How important is activity to be a top player?

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DeletedUser

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who the heck plays 24/7 O.O

maybe in the begining activity is needed but after u reach a good amount of lcs. activity drops lower and lower as time goes by, at least that's what has always happen to me.
 

DeletedUser

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I've been #13 (no barbs, hardly intenal noblings) on uK 2, duke of #5-8 tribe (was fluctuating in rankings), withouth a co-player, no account sits, and only needed something between 3-4 hours max a day

You don't need much time to play, just a premium account ..
 
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DeletedUser2765

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I've been #13 (no barbs, hardly intenal noblings) on uK 2, duke of #5-8 tribe (was fluctuating in rankings), withouth a co-player, no account sits, and only needed something between 3-4 hours max a day

You don't need much time to play, just a premium account ..

[ke]I'm sorry, but this is a fairly ignorant post in my opinion. You do not have to have a premium account in order to be a top 20 player, it is certainly nice, by all means. But completely unneccesary.[/ke]
 

DeletedUser

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[ke]I'm sorry, but this is a fairly ignorant post in my opinion. You do not have to have a premium account in order to be a top 20 player, it is certainly nice, by all means. But completely unneccesary.[/ke]

I've attempted to maintain my previous 3.5 mil + point (top 10) account on .net in the past during periods when the premium needs renewing.. and for just one day, its next to impossible just doing simple tasks. It would take you beyond 24/7 just to cycle through troop production, imagine trying to farm or co-ordinate effectively a large amount of troop commands in a short amount of time. Add a good amount of incomings into the mix and the results are.. I almost want to say hilarious. :icon_wink:

My opinion regarding activity/top player. Firstly it depends on your definition of 'top' player. Does that mean high rank or just skill, or both?
It also depends on the players on the world (in regard to being in the top 20), especially on faster .unit speed worlds.

I'll assume for a moment top player means high ranker (and disregard the skill element); those who are experienced and logical will be able to grow at vast rate in the right circumstances without much activity - those circumstances mainly being not attacked actively. On the other hand, an experienced player who faces determined enemies who are more active, will ultimately destroy the inactive experienced player simply because is isn't able to dodge/time commands due to not being able to put the time in to see and react to commands.
 
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DeletedUser2765

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I've attempted to maintain my previous 3.5 mil + point (top 10) account on .net in the past during periods when the premium needs renewing.. and for just one day, its next to impossible just doing simple tasks. It would take you beyond 24/7 just to cycle through troop production, imagine trying to farm or co-ordinate effectively a large amount of troop commands in a short amount of time. Add a good amount of incomings into the mix and the results are.. I almost want to say hilarious. :icon_wink:

[ke]There is a difference between being a top 20 player and maintaining a 3.5 million account. And before you go into it, yes, there is obviously a top 20 when you get to 3.5 million points, but I think that most of the players here, that are arguing about this, are arguing on a basis of 100 points - 1 million points. After that, we tend to get bored with the game. Atleast, thats what angle I'm arguing from.[/ke]
 

DeletedUser

Guest
[ke]I'm sorry, but this is a fairly ignorant post in my opinion. You do not have to have a premium account in order to be a top 20 player, it is certainly nice, by all means. But completely unneccesary.[/ke]

You don't need much time to play, just a premium account ..

I think, KV, you've interpreted this wrongly. Premium accounts mean that playing your account takes half as long as playing it without premium, and it only really takes a premium account or a lot of time. I think that's what he was trying to say at least. And if you want to argue that you can play with a little as amount of time, keeping the same rank, as someone with a premium account when you don't have one, then you're somewhat crazy :icon_eek:
 

DeletedUser

Guest
I've been #13 (no barbs, hardly intenal noblings) on uK 2, duke of #5-8 tribe (was fluctuating in rankings), withouth a co-player, no account sits, and only needed something between 3-4 hours max a day

You don't need much time to play, just a premium account ..

Wrong, Although it helps and I wasn't in top 20 I wasn't too far away and without premium at about 1.5million, I could manage partly :icon_razz:

Anyway you say rate all these good players and we know some are better than others but as RA has proved a BIT is that sometimes it can be alot to do with the tribe and there support. A few RA players got nobled fairly and were quite good players usually considered "He's not going to get nobled he survives until he quits" etc. comments yet they went. It can do alot with that tribe and it's support in resources and troops. Obviously better than most but when under attack by lots even the best crumble eventually.

