No-Name game.

DeletedUser

Guest
Currently Turn One... Make your turn now.


Story:
The year is 1050 AD and you've just been born into a noble family. You're now 16 years of age and your father has just died. You now take the position of lord(or lordess :D). Will you thrive? Or will you fall to the depths of hell? XD We'll see.


imageOQQ.JPG


Object of game:
To win? To do this you have to survive longest, through diplomacy or with a helluvagood military. Remember, even if you ally with all of the other players, their are barbarian colonies who can kick the poo out of you. Also, other countries.


Buildings:
Wall(Stone provides 10% defensive bonus. Brick(must be researched) 20% defensive bonus.) - 20 builders
Church(May only build one per 150 acres. Provides 5% morale bonus per turn) - 50 builders
House(Houses 4 colonists each. Decreases the chance of dieing colonists per house) - 10 builders
Harbor(3 maximum. May only be made by coastal err.. Lands? Allows more trade = More money. Also, allows production of naval units) - 40 builders
Castle(May only have one. Defensive bonus of 50%) - 125 builders
Barracks(Max - 7. Produces 2 free soldier per barracks per turn) - 50 builders each
Stables(Allows you to buy horses) - 30 builders
Hospital(May only build one per 100 acres. Requires at least one doctor. Decreases percentage of dieing colonists) - 100 builders
Research Center(May only have one. Allows the ability to research) - 100 builders
Espionage Center(May only have one. Allows production of spies) - 200 builders
Trade outpost(3 maximum unless you're a land-locked country(6). Increases trade) - 50 builders
Military outpost(May only have one. 5% defensive bonus) - 10 builders


Research(Requires Research Center):
How it works is their are set things to research(see below obviously). When you start a research project, you CAN NOT cancel it after. i.e. If I wanted to research the crossbow, I would set 50 researchers for a turn. I would continue this for three more turns after because it takes 4 turns to research crossbows. Get it? Hopefully cause I'm not explaining >.>

Crossbows: 50 researchers, 4 turns
Brick: 20 researchers, 2 turns
Iron Armor(Increases fighting power of soldiers): 40 researchers, 5 turns
Longbows: 75 researchers, 5 turns
Spies: 50 researchers, 6 turns
Shoes: 70 researchers, 4 turns(Increases movement of soldiers by 1 territory)
Better houses: 100 researchers, 3 turns (Houses now hold 5 people per)




Things to buy:
Soldier(Primarily meelee troops) - 10 Gold each
Horse(Requires stables, basically a knight) - 20 gold each
Doctor(Reduces death rate per) - 50 gold each
Spices(Decreases chance of revolt.) - 5 gold each
Frigate(Requires Harbor, primairily for sea battles) - 100 gold each
Gallaleon(Requires Harbor, primairily for sea transport.) - 100 gold each
Archer - 20 gold each
Crossbowman(Stronger then archers, require research of crossbows) - 25 gold
Longbowman(Stronger then crossbowman, require research of longbows) - 30 gold
Spies(Requires research, and Espionage research) - 50 gold


How to make your turn:
Once we start you have 48 hours to make your turns. You MUST put everything you already have near the top of each turn. This is not how you HAVE to do it, just an example. Example of a turn could be;
Ackcody(Your name) / Turn One(Turn number) / Red(Your color)

100 citizens, 250 gold, 25 soldiers, 5 horses, 2 frigates, 10 houses, a wall, a church. (All of your buildings, number of citizens, and... Everything you have, here. Oh, money too.)

Building(100):
5 houses - 50 builders
1 Barracks - 50 builders

Research(0):
N/A

Buying(150):
10 soldiers - 100 gold
1 doctor - 50 gold

Attacking:
N/A

And ya know... Just figure it out =P We're gonna be learning together seeing as I just made this whole game XD.
Other:

Gold
You gain 50 gold each turn through trade. Harbors and trade outposts increase gold per turn.

Spying
Their are several things you can do with spies... I shall make more up as we go along as well. All spying is to be done through PM... Unless you're stupid.
Each spy mission cost 50 gold.

Destroy production(70% chance of success) - Will cause whatever building is being built to be started over... Basically you'll have to try to build it again next turn.
Destroy building(35% chance of success) - Will cause one random building to be destroyed.
Corrupt Citizens(30% chance of success) - Lowers moral.

Diplomacy
You are more then welcome to make alliances with your fellow players, however they're not binding. Meaning they can backstab you at any time.

Rules of Attacking
You will describe exactly with what you're attacking with. Horses/Archers/Soldiers ect. You may also explain HOW you're attacking for an increased chance of winning the battle.

