Guide: The Packet System

DeletedUser1508

Guest
Packet System

So, you may be wondering, "How does the packet system work? How is it different to the coin system?"
In this thread I will try to cover all the aspects of the packet system.

The Academy
One of the main differences is that the packet system has academies that can be upgraded a total of three levels.
The costs of building the academy levels are as follows:

1
holz.png
15.000
lehm.png
25.000
eisen.png
10.000
face.png
80 /
face.png
80

2
holz.png
30.000
lehm.png
50.000
eisen.png
20.000
face.png
14 /
face.png
94

3
holz.png
60.000
lehm.png
100.000
eisen.png
40.000
face.png
16 /
face.png
110


Each level of academy can support one nobleman. Therefore with a level 3 academy you may train a total of three noblemen. If you have several villages with academies, the academy levels added together is the amount or noblemen that you are allowed.
When you use a noble to enoble a village, he still counts towards your total amount of allowed noblemen.

The Packets
To build a nobleman after you have an academy, you need to buy packets. Each packet costs: :wood:28.000 :clay:30.000 :iron:25.000

Your first nobleman will cost one packet to train, second nobleman will cost two packets, third will cost three, so on and so forth. Packets can be stored like coins, but disappear when you use them to train a nobleman. Packets stored in a village are also available to any of your other villages that has at least a level 1 academy.
Therefore if your only academy is catapaulted, or your village enobled, you will not lose any stored packets.

The Noblemen
Since packets are consumed upon the training of a nobleman, any nobleman that enobles a village that is subsequently nobled off you again is lost. It cannot be retrained cheaply as is the case with the coin system. This is also in effect when you overnoble yourself (nobling the same village several times).
The same goes for when a nobleman is killed while defending. If someone attacks your noble and kills it, then you cannot rebuild that nobleman cheaply. You will have to pay full price to rebuild him.

The only time that you can rebuild a lost nobleman at a cheap price is when he dies while attacking a village. If this happens you may retrain the nobleman in the original village at the price of a single packet. You may not retrain the nobleman in another village, only the one that it was originally trained in.

Some Packet System Tactics
A few hints and tips that you may find useful...

1) Since you may only have up to a level 3 academy in any one village, this means that you cannot build more than three nobles until you have two or more villages. Because of this, it is wise to enoble a village that already has an academy (or at least a high level smithy) in order to be able to build a noble train (a string of four noblemen attacks) as quickly as possible. If you do not, you will be hindered by your nobleman limit in the enobling of more villages.

2) Since overnobling yourself is so expensive and costly, it also means that prenobling your own village is more effective. This is when you lower the loyalty of a village that you own so that an incoming train enobles it more than once, costing your attacker many packets. After his train lands, you enoble the village back. Only do this when you are sure that you would lose the village anyway.

3) Since noblemen cannot be moved around among villages very easily, you should look after the nuke in your noble village. If you lose it it will make farther enoblements a lot more tricky, since you will not have many troops to escourt your nobles, and you will have to pay full price to move your train to another village.


If anyone thinks that there is something that I missed that should be in here, please PM me and I will add it (if I think it is nessecary :icon_wink:)
This ends my little guide to the packet system. I hope it was helpful.

Reduaram
 
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DeletedUser

Guest
The Noblemen
Since packets are consumed upon the training of a nobleman, any nobleman that enobles a village that is subsequently nobled off you again is lost.It cannot be retrained cheaply and also still counts towards your total amount of allowed noblemen. This is also in effect when you overnoble yourself (nobling the same village several times). Those noblemen still count towards your total amount of allowed nobles, and cannot be retrained at a cheap price.

I don't remember it working like that :icon_confused:

huh, learn something new every day :icon_surprised:
 

DeletedUser1508

Guest
I don't remember it working like that :icon_confused:

huh, learn something new every day :icon_surprised:

I thought about this more and have subsequently edited that part of the guide.
 
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DeletedUser

Guest
Your allowed noblemen = Total academy levels - number of conquered villages - number of existing nobles and - nobles that can be retrained cheaply.

So if you overnoble yourself, your number of existing nobles goes down but your number of conquered villages does not go up, so it doesn't count towards your total number of allwoed noblemen anymore.

When a village is conquered from you your number of conquered villages goes down, so a village that used to be conquered but is no longer conquered does not count towards your total allowed noblemen.

However in both of these situations you will have to pay full price to retrain the nobles.
 

DeletedUser1508

Guest
Yeah, after thinking it over again, I came to the same conclusion. Nice to have confirmation though. I will edit that part out.
 

DeletedUser

Guest
I have a question. If I noble a village that has nobleman trained in it but at the time of nobling if the noble is in transit will it still count as losing him in defense?
 

DeletedUser

Guest
I have a question. If I noble a village that has nobleman trained in it but at the time of nobling if the noble is in transit will it still count as losing him in defense?

