, the enemy will not be a very experienced player and have seconds between each noble instead of MS. In any case, it is very easy to defend against a noble train with seconds separating the nobles landing. You just got to move your troops around, and get in the window the enemy is leaving open with the gap.
To do this you have multiple options. First if you already have def in the village, all you have to do is move the defence out before the nuke lands, then cancel the command you made with your troops to where they will make it back before at least the last noble lands. Depending on how much time you have before the attacks land and depending on the distance between your villages, you can also snipe nobles with other troops villages, again not that hard when the enemy gives you a huge window of a few seconds between each noble.
However what if the enemy is a bit better? What if you see something like this for incomings coming at noble speed?
Jul 29, 2009 17:22:22:467
Jul 29, 2009 17:22:22:497
Jul 29, 2009 17:22:22:557
Jul 29, 2009 17:22:22:583
That is a train that chuckles sent the other day. It is easily copied and improved in terms of speed by many players. (Chuckle's little fingers can only go that fast.) Anyway what if you see that incoming to one of your villages? Well this is where it gets tricky. A lot of it will be based on luck server side with latency and what not. That, however does not mean it is all based on luck. You can do many things to help you in sniping a MS train like that. In the best case scenario you will have at least a few opportunities to snipe.
Chance 1: (Outside support troops) This is if you have multiple villages and at least one of those villages have some sort of def numbers adequate enough to kill a noble and some off units. (Minor thing I have noticed most players if they send ms trains, they will have most of their offense be at the forefront of the attack then the next 3 waves will be severely lacking in troops. That is not always a guarantee, but is usually true.) Ok now back to your village with the def. There are multiple ways you can do this. In the past I have usually used trains of my own to counter trains of an enemy. That means, just like setting up noble trains you will set up a support train made up of the defensive troops in your village, I normally make the 2nd and 3rd part of the train more support heavy as I find they are more likely to get in between the train.
To start off with, with your first support train attempt make sure you send cats in each one so you have more chances to mess up, the next one the slowest unit can be swords, the next the slowest can be spears and finally if you mess up all of them you can then try a HC train. Do not misunderstand me by thinking I mean send these units on their own, I mean say the first support train would be like: (Based on a small amount of cats 1k HC, 6/3/5 spears/swords/archers ratio)
Support: 165 HC, 1000 spears, 500 swords, 833 archers, 1 or 2 cats
Support: 330 HC, 2000 spears, 1000 swords, 1666 archers, 2 or 4 cats
Support: 330 HC, 2000 spears, 1000 swords, 1666 archers, 2 or 4 cats
Support: 165 HC, 2000 spears, 1000 swords, 1666 archers, 1 or 2 cats
If this support train was messed up and didn’t manage to snipe, you can cancel it and then send the same support train later minus the cats etc. if need be.
The reason I list these individually is because it is better to have multiple chances on tight trains that land in less then 1 second. With multiple troop speed you have 3 chances per village. That sometimes can mean the difference between keeping your village and losing it to the enemy. Besides it is better to get a small number of troops in-between a train then miss the timing with a large number of troops. You miss the timing with that one large group, well you’re boned.
Chance 2: (Village under attacks, troops) This may or may not be your first chance depending on whether you have another village or if you just can't your troops to help you in time from your other villages. Either way it is clutch time. There are multiple ways you can at least attempt to snipe when you are down to your village that is getting attacked. The first way is letting the timing work out itself. If you still have a while before the incoming lands, and have a village close to you that you know is clear such as a small barb, you can launch your troops at that village to try and get them to land back home during the train. Not the easiest thing to do by far, but a method that is possible none the less. You just have to work on the timing. Also you can send your troops as support to a nearby village and withdraw it around half a second to a second before you should (accounting for lag and computer speed and internet connection, I’d always withdraw a tinsy bit before it hits the exact number you should withdraw on) to land exactly back in-between a train (I believe if you withdraw troops they always land back at 000ms so this is a viable option if the train is split across the second).
Sometimes it is just trial and error so if at first you don't succeed, just keep trying.
Another way to try and spilt an incoming train when you can only use your village under attack troops' is by sending off the troops through an attack or support command and just cancelling them at the right time. Again using multiple troop types with varying speed is also a very good method. I want to emphasize, it is better to get a smaller number of troops in a ms gap then miss with a larger group of troops. Now to get the correct timing of when to cancel is very hard, what I usually do is watch the train come towards and when it hits about 1:30 in minutes to come I look at the time at the exact same time and add 30 seconds, I get onto the okay screen and wait for the 30 seconds to pass and send them off just before the exact second hits. This leaves 30 seconds before you should cancel, but in fact I find I cancel on the 29th second, due to lag and the ms of the attack coming back is the same as going out, so it normally works this way. Of course you do not have to believe it to such a late time as 1:30 minutes until the incoming hits, you can try this several times from 10:30 minutes all the way down to hardly any seconds if you time right, but if your going for multiple attempts your defences will be smaller that will be snipe, but as previously said, it doesnt matter as long as it kills the nobles, noble trains tend to only have about 50lc and a noble with the last 3 attacks, so it should be okay.
Credit mainly to Chuckles (chucklefang), with improvements suggested by Cheesasaurus and edited together by BusinessTime (Martin) with some extra’s added by me too, I hope this helps!
Sivvy thinks he is all big and bad picking on little ole chuckles. Say I have support incoming but it is 80 hours away. Say support isn't coming at all. I know that I can't stand against his full force, plus backtiming is out of the window since he may have good def numbers in his villages. Well I need a way to buy myself time and cost the other guy as much resources as possible. How do I do this? By killing his nobles repeatedly. Sniping is used when the enemy is sending a grouping of 4 nobles or a noble train. If lucky, the enemy will not be a very experienced player and have seconds between each noble instead of MS. In any case, it is very easy to defend against a noble train with seconds separating the nobles landing. You just got to move your troops around, and get in the window the enemy is leaving open with the gap.
To do this you have multiple options. First if you already have def in the village, all you have to do is move the defence out before the nuke lands, then cancel the command you made with your troops to where they will make it back before at least the last noble lands. Depending on how much time you have before the attacks land and depending on the distance between your villages, you can also snipe nobles with other troops villages, again not that hard when the enemy gives you a huge window of a few seconds between each noble.
However what if the enemy is a bit better? What if you see something like this for incomings coming at noble speed?
Jul 29, 2009 17:22:22:467
Jul 29, 2009 17:22:22:497
Jul 29, 2009 17:22:22:557
Jul 29, 2009 17:22:22:583
That is a train that chuckles sent the other day. It is easily copied and improved in terms of speed by many players. (Chuckle's little fingers can only go that fast.) Anyway what if you see that incoming to one of your villages? Well this is where it gets tricky. A lot of it will be based on luck server side with latency and what not. That, however does not mean it is all based on luck. You can do many things to help you in sniping a MS train like that. In the best case scenario you will have at least a few opportunities to snipe.
Chance 1: (Outside support troops) This is if you have multiple villages and at least one of those villages have some sort of def numbers adequate enough to kill a noble and some off units. (Minor thing I have noticed most players if they send ms trains, they will have most of their offense be at the forefront of the attack then the next 3 waves will be severely lacking in troops. That is not always a guarantee, but is usually true.) Ok now back to your village with the def. There are multiple ways you can do this. In the past I have usually used trains of my own to counter trains of an enemy. That means, just like setting up noble trains you will set up a support train made up of the defensive troops in your village, I normally make the 2nd and 3rd part of the train more support heavy as I find they are more likely to get in between the train.
To start off with, with your first support train attempt make sure you send cats in each one so you have more chances to mess up, the next one the slowest unit can be swords, the next the slowest can be spears and finally if you mess up all of them you can then try a HC train. Do not misunderstand me by thinking I mean send these units on their own, I mean say the first support train would be like: (Based on a small amount of cats 1k HC, 6/3/5 spears/swords/archers ratio)
Support: 165 HC, 1000 spears, 500 swords, 833 archers, 1 or 2 cats
Support: 330 HC, 2000 spears, 1000 swords, 1666 archers, 2 or 4 cats
Support: 330 HC, 2000 spears, 1000 swords, 1666 archers, 2 or 4 cats
Support: 165 HC, 2000 spears, 1000 swords, 1666 archers, 1 or 2 cats
If this support train was messed up and didn’t manage to snipe, you can cancel it and then send the same support train later minus the cats etc. if need be.
The reason I list these individually is because it is better to have multiple chances on tight trains that land in less then 1 second. With multiple troop speed you have 3 chances per village. That sometimes can mean the difference between keeping your village and losing it to the enemy. Besides it is better to get a small number of troops in-between a train then miss the timing with a large number of troops. You miss the timing with that one large group, well you’re boned.
Chance 2: (Village under attacks, troops) This may or may not be your first chance depending on whether you have another village or if you just can't your troops to help you in time from your other villages. Either way it is clutch time. There are multiple ways you can at least attempt to snipe when you are down to your village that is getting attacked. The first way is letting the timing work out itself. If you still have a while before the incoming lands, and have a village close to you that you know is clear such as a small barb, you can launch your troops at that village to try and get them to land back home during the train. Not the easiest thing to do by far, but a method that is possible none the less. You just have to work on the timing. Also you can send your troops as support to a nearby village and withdraw it around half a second to a second before you should (accounting for lag and computer speed and internet connection, I’d always withdraw a tinsy bit before it hits the exact number you should withdraw on) to land exactly back in-between a train (I believe if you withdraw troops they always land back at 000ms so this is a viable option if the train is split across the second).
Sometimes it is just trial and error so if at first you don't succeed, just keep trying.
Another way to try and spilt an incoming train when you can only use your village under attack troops' is by sending off the troops through an attack or support command and just cancelling them at the right time. Again using multiple troop types with varying speed is also a very good method. I want to emphasize, it is better to get a smaller number of troops in a ms gap then miss with a larger group of troops. Now to get the correct timing of when to cancel is very hard, what I usually do is watch the train come towards and when it hits about 1:30 in minutes to come I look at the time at the exact same time and add 30 seconds, I get onto the okay screen and wait for the 30 seconds to pass and send them off just before the exact second hits. This leaves 30 seconds before you should cancel, but in fact I find I cancel on the 29th second, due to lag and the ms of the attack coming back is the same as going out, so it normally works this way. Of course you do not have to believe it to such a late time as 1:30 minutes until the incoming hits, you can try this several times from 10:30 minutes all the way down to hardly any seconds if you time right, but if your going for multiple attempts your defences will be smaller that will be snipe, but as previously said, it doesnt matter as long as it kills the nobles, noble trains tend to only have about 50lc and a noble with the last 3 attacks, so it should be okay.
Credit mainly to Chuckles (chucklefang), with improvements suggested by Cheesasaurus and edited together by BusinessTime (Martin) with some extra’s added by me too, I hope this helps!