In Short: A good and recognized player can sometimes be over-estimated judging from a world where he did world. It all turns out later, we can tell players which are good after the long run..

e.g.
Nauzhror (Ego-Boost Much?)
Jamm (Quit now I think?!)
KV (I regret this)
MBW (I like him ^^)
Gargareth (Yeh, Yeh :p)
Marsak (He's Mine :D)

and many more but these have all proved themselves over a variety of worlds. :)

(Please No Flaming :lol: I tried from what I heard)
 

DeletedUser

Guest
W2 i am ranked 8 and i am online for maybe 4 hours a day not more. I dont even farm cause i dont have time for it. and still ranked 8.. :icon_redface:
 

DeletedUser117

Guest
You can be a top ranked player and not sit online 24/7. All you have to do is be organised and efficient. The only thing you really need to do is watch out for suiciding nubs and attacks from enemy tribes. Most of those Radarr have mentioned are players that get bored easily and quit early, take RA for example - sure they are good, but where are they now? Also I cant believe players can get bored after 1 mil or even 250k, its letting their tribe down and they get a name for themselves. What leader would want to take a player known to quit early? Yes TW can get boring - however you can have fun in all different stages of this game, just depends on how much you wish to put in as to what fun you get out of it.
 

DeletedUser4960

Guest
I actually completely agree with Sparks. As for premium; I would say that the time that I have been playing TW, my efficiency is based on premium. So from my point of view I can see possibility of doing good without it, but I would struggle to break my habits of playing that I evolved with it ... by struggle I mean it would require more time to play the game. Probably just at first, but nonetheless.
 

DeletedUser5429

Guest
I've attempted to maintain my previous 3.5 mil + point (top 10) account on .net in the past during periods when the premium needs renewing.. and for just one day, its next to impossible just doing simple tasks. It would take you beyond 24/7 just to cycle through troop production, imagine trying to farm or co-ordinate effectively a large amount of troop commands in a short amount of time. Add a good amount of incomings into the mix and the results are.. I almost want to say hilarious. :icon_wink:

My opinion regarding activity/top player. Firstly it depends on your definition of 'top' player. Does that mean high rank or just skill, or both?
It also depends on the players on the world (in regard to being in the top 20), especially on faster .unit speed worlds.

I'll assume for a moment top player means high ranker (and disregard the skill element); those who are experienced and logical will be able to grow at vast rate in the right circumstances without much activity - those circumstances mainly being not attacked actively. On the other hand, an experienced player who faces determined enemies who are more active, will ultimately destroy the inactive experienced player simply because is isn't able to dodge/time commands due to not being able to put the time in to see and react to commands.

Welcome to my world i was played on W22 on the .net server and it was a living hell as i had over 2.3m points and had to manage it without a premium. I was tempted to sell villages for Premium points but, was unsure if that was legal so i sent all of my entire offence at our enemy and allowed my tribe to noble my village and quit. 5 months later im back again and am playing on this server.
 

Deleted User - 695343

Guest
You can be a top ranked player and not sit online 24/7. All you have to do is be organised and efficient. The only thing you really need to do is watch out for suiciding nubs and attacks from enemy tribes. Most of those Radarr have mentioned are players that get bored easily and quit early, take RA for example - sure they are good, but where are they now? Also I cant believe players can get bored after 1 mil or even 250k, its letting their tribe down and they get a name for themselves. What leader would want to take a player known to quit early? Yes TW can get boring - however you can have fun in all different stages of this game, just depends on how much you wish to put in as to what fun you get out of it.

Sorry Spraks, but I find this somewhat hypocritical considering a huge amount of the original Rumble line-up (TTTE, Nauz, LA, Mattcurr, Sir Vic, Wardy, Pervis etc) left long before any of the RA guys. It could even be argued that the RA guys left due to the resulting boredom and not having decent opponents any more, which I do believe contributed to some of the malaise felt in the core in the last couple of months*.

Practically all of your original line-up had the reputation of being early quitters from the get-go, yet you still played with them and I suspect you would do so again in future worlds. :icon_wink:

As for the topic at hand, efficiency is much more important than activity imho. The more efficiently you play the less time you need to spend. 15 minutes a day in village management and sending attacks / checking in for incomings a few times a day and you're grand.

Staying on top requires a certain amount of activity, but it's not so much a time factor as a strategy factor. The activity should consist of strategic planning, always planning several nobles ahead and knowing your next move and ensuring you have the resources necessary to continue nobling. I find once you stop doing that, growth slows immensely. My own account being case and point. Rank to to rank 30-something. :icon_redface:



* And just because I don't believe it was ever pointed out (much to Lardingd's dismay) RA won that war - statistically speaking! :lol:
 

DeletedUser

Guest
To be honest I have had large accounts and they are not that hard to maintain.

My personal belief is that for an account to continue to expand activity is important, however the bigger you get certain things get easier, with specialised production (which every sucessful player uses) a proporition of your estate will be defence villages maxed out on troops, and primed nukes.