Not sure what you asked, but, if you ennoble a village with a recruited noble, that noble will vanish when you're the new owner. Hope this is what you were looking for.

P.S @ Reduaram, how long have you been playing this game?
 

DeletedUser1508

Guest
I have a question. If I noble a village that has nobleman trained in it but at the time of nobling if the noble is in transit will it still count as losing him in defense?


If you lose the village, you can't rebuild the nobleman for cheap anyway... so yes.

@ Gruff1: Since June/July 2008
 

DeletedUser

Guest
:lol: x 1000

HeavenFox asked that question because he wanted to take my village. He took it when I was asleep. :icon_rolleyes:

How cunning!
 
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DeletedUser

Guest
:lol: x 1000

HeavenFox asked that question because he wanted to take my village. He took it when I was asleep. :icon_rolleyes:

How cunning!

Damn, guilty as charged :icon_neutral:
 

DeletedUser

Guest
Reduaram, you can prevent overnobling, even if your opponent prenobles the village. The escorts should look like this:

186 swords with the first noble
116 swords with the second noble
83 swords with the third noble
83 swords with the forth noble
83 swords with the fifth noble(if you choose to send five)

Of course, the problem with this is that it wouldn't take many troops to snipe your nobles, so there is a larger risk if your opponent is a capable sniper.
 

DeletedUser1189

Guest
One thing I find with the packet system, depending on location of start and how necceasry it is to give yourself a larger presence to put off people taking a pop at you is go for two nobles. With the increasing costs of the academy, followed by all the noble costs on top of that. When you only have one village trying to achieve the maximum three nobles is expensive and time consuming. You also still only have one nuke and depending on the difficulty or targets around you, or wanting to eliminate the players who look most to challenege you first, after hitting two of them I generally find I run out of offence for a third active player target anyway. I never play 100% offensive from the start though. Firstly means Im not left a sitting duck for anyone else with an offence as I can at least soak and cripple the attacking power of whoever takes a pop. At the same time also building an offence capable of breaking down the weaker people around. Especially those who go full offence as you can reduce there troops to nothing in a second if you catch them napping. A real bugbear of mine is people who are selfish and go 100% offence from the start, then when someone else sees them as an easy target calling in tribal support when people are just developing there own infrastructure. Its selfish and greedy.

So with the packet system I always go two nobles. By the time I've managed to pay for the level two academy and then also pay the packets for the two nobles there will of been several people already nobled, maybe even upto a week before im ready to noble myself. Those that noble early though are generally the 100% offence people who also farm all day and night but you can take down easy if you look past the fact they look nails as they already have two villages and you dont, important to look past the fear factor aggressive players can give off :)

The only coin world I've played is my current, and at first I thought yeah, coins, whole system is dirty, but it makes a world so much easier as you can create a train from the very start. With a packet world you can't, you could sit back and even create the three max nobles by investing a little time, but you wont be able to hit someone and take there village in one go. So packets add to the stratergy. Its best to know your target, know there troop levels from scouting regularly and know the position of there tribal members around them. As you cant take the village in a single train. As soon as you go in with the first set of nobles, they will be screaming in whatever chat or tribal forum there in that there under attack. As I mentioned before, my favoured target at the starter gun is the 100% offence elite agressive players, specifically those in pre mades, as its likely there all playing to a similar highly agressive stratergy. This way when the call for suppport goes out because your attacking and trying to noble them, its much less likely that people will be able to support them from the tribe, as they have bearly enough to cover themselves. They just dont expect people to attack them because of there agressive nature.

I find picking on people from the mass recruiting tribes on packet worlds infinetly more difficult as there is a ton of them all in the area around you and unlike the more hardcore agressive top players actually build defence at the start. With you not having a train, theres no guarantee that by the time your troops return and go back to finish the nobling they havent been flooded with tons of random troops from the local area of the mass recruited tribe. It can really bog you down, drain your single nuke and potentially be left sitting on two nobles, but no offence to hit anyone with and nothing left for farming. Its likely in the attack you have lost any nobles you made and need to farm the full cost for both of them, as well as keeping your build queues still running. Expensive and time consuming. Probably worst case scenario playing a packet world at the start.

As has been mentioned, the cost is huge on a packet world. Choose your inital targets wisely and be effective in your attack. Especially if your playing in the core, because if you mess up on a packet world you could potentially be quickly swallowed up by a person who was succesful in there inital assault with 2-3 nobles and is growing upto 3 times quicker than you can rebuild your one nuke and also farm the cost to rebuild the lost nobles.
 

DeletedUser2118

Guest
Just some reactions for roch2001.

Yes, a lot of fast growers will go full Offensive, but this is because it is easy. The reality is with a little more organization you can be just as effective and maintain a defense. You do say it is only generally the case, and really most premades starters will be like that.

