Mythological Conquest: Ancient Greece

DeletedUser

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Mythological Conquest: Ancient Greece
Original Concept by HeavenFox (Historical Conquest)
Contributions by Olis750
Inspired by and several rules loaned from “Conquer the World” so credit to the creators of that as well.


Mythological Conquest
This game does not strictly follow history in order to make the game interesting, some locations may have been moved or changed in too. As there’s a mythological theme this’ll probably stray even further from history than the historical conquest games so don’t worry about historic inaccuracies!

Also, since this game is still relatively new, mistakes and errors will probably be commonplace. If you spot some of them, feel free to point them out to the GM. All suggestions are welcomed as well, if they aren't implemented this game, they might be the one after.


The GM:
This game follows all the usual GM rules as with most previous games (feel free to look back for more in-depth explanation). Basically what the GM says goes (though mistakes can be pointed out and changed).


The Rules of Turns:
Once the game is started every player has 3 days to post their turn before the GM will check the turns. This is a rough time limit, allowances will be made for turns posted after if the GM is feeling kind. If all turns are in early, the GM may post the results early if they have time and can spare the effort. Preferably don’t leave your turn till the last minute

The Rules of Posting:
Posts should be set out logically and easy to understand. Try not to write huge great essays and make each point clear so it’s not missed out. Also ensure you use decent grammar and punctuation so it is actually interpretable. Other than that there are no real rules on how the turn has to be set out, though here’s a suggested format that would be worthwhile using (feel free to embellish)
[Name] – [Turn #] – [Name of Faction] (in your chosen colour)
Treasury: [The amount of gold you have in your treasury that can be spent]

Income: [The amount of gold you get each turn, which is liable to change up or down]

Population: [Insert number of your faction’s people. This may also change up or down]

Specialists:
[List the people of special skills in your faction. This includes heroes and those who are experts in their field/special. E.g.:
- Champion
- Mage
- Hero
- Skilled healer
- High priest
- stuff like that

Towns/Cities/Villages: [Include the name of the place and any special constructs it has (such as walls, temples, castles etc). Don’t have to worry about minor things like houses]

Items of note: [Include items of importance you’ve made and/or bought here. This includes special weapons, things you’ve found and anything else important. If it’s a basic item like a sword, don’t worry about numbers]

Domestic Actions: [This is where actions concerning your faction and its lands will go. This includes things like building, policies, laws etc. If it will cost to build, include what you think the cost to be (either ask GM or base off other players]

Religion: [Put any rituals, sacrifices, prayers etc here. Can also include magic/mythological stuff here]

Diplomacy: [This includes any relations you wish to have with surrounding cities or towns plus anything else to do with diplomacy]

Military: [Include things to do with your military here such as weapons, tactics, recruitments and their movements if attacking or defending. If hitting another player you may do so by mailing the GM]

The Rules of Attacking:
You can attack as many targets as you want in a turn if your faction can handle it. For the best chance of success, include a battle plan (can even make small diagrams/maps if you so wish) or you’ll be assumed to have just charged at the enemy. Battles can range from skirmishes and ambushes, to full on sieges.

Battles can take place over many posts as military sub turns where you may give orders as the GM explains what is happening in the battle at that point. Begin sub turns with name of player and faction.

Important to remember the terrain you are attacking on and supplying your army. These can have big effects on a battle. Also include how you plan on getting to the target

The Rules of Defending:
There’s no set rules for defending just as with attacking so any tactic goes as long as it’s feasible. It can be worthwhile preparing defences before you are attacked so think ahead.

Defence sub turns also may take any number of posts as the battle changes. The exception is with sieges where if they’re trying to starve you out, it can be just dealt with in the military part of your turn.

Magic/Mythology:
This game includes the existence of mythological creatures. Mythological creatures can be found in the game world as random events, quests or in certain areas. Some may be friendly and work with you, others have to be defeated. There’s usually some kind of reward for defeating one.

Heroes, villains, traders and assassins will also wonder the land. They may appear as random events or you can actively search for them or put a message out. Some may choose to stick around with you, others only for a short amount of time. They’re usually worth having for a good advantage.

Magic exists in this game. However, it’s not a common skill so you can’t just get an army of mages. The best will be wondering heroes (or villains). You may be able find the ability in some of your own people, though their talents will be far less. Most who can use magic will specialise (the GM will say where their talent lies).


Religion
In this game, religion will be of use. Each player will have their own Greek God to worship (player can choose which but only one of each). This God will bring good fortune if they are worshipped well or can smite if they are displeased with you. The effect very much depends on which God you choose. Prayers may be answered some of the time.