Rules of Defending
Defenders have an advantage as they can use their entire population to defend, HOWEVER this comes at a cost because desertion rates will increase if you choose to use civilians who are not properly trained as soldiers. If you are attacked and you do not post as to how you will defend the attack, it is assumed you did not fight back and the attacker loses no troops and gains all of your land.

Blockades
You may use FRIGATES to blockade other harbours thus rendering them useless until your frigates are immobilized, i.e. destroyed with your frigates or something :D.

Miscellaneous
Things may be added as this goes along seeing as Im kinda making it up as I go :D
Moral affects how well your troops will fight in engagements that turn.
Random events may happen.
I reserve the position as God, meaning what I say goes.
Prices are subject to change.
 
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DeletedUser

Guest
RPG.jpg


Dark blue = Position One = Cheesy
Light Blue = Position two = Rena
Dark green = Position three = Krieggy
Light green = Position four = Timmeh
Black = Position five = Monty
Yellow = Position six = Noise
Purple = Position seven = Bgee20
Pink = Position eight = YGP
Red = Position nine = lowerlvl
Light-Gray ish = Position ten = Gargareth
 
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DeletedUser

Guest
Mmk, couple of things.

First and foremost... Shut-up.

Second, I decided to go with what Krieggy said, "If you're a landlocked "country" you have the ability to construct 6 trade outposts."

Third, I'll explain a bit more about attacking.

Basically, their is always tribes on all sides of you. The strength of them is randomized(unless it's another player country). When you attack these 'tribes' you say a direction and with what you're attacking with. The amount of land you gain depends upon the success of your attack. You can also 'scout' these areas with spies once you get them.


Oh, also if you have suggestions feel free to say them.

Liek... More things you can construct, buy, research ect.
 
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DeletedUser

Guest
Yo, this is the beginning of a new era, your parents basically left you with a shit empire.
All you have are; 100 people, 20 soldiers, 100 gold, and 100 acres of land.
Do something with it.
Turn One Start
 

DeletedUser2765

Guest
[ke]Turn 1/KriegsElend/Dark Green

100 citizens
100 gold
20 soldiers
100 acres

Building(100):
10 Houses - 100 builders

Research(0):
N/A

Buying(100):
2 doctors - 100 gold

Attacking:
N/A[/ke]
 
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DeletedUser

Guest
Turn 1/Rena Ryuugu/Light Blue

100 citizens
100 gold,
20 soldiers

100 acre

Building(100):
1 Trade outpost - 50 builders
1 Harbor - 40 builders
1 Military outpost - 10 builders

Research(0):
N/A

Buying(100):
2 doctors - 100 gold

Attacking:
N/A



-----------------------------------
And Rena got a new question again:
Can i recruit soldiers and use all the builders at the same time? >.<
 
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DeletedUser282

Guest
Turn 1/Gargareth/Silver

100 citizens
100 gold,
20 soldiers
100 acre

Building(100):
10 Houses - 100 builders

Research(0):
N/A

Buying(100):
2 doctors - 100 gold

Attacking:
N/A

Research(0):
N/A

Other:-
Speak to the people around me, attempt to establish diplomacy with them
 

DeletedUser

Guest
YGP/Turn Uno/This pink? Or This? :\ First one is sexier...

Building(100):
1 Barracks - 50 builders
1 Harbor - 40 builders
1 House - 10 builders

Research(0):
N/A

Buying(50):
1 doctor - 50 gold

Attacking:
N/A


I take it money and shit caries over to next turn?
 

DeletedUser

Guest
bgee20/Turn One/Purple

100 citizens
100 gold
20 soldiers
100 acres


Building(100):
5 Houses, 1 Trade Outpost - 100 builders

Research(0):
None

Buying(50):
1 doctor - 50 gold

Attacking:
None
 

DeletedUser

Guest
Noise/Turn One/Yellow

100 citizens
100 gold
20 soldiers
100 acres


Building(100):
10 Houses - 100 builders

Research(0):
None

Buying(50):
2 doctor - 100 gold

Attacking:
None

Other: Be cautious of the surrounding AIs
 
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DeletedUser

Guest
Cheesy Pleasures/Turn One/Dark Blue

100 citizens
100 gold
20 soldiers
100 acres


Building(100):
5 Houses;Trade outpost - 100 builders


Research(0):
None

Buying(50):
2 doctor - 100 gold

Attacking:
None
 

DeletedUser

Guest
No major changes in the world.

[ke]Dark Green - Krieggy

10 houses were successfully constructed which now house 40 people.
Two doctors purchased.

25 people were born. 14 died of disease and lack of shelter.
No other events occurred.