Therefore a large proportion of your required activity is attacks to continue growth, this is where activity comes in to the equation.
 

DeletedUser117

Guest
Sorry Sparks, but I find this somewhat hypocritical considering a huge amount of the original Rumble line-up (TTTE, Nauz, LA, Mattcurr, Sir Vic, Wardy, Pervis etc) left long before any of the RA guys. It could even be argued that the RA guys left due to the resulting boredom and not having decent opponents any more, which I do believe contributed to some of the malaise felt in the core in the last couple of months*.

Practically all of your original line-up had the reputation of being early quitters from the get-go, yet you still played with them and I suspect you would do so again in future worlds. :icon_wink:

As for the topic at hand, efficiency is much more important than activity imho. The more efficiently you play the less time you need to spend. 15 minutes a day in village management and sending attacks / checking in for incomings a few times a day and you're grand.

Staying on top requires a certain amount of activity, but it's not so much a time factor as a strategy factor. The activity should consist of strategic planning, always planning several nobles ahead and knowing your next move and ensuring you have the resources necessary to continue nobling. I find once you stop doing that, growth slows immensely. My own account being case and point. Rank to to rank 30-something. :icon_redface:



* And just because I don't believe it was ever pointed out (much to Lardingd's dismay) RA won that war - statistically speaking! :lol:

Trust me Deb - I will not be playing another world after this one. The only reason I started this world was because of night bonus, the players (this was supposed to be a world where the experienced members were playing) and the settings. As much as I love the guys I started the tribe with - the players you see now in Kama have either evolved or been replaced.

I had no choice of who was initially invited into the tribe - yet I find myself now running it, due to members that get bored or just cant be bothered leading - or any other of the thousands of excuses they have. The main reason I have a negative opinion of start up players is that they do get bored easily and do have a habit of leaving people like me in the situation I was previously in. If it wasnt for the skill and dedication of the guys and girls currently in Kama now - we could of easily shared your fate.

The biggest difference between the outcomes of RA and Kama was that we had the ability to invite new blood to take over the starter players accounts or vils. I realised people like TTTE, Nauz, Mattcurr, Sir Vic, Wardy, Pervis etc and a few more would quit, not exactly like what actually happened, but there are always others that wanted to learn and stay in a tribe.

* And just because I don't believe it was ever pointed out (much to Lardingd's dismay) RA won that war - statistically speaking! :lol:
Yeah RA won that spat by what 1 Vil? - I must congratulate you - (statistically speaking of course) as RA now is a bunch of grey vils and Kama is still the top tribe. Yeap RA sure beat us :icon_rolleyes:

*EDIT*
If I was ever to go into another premade tribe again, I can guarantee you it would not be full of startup players :|
Nor players that have a habit of going AWOL
 
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DeletedUser

Guest
Sorry Spraks, but I find this somewhat hypocritical considering a huge amount of the original Rumble line-up (TTTE, Nauz, LA, Mattcurr, Sir Vic, Wardy, Pervis etc) left long before any of the RA guys.

You seem a little butt hurt. I mean of course, Sparks could have said "I mean look at those noobs Rumble. Bunch o' quitters, and look where they are?". But then you'd just have to glance at the tribal rankings to see where we are.

It could even be argued that the RA guys left due to the resulting boredom and not having decent opponents any more, which I do believe contributed to some of the malaise felt in the core in the last couple of months*.

Well Kama were/are still here... how come you couldn't bring the fight to us?

But on topic anywayz, I wanna keep my lovely infraction free record! Personally, I think that BP time requires insane activity. That's why relatively unskilled players can get those top ranks, as they merely sit there hitting upgrade and sending out spears. The amount of activity required goes down and down, as later game happens (which is why I like later game, the amount of time needed is more flexible). Later game, you can keep top 20 position if you're efficient and you play for an hour a day.
 
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DeletedUser

Guest
Correct, the need to constantly upgrade, farm and grow in the early stages really does eat up the time. As you grow however, this becomes less pressing, you are right in saying that it takes less time.
 

DeletedUser

Guest
Correct, the need to constantly upgrade, farm and grow in the early stages really does eat up the time. As you grow however, this becomes less pressing, you are right in saying that it takes less time.

It depends what role you play entirely.

Top player/duke will take many lots of time at any stage. Being a top player and in a war later on may take as much as when starting due to sniping, naming needs etc. if not more.

However being a top player does take activity to a certain degree, depending on stage. Some people class the term activity as 24/7, some count as well an hour or two a day.

I know players who at over the millions stayed high up with an hour or less a day, but at the beginning around 3 hours or more I'd say. Spread out.
 

DeletedUser

Guest
Hi BT blast from the past there.

I think what is happening here is that we are all in general terms agreeing with each other.
 
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