DeletedUser
Guest
I kinda dislike that enormous BP time... 3 days would be enough. Is it just me or?
You don't even have a 6 day bp for .5 speed worlds, so yeah.
I kinda dislike that enormous BP time... 3 days would be enough. Is it just me or?
Ooh, top 50 in ranks :icon_surprised:
TW is changing :icon_confused:
Ahh 10 more lines of code! This is more drastic than the Red Revolution!Don't know whether I like the change either.
Unless of course I am later and find my equidistant from a barb farm with a great player like Monty 2 hours older who will get his spears together 2 hours earlier, empty the farm and make more spears ... waiting for BP to end and take chunks out of poor undeveloped little me.
A bit puzzled we cannot have an exact start time ... why do we have to stay near our computers for up to four hours to get the best start? There's a life out there (somewhere) that ought to be lived. Motor-cycling, golf, urban brawls and shrugging off the advances of girls in the Cooperative car park. Especially as it's half term where we are.
Frustraaating or what?
Basically, there are advantages to both I would say.
If you start as soon as the world opens you will be in the Inner Core or Inner Ring, as most players want to be closer to their premade/friends they often restart leaving you nice little barbs behind. After a month / 3 weeks the wohle IC is filled with barbs and only the "few" (compared to the amount of barbs) which survived after the noob protection ended.
If you start 7 hours late , you have a better chance of growing as there are less players around you. You will get barbs too, but not as many. I would say this might even be better for players not active 24/7, less stress - about the same outcome.
Well yes, but what are level 9 Mines compared to 8 barbs in your 7x7 (which will eventually happen if you are in the IC)..