Other Features
Here’s just a quick summary of other points to remember of use:
- Duels – You may settle disputes through a duel in some situations. This is best done with a champion, though you can put yourself at risk (not advised).
- Champion – You may designate one of your warriors as a champion, up to you how you decide. The more situations they are in, the more skilled they become. They can get their own special equipment too.
- Army – You’ll need some sort of military to keep order and to attack or defend. Up to you how big it is, though this will have larger effects (e.g. if you have a huge army other areas may suffer or you’ll have to keep them busy)
- Research – you can research new technologies, though keep it reasonable to the time period. Technology can be gained by taking from others or random events etc.
- Currency – Went with gold as the currency. Try and price things reasonably, GM will change if they disagree.
- Income – You gain some money every turn based on your taxes and other ways of getting money. Some years it’ll be more, others less. Best to leave some money in your treasury for emergencies so don’t spend it all!
- Trade – You can trade with NPC’s and travelling traders may sometimes offer good deals. You can actively search for them
- Assassins – You can hire a killer to take out other players or NPC’s. You can either use one of your own people, or put the word out and get a trained one. Might not always be successful, you can put defences in place to prevent likelihood of assassination.


Feel free to offer any more suggestions for rules :)
 
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DeletedUser

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Players (and a quick summary of their Gods):

Olis750 - Chronos (God of Time)

Olis became leader of his city after the previous leader dieded aftuh a lung rain died of old age after a long reign. The previous leader had caused the city to lead a very sheltered lifestyle, now many of the younger generation want to see more of the world and gain their place in it.

Population: 2000
Treasury: 4000
Bonus: Small Goldmine

HeavenFox - Athena (Goddess of Wisdom and Warfare)

Fox became leader of his city due to being one of the wisest among his people once the old leader had died. His political ambitions led him to power, his people hope he'll lead them to greater power too

Population: 5000
Treasury: 3500
Bonus: Medium Library

MetallicPhantom - Zeus (King of the Gods)

Onion became leader of his city by birthright. His father suffered an "accident" leaving onion free to claim power. His line goes back a long way, its up to him to give his people a place in history

Population: 3000
Treasury: 4500
Bonus: Medium Palace

Rizzler - Poseidon (God of the Sea)

Rizzler became leader of his city after besting the previous leader in a duel after a disagreement. Most now support him and hope that he will lead to their dominance.

Population: 4000
Treasury: 3000
Bonus: Medium Shipyard

Lord Dan Win - Hades (King of the Underworld)

Dan became leader of his city after a string of previous leaders had met unfortunate and violent deaths. His people are many and long to grow into a prosperous city.

Population: 7000
Treasury: 2500
Bonus: Ancient Temple to Hades

Marsak - Hephaestus (God of Fire)

Marsak became leader of his city after the previous leader was killed by bandits. He quickly hunted down those responsible and won his peoples support.

Population:3500

Treasury: 3500
Bonus: Medium Smithy

360Tan - Apollo (God of Archery)

360Tan became leader of her city after the previous leader abdicated after many years in power. She has stong support, but still has to prove herself to some.

Population:5500
Treasury: 4000
Bonus: Skilled Healer

Rena - Ares (God of War)

Rena became leader of her people after successfully leading troops to fight off an invading force after the old leader was killed in battle. The spartans have some respect for her people.

Population:2500
Treasury:4000
Bonus: Medium Fort

Pudge - Artemis (Godess of Hunting)

After the old leader died in a generic accident, pudge became ruler. His people make use of fairly primitive technology but they use it well.

Population:6000
Treasury:3000
Bonus: Herd of Horses



Got a decent number of players now so anyone else wishing to join can be in reserve in case a player quits
 
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DeletedUser

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MAP:
ancientgreekmap.png


Black dots are other towns or cities. The circles are major powers.

MAJOR POWERS

Sparta
- A very warlike people, they're aggressive to outsiders. They've been known to raid across the region and are yet to be bested on the battlefield. Not wise to approach them. (in game terms, they're not very nice and might attack people randomly)

Athens - A wise people, mages from across the land are attracted here to discover new skills and search their ancient libraries. Also some of the nicest temples to worship at are here (in game terms, you might be able to find yourself a mage here or get one trained. Plus its a good place to gain favour of your god)

Troy
- A traders paradise, many items pass through Troy. Great treasures can be found and people from far and wide come to see what they can find. (in game terms, you could find some useful items or technology here)

Thebes
- This city is run by criminals, assassins stalk the streets and mercenaries for hire are everywhere. It's a dangerous city to traverse, but a good place to find the right man for a job. (n game terms, you can find assasins or mercenaries etc here)
 
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DeletedUser

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/Join. - Χρόνος (Chronos, personification of time)
 
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DeletedUser

Guest
All the better. Feed him chocolate when he's down and he'll be better in no time. /sacrifices best looking women to him.
 

DeletedUser

Guest
Anyone else want to join?
 
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DeletedUser

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Dan – Turn 1 – Hades, King of the Underworld
Treasury: 2500

Income: None

Population: 7000

Specialists: [List the people of special skills in your faction. This includes heroes and those who are experts in their field/special. E.g.:
- Champion
- Mage
- Hero
- Skilled healer
- High priest
- stuff like that

Towns/Cities/Villages:

[1]Chamenos Liber

-1 Ancient Temple to Hades
-Just basic stuff



Items of note:

Domestic Actions: ~ 900 gold


Castle/Palace ~ 425 gold
-Construct a treasury to keep the money safe. This will be guarded by the guards of the Underworld (will get on to this in military). The treasury will be near my quarters and will have only one entrance; the walls will be made of stone (large blocks), and the door will be a large double door with defenses on the inside, and the door will open into the room. Their will be two guards inside with halberds (spears basically but they look better, I'll get a picture if you don't know what they are), they will be on either side of the double doors, with another two standing next to the treasure box(es) to guard them more. They will have a bell at the back of the room to be rung in emergencies, and only myself, these guards and the Manager will be allowed inside the door with a password. This will be inside my castle/palace thing. ~ 25 gold, use materials we have(?)

-Construct a large castle type thing which will house me, my family, other royalty, and people of higher rankings. There will also be a dungeon in the bottom which isn't to be constructed yet. This will signify where people will want to be and hopefully give them to drive to be better. Certain citizens, if they prove themselves to be loyal and good, will be allowed to stay in here (benefits bing comfort, good food etc.) The castle will only have one entrance and will be made of stone, there will be large double doors to let people in too, guarded by two men with halberds on one end, and the same on the other. ~400 Gold



Woodcutting ~ 25 gold Men in wages

-Create hundred and fifty axes. They will probably need to be made of stone and wood, as well as making some saws, hopefully using iron. If we don't have iron, purchase saws from neighboring Tribes who do. Use our own materials and get the lumberjacks to make them before going in (get instructors to show them, this way they can repair the axes themselves too)

-Assign one hundred men to cut down trees in and around our village to clear the area for farmland and buildings. Pay each man 5 gold per year.

-Create 20 wooden carts, which will be drawn by horses or law breakers. The timber chopped will be put on here and dragged back to the village, they will have wheels and so it should make it slightly easier. If lawbreakers are used, there will be one Guardian of the Underworld protecting each cart. ~ 25 gold.



Farms: ~ In wages

-So I heard we have a large population... We'll need food then. With the area we clear, plant a lot of different crops and organize the farms so they are in a good order, with wooden fences and gates showing where each one is. There will be scarecrows in the fields, and there will be a lot of people employed by us to farm and make sure the crops grow well. We will also create accommodation for these people so farming should be a good job, but the produce, we want. We will pay the people simply to work our land, and give them 5 gold yearly. Around 200 farmers as it's important. Sell the food in the market at the medium price, hopefully getting enough to make a profit from this as well as get food to the population. Make it cheap enough that people can actually afford to buy it though, we don't want poverty. ~ 1000 gold for this year paying them


Temple of Hades ~ 200 gold

Renovate the temple and make it a better spot. Dig a deep tunnel going down quite far, and put torches on the edges and strengthen the sides of the tunnel with wood and stone. The idea is that it will make us closer to Hades. At the bottom, create a pool of water lit by candles where people can go to pray. Hopefully this should attract tourists. I want this done to an amazing standard with architects everywhere coming over and the best construction workers on the job. ETA? ~ 200 gold


Places to stay ~ 50 gold

As we want travelers, merchants etc passing through our village/town, create some Inns which sell decent food. If they make enough money, we will position a guard to stand on the inside and if anything gets out of hand, they can handle it and stop the problems. We do not want fighting, prostitution and mess. There will be cleaners in here too, paid 3 gold a year to make sure the place looks good. In total. ~ 50 gold (not including cleaners


Expeditions ~ (in wages)

Send ten explorers who will be taught skills on how to survive in the wild around our towns area searching for minerals, good farmland and if there are any other villages around us we don't know of. They will specifically look for iron, gold, silver, expensive gems, copper and tin. They should bring back samples if possible so we know if they have actually found the minerals. Pay each man 5 gold to go on the expedition.


Businesses:

Encourage more people to make their own businesses to attract tourists. To businesses setting up, offer them assistance with money affairs and reward them that after a year, their business will receive one gold from the leader.


Libraries:

To keep a record of all our ancient texts, stories and books, build a library that will contain them all. We will build this as an extension to the castle or in the original plan. We will move all our texts here and guard it the same as the treasury. We will also send an emissary with two people trained in survival to Athens to ask them for help with our library and if there are any things they'd help us with, like selling us books and giving architectural advice. ~ 100 gold


Fishing

Create a port on the seaside area and create some fishing boats (get people to make a design, or ask neighboring villages for help). We will sell the boats to people so that they can fish and bring back the fish to the village to sell. This should encourage a diverse diet rich in omega 3 (ya I did that >.>). If nobody uses the boats, hire some fishermen and get them to fish and bring the fish back.
To keep them fresh, we will not kill them but keep them in buckets so they still have oxygen, and we will transport them back on horseback or on carts which we have. ~ 100 gold



Taxes and law thing

We're going to introduce a taxing system where every person in the village (adults only) must pay 1 gold yearly, as well as 1 gold for every 3rd child born. This is for the protection we offer, the free training we will give to people who want it, and for the upkeep of everything and advancement of technology as well as making places for people to trade etc etc.
The average pay will be 5 gold.

Change my title to "Emperor"



Religion:

[inserts story from last game]

Diplomacy:
Send an emissary as well as 2 guards to the village north of us, and another one of these squads to the village to our east. They should ask about what they can offer to trade as well as if they'd like continued peace and would like to meet with our town leader (me) and stay in our town.

Military: 500 gold

-Create the Guardian of the Underworld elite fighting and law enforcement squad. These will be the best fighters we have and those that can think on their feet under stress. They will be taught to fight as a small, powerful squad and will learn teamwork, trusting each other, group formations, how to fight better, and will undergo physical and mental improvement training. We are looking for about 25 troops. These will be hand picked from the squads in the army by the leaders. The people with the most promise will come here and nobility will have nothing to do with this. They will be paid 6 gold this year, maybe more next year. We want to get these people very good armour and weapons. Very good quality, so 6 gold for their sets of armour and weapons ~ 150 gold


-Create the towns army. This will undergo training in sword fighting, blocking and fighting as a large team. They will also have to learn things like survival skills, obeying orders and try and react better under pressure and stress. They will be given uniform (armour), weapons and shields and will be expected to clean these daily to make sure they are not dirty or infected. We want about 200 troops in the army in total. These people will also need to do some work around the village if we need it, like helping to chop wood (building strength), collecting taxes, protecting Inns, important buildings and important buildings. They will be paid 5 gold a year. When fighting happens, they will be given 1 gold each for going in and staying. We want young, fit people preferably. Purchase the armour and weapons for these people, the army will have standard armour and weapons, but nothing special so I assume 2 gold for a set. ~ 350 gold



Wages: 2625 gold

Army: 875 (200 - 25 guardians times by 5 = 875 for wages)
Guardians of the Underworld: 150 gold
Explorers: ~ 50 gold
Cleaners: 50 gold
Farmers: 1000 gold
Lumberjacks: 500 gold



Total spent: 1400 gold
 
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DeletedUser

Guest
I'll be Adonis then.

Ummf, yeah, come get some, ladies. /notlegit
 

DeletedUser

Guest
No dawg, says right there you're Chronus.

You old fogey.
 

DeletedUser

Guest
Olly, The Mighty! – Turn 1 – Kawnos​
6pmer6.jpg


Treasury: 3,500

Income: N/A

Population: 2,000

Specialists: None, as of yet.

Towns/Cities/Villages:
- Vir Caput
Small Goldmine

Items of note: Nothing yet.

Domestic Actions:

- Start hiring for an exploration group, mainly young men who wish to go off and see the world. They will be paid a small wage (3 gold each, will need numbers of people volunteered), but if they take up the job then their food, training and accommodation will be paid for, along with a bonus if they find things on their missions. They will be trained in basics by our most hardened soldier (whoever this might be), on how to cope out on their own, including things like building a shelter, starting a fire, hunting for food and what berries to eat and not eat. They will then be taken on a start up expedition lasting 2 weeks to acclimatise them to the wilderness.

- Begin building a small barracks, the exploration group previously hired will be put to work on this to promote a group unity, start them building muscle and so they know that they aren't given anything for free - they have to earn it. Stone and wood is to be gathered by themselves

- Expand the gold mine to medium and have the miners report any other ores they may find in the mine. Make sure there are plenty of support beams and more than one exit in case of emergencies. Buy some extra pickaxes (100 gold).