You now have; 111 people, 50 gold, 20 soldiers, 2 doctors, 10 houses, and 100 acres of land.[/ke]

Light Blue - Rena

1 Trade outpost, 1 harbor, and 1 military outpost were constructed.
Two doctors purchased.

27 people were born. 35 people and 2 soldiers died from disease and lack of shelter.
No other events occurred.

You now have; 92 people, 90 gold, 18 soldiers, 2 doctors, 1 harbor, 1 trade outpost, 1 military outpost, 100 acres of land.


Silver - Gargareth

10 houses constructed.
2 doctors purchased.

26 people were born. 14 died of disease and lack of shelter.
Tribes to your west are showing signs of aggression. Consider doing something about it.

You now have; 112 people, 50 gold, 20 soldiers, 2 doctors, 10 houses, 100 acres of land.


Pink - YGP

1 barracks, 1 harbor, 1 house constructed.
1 doctor purchased.

2 soldiers were trained in the barracks.
18 people were born. 28 people and 1 soldier died from disease and lack of shelter.
No other events occurred.

You now have; 90 people, 120 gold, 21 soldiers, 1 doctor, 1 barracks, 1 harbor, 1 house, 100 acres of land.


Purple - Bgee

5 houses, 1 trade outpost constructed.
1 doctor purchased.

26 people were born, 20 people died of disease and lack of shelter.
While walking to your palace, a peasant boy begs you for 5 gold so he can buy some fruit for his dieing mother. (RESPOND) She said yes. :O

You now have; 106 people, 115 gold, 20 soldiers, 1 doctor, 5 houses, 1 trade outpost, 100 acres of land.


Yellow - Noise

10 houses constructed.
2 doctors purchased.

25 people were born. 14 died of disease and lack of shelter.
While patrolling your borders, your soldiers found a bag of gold concealed in a tree. What do you do? :O

You now have; 111 people, 50 gold, 20 soldiers, 2 doctors, 10 houses, and 100 acres of land.


Dark Blue - Steven

5 houses, 1 trade outpost constructed.
2 doctors purchased.

20 people were born. 21 died of disease, lack of shelter.
A tribe to your west has sent an attack of. x5 Soldiers, x7 Archers. How do you respond? You chose to send 10 to meet them halfway, and leave 10 in the city.

Results -
The 10 you sent to head them off before they reach the main part of the city were utterly destroyed by their archers. All 10 died, while you only killed 3 of their soldiers and 2 archers.

They then retreated leaving you with 10 soldiers.

You now have; 99 people, 70 gold, 10 soldiers, 2 doctors, 5 houses, 1 trade out-post, 100 acres.

Light Green - Timmish

1 harbour, 1 barracks constructed.
5 soldiers, 1 doctor purchased.

25 people born. 35 people and 2 soldiers died of disease, lack of shelter.
2 Soldiers recruited
No other events occurred.
You now have; 90 people, 70 gold, 25 soldiers, 1 doctor, 1 harbour, 1 barracks, 100 acres of land.


Black - Cory

Lands were overtaken by unknown forces.


Red - Lowerlvlnub

Lands were overtaken by unknown forces.


Also, Turn Two starts now... 24 hours from this post you must have your turn finished.
 
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DeletedUser

Guest
YGP/Pink/Turn Duece.

90 people, 120 gold, 21 soldiers, 1 doctor, 1 barracks, 1 harbor, 1 house, 100 acres of land.

Building(90):
5 houses - 50 builders
1 Harbour - 40 builders

Research(0):
N/A

Buying(100):
1 Frigate


Attacking:
N/A
 

DeletedUser282

Guest
Gargareth/Turn 2/Silver

112 people, 50 gold, 20 soldiers, 2 doctors, 10 houses, 100 acres of land.

Building (110)
Trade outpost
Military Outpost
5 Houses

Research (0)
N/A

Buying (50)-
2 Archers
1 Soldier

Other -
Speak to tribes to the west, suggest an alliance, in which later down the line we can attack others together?
 

DeletedUser

Guest
Noise/Turn 2/ Yellow

111 people, 50 gold, 20 soldiers, 2 doctors, 10 houses, and 100 acres of land.

Building: (110)
1 Hospital
1 House

Research (0)
None

Buying: (50)
1 Doctor

Other: Take the gold but leave 3 soldiers to patrol that area to see if anyone returns to get it
 

DeletedUser

Guest
Rena Ryuugu/Turn 2/Light Blue


Population:
92 people

Money:
90 gold

Units:
18 soldiers
2 doctors

Buildnings:
1 Trade outpost
1 harