DeletedUser
Guest
Apologies for the dense question but this is my first academy so be gentle please!
This is TW2 which is a coin world.
1 I buy coins 28/30/25=83k resources per coin.
2 I need 1 coin for the first noble, 2 for the second and so on. 2 Nobles require 3 coins, 3 nobles require 6 coins...
3 Then I have to train them (the nobles)
4 Each noble trained requires 3 hours or so and costs 40/50/50=140k resources per noble.
5 Training is a fixed 140k cost regardless of how many nobles you have.
6 Training a noble requires 100 population (apparently in addition to the 80 the academy itself requires)
7 So if I end up with say 5 nobles and an academy in one village, will it take 80+(5*100)=580 population to support them?
8 What happens to the number of coins required for the next noble (in the originating village) if you use one to take over another village?
9 What happens to the population required in the village from which the noble came once the noble is used to take over another village? Does it go down?
10 If a noble is killed, presumably the 100 population required to support him/her is "refunded"?
11 If the village where the nobleman was trained is lost to another player presumably the noble and the coins remain. I assume these are global entities?
I know there is some special rule that a new noble may only cost 1 coin regardless of how many nobles you have? Please explain? Have I got this completely right or half right?
Much as I would like to produce a "train", I am thinking that that it's better to get another academy in another village because then the next noble will not cost so many coins compared to building him in the same village.
I mean coins and training...it's too much really. teaching them Latin and French isn't going to win battles.
Les
This is TW2 which is a coin world.
1 I buy coins 28/30/25=83k resources per coin.
2 I need 1 coin for the first noble, 2 for the second and so on. 2 Nobles require 3 coins, 3 nobles require 6 coins...
3 Then I have to train them (the nobles)
4 Each noble trained requires 3 hours or so and costs 40/50/50=140k resources per noble.
5 Training is a fixed 140k cost regardless of how many nobles you have.
6 Training a noble requires 100 population (apparently in addition to the 80 the academy itself requires)
7 So if I end up with say 5 nobles and an academy in one village, will it take 80+(5*100)=580 population to support them?
8 What happens to the number of coins required for the next noble (in the originating village) if you use one to take over another village?
9 What happens to the population required in the village from which the noble came once the noble is used to take over another village? Does it go down?
10 If a noble is killed, presumably the 100 population required to support him/her is "refunded"?
11 If the village where the nobleman was trained is lost to another player presumably the noble and the coins remain. I assume these are global entities?
I know there is some special rule that a new noble may only cost 1 coin regardless of how many nobles you have? Please explain? Have I got this completely right or half right?
Much as I would like to produce a "train", I am thinking that that it's better to get another academy in another village because then the next noble will not cost so many coins compared to building him in the same village.
I mean coins and training...it's too much really. teaching them Latin and French isn't going to win battles.
Les