DeletedUser
Guest
Your all reaping the rewards of your own doing. Nobody told you all to noble every barb in sight. Oh boo hoo, now that the worlds gone and done it the world asks for cheaper nobles lol!
Your all reaping the rewards of your own doing. Nobody told you all to noble every barb in sight. Oh boo hoo, now that the worlds gone and done it the world asks for cheaper nobles lol!
Your all reaping the rewards of your own doing. Nobody told you all to noble every barb in sight. Oh boo hoo, now that the worlds gone and done it the world asks for cheaper nobles lol!
I also think it would be pretty difficult to regulate. Would you only be able to log in from certain IPs, say 5? It would be nearly impossible to determine unless I'm missing some glaring technological trick :icon_biggrin:
For my tuppence-worth on the noble debate, I find it frustrating and annoying but I'd like to see a "cap" as opposed to half-price. After 500 vils, noble costs ceiling at that number of coins.
I think it would give people an incentive to grow to that size as a "reward" for time, activity and commitment, and wouldn't inhibit the players/accounts who achieved that too much or overly undermine the advantages smaller players have (morale). After all, we're still talking about a fair number of coins and res.
a cap would give larger players an advantage, once you hit the cap it will get easier and easier the more you grow to mint coins and make nobles. Changing the cost for all would be the best way of bringing a change fairly.
[tt]We are following the same rules as .net for noble cost reduction these being:~
< 1000 for 0.5
< 500 for 0.333
So sorry to say you have a bit of a way to go yet before you hit these figures[/tt]