However, stating that they go crying for support and not even mention that backtiming is weird. Some are pushovers, but very few won't attempt to hit your offense as they return...sending without a train at one of these players is fool hearty for the most part.

Back to the issue of defense, that defense will mostly just save you from harassment where full O defending is a pain. The reason to mix in D is to be able to stack it big early as oppose to really just saving yourself.


To say you need to be farming night and day to get academy 3 reasonably is a bit exaggerated. The reality is you can stock up so many resources with normal farming while you make the last few smithy lvls that academy 3 isn't completely unreasonable. Besides the key to a packet world is getting a train fast and academy 3 is needed to have a train with two villages. I never capture more than my first village without a train. Also, in a packet world people can still coordinate offensively so that they each contribute a couple nobles.


Packet worlds are more logical to me. Coin worlds simply do not punish enough, if I lose a village, I wanna go "gahhh!!! All those packages!" not, "meh...just a noble"...


Oh and finally, I've had no growth issues maintaining a nuke and train. You make it sound like when something goes wrong they're screwed, whereas your suggestion of two nobling and smaller offense use....is asking to deal with more troops and suffer more losses in the first place due to having a smaller offense. Where as I wholely agree that you shouldn't not conquer just because you don't have some ideal setup, I still don't think you should just start with a sub-optimal plan.


I'm not trying to insult you, I know you've had success in all stages of the game. I just think some of your ideas are sub-par that work mostly because this game is so forgiving to sub-par ideas.
 

DeletedUser

Guest
So Overnobling is nobling someones village twice, with 2 nobles or packets, costing you more? So why not just noble a village that will take less longer to noble...aka you only need 1 noble thus a train is not needed...

???
 

DeletedUser

Guest
So Overnobling is nobling someones village twice, with 2 nobles or packets, costing you more? So why not just noble a village that will take less longer to noble...aka you only need 1 noble thus a train is not needed...

???

I'll bring a example to demonstrate this situation.

A tribe is planning an operation against a enemy player. They need the village to be taken in 1 swoop. The only way to accomplish that is to send a train of 4 nobles or sometimes 5 for very important operations where you need the village 100%.

Clearing the village and sending 1 noble at a time is not a valid tactic in that scenario as the players tribe will have their support in by that time and even the wall started up.

In single player scenarios it's usually the same, you don't want the enemy stacking up their village with lots of D thus wasting your offense.

There's also the factor of continues farming. By sending a train you get it done with and have your nuke safely return home and resume farming. With 1 noble running between the villages you would obviously send most of the troops with you. You could be farming that entire time instead.

Theres also a counter-measure to that tactic. The more intelligent/tactical players usually send the train escort descending in such order that every link could kill the link after. Random example would be:
1. Link Nuke + noble
2. Link noble + 50 axemen
3. Link noble + 10 swordsmen
4. Link noble + 15 spearmen

Edit: Answer to pyker42
Reduaram, you can prevent overnobling, even if your opponent prenobles the village. The escorts should look like this:

186 swords with the first noble
116 swords with the second noble
83 swords with the third noble
83 swords with the forth noble
83 swords with the fifth noble(if you choose to send five)

Of course, the problem with this is that it wouldn't take many troops to snipe your nobles, so there is a larger risk if your opponent is a capable sniper.
You usually send a train from O village, a O village with so many swords would have reduced efficiency. You could instead play around with some Axe/LC/Ram combos for escort.
 
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DeletedUser

Guest
Oh so its more tactical based with noble trains.

But if i want a another village soon, i just go with one noble to a village near me and keep going to and throw to that said village. After clearing the whole village before...

Then, surely, with the second village i can build it up and then start thinking about noble trains.

Or is it better to keep a village longer than 2,000 points...?
 

DeletedUser

Guest
Oh so its more tactical based with noble trains.

But if i want a another village soon, i just go with one noble to a village near me and keep going to and throw to that said village. After clearing the whole village before...

Then, surely, with the second village i can build it up and then start thinking about noble trains.

Or is it better to keep a village longer than 2,000 points...?

Id personally recommend getting 2 nobles in your first village(level 2 academy) so you wont have to make possibly 5 or even 6 runs. It saves time and as I pointed out in my previous post,
In single player scenarios it's usually the same, you don't want the enemy stacking up their village with lots of D thus wasting your offense.

There's also the factor of continues farming. By sending a train you get it done with and have your nuke safely return home and resume farming. With 1 noble running between the villages you would obviously send most of the troops with you. You could be farming that entire time instead.

Hope that helps.
 

DeletedUser

Guest
Id personally recommend getting 2 nobles in your first village(level 2 academy) so you wont have to make possibly 5 or even 6 runs. It saves time and as I pointed out in my previous post,


Hope that helps.

Thanks for the help.

I have an age away for that though. Smithy takes about 4 hours to complete now lol.

Getting there, thanks for the advise.

HR
 
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