- Build a small inn (on the other side of the town if there is already one) that has a bar and rooms to let for travellers.

- Begin to develop some farms, at the moment simple crop farms will do, with a few stone huts every few hectares to house farming families.

- Hire 30 people to become woodcutters; set up a woodcutters camp next to the nearest forest to minimise travelling time for materials. Purchase axes for them all (100 gold should be enough); they will be paid 6 gold each; including temporary accommodation sometimes, but not permanent.

- Construct a market place at the centre of the town. Make some stalls and lend them out to traders for a small fee of 1 gold a year. We will also sell excess food from the farms and excess materials in the market.

- Build a small Treasury house where gold gathered from the mines will be minted and made into coins, and all gold will be collected and stored. - 100 gold for iron to use as iron bars to keep the gold safe.

- Build a medium storehouse to store all the food, tools and building materials.

- Hire 75 builders who will work for myself in building all of these buildings. They will be paid 7 gold, but aren't fed and aren't supplied accommodation.

- Build a small blacksmith. This will primarily be used to make tools for farming and building to begin with, and eventually tools and armour as it gets bigger and we attract more skilled blacksmiths.

- Hire 25 Stone gatherers to use for buildings (6 gold each)

- Taxes will be 1 gold per person a year for now until we've increased in size.

Religion:

We worship the might Chronos, the Titan of Time. He is the husband of Ananke, the personification of destiny, necessity and fate. Every person in the town is to have a shrine to Chronos, on the shrine should be simply a sundial, to signify the passing of time.

The main teachings are to be:
  • Time is precious, make the most of what time you have.
  • Death is not the end of time, or end of anything, it is merely the beginning of a new era.
  • Death on the battlefield is the one of 2 ways to progress to the land of time.
  • Living a good life is the only other way.

Once a boy or a girl reaches the age of 16, they become adults and so have progressed to the next era of their time on earth. To mark this passage there is a festival at the beginning of every month where the people due to become adults during the next month will progress. Here they will have to "be marked" with the sign of our people and the sign of Chronos, so Chronos knows who they belong to when they die. The mark of Chronos is a serpent, the mark of our people is this. They will then be given a necklace of a stone serpent which they must wear until their death.

Diplomacy:

eryfxl.jpg


I would like to visit those with red lines attached to try and bargain and purchase tools etc... needed for things I have specified.

I also want my traders to be on the look out for any good deals and any specialists they come across who could be persuaded to move over here for a price.

I would also like to purchase armour and weapons they have for sale (could I have a list at some point please?)

Military:

There is to be a strict military regime, much like the Spartan army except the warriors will be bred to function in a society and be able to fight in the army.

Early childhood - 5-10
All male children born of Kawnos blood will attend School. In School, they will learn about war, fighting, Chronos, Ideals, building and basic arithmetic. Most of their time will be spent learning how to fight; and they will fight each other and fight together so they know their fellow soldier's technique.

Middle childhood - 10-13
In the same groups as they were brought up in, they will be taken away to the forests where they will learn to fend for themselves in harsh climates and areas with sparse resources. They will first be taught how to do this, but then quickly left to their own devices so only those who work together and are strong will live.

At the age of 13, the groups of boys will go to work with other families in the tribe, where the families must make them work and feed them bare minimums - forcing the boys to steal food when they are hungry. Each time they are caught they will be severely beaten.

Teenage years - 13-16

The boys will spread their time between school, working for their own families and fending for themselves in the forests. This is the period where they must hone their skills, pick their weapon of choice and learn to fight as a unit.

Adulthood - 16+

At the age of 16, they go through the ritual, but before that they must prove they are worthy to live and become a man. So they are taken to Thebes blindfolded and beaten along the way until they are dumped in Thebes will nothing more than a gladius, the clothes on their backs and their groups beside them. They will be expected to survive, and make their own way home, those who do will be given their own Gladius and armour to become Soldiers of Kawnos.

Unit fighting
We will fight primarily using a phalanx, except spears will be shorter and shields will be different. Shields will Spartan type shields, and the primary weapon will be a gladius and shortened spear.
They will practice different formations and practice using their weapon of choice, as well as the shortened spear and gladius.

Expenditure and Wage Summary
Wages:
75 builders - 7 gold each = 525 gold,
25 Stone gatherers - 6 gold each = 150 gold,
30 woodcutters - 6 gold each = 180 gold,
Exploration group - 3 gold each
 
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DeletedUser

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/join - Apollo

my turn will be up as soon as I am accepted.
 

DeletedUser

Guest
I'll add the new players to the list in a bit. Will also make a map with everyone on.

Got enough players now so if anyone else wants to join they'll have to be in reserve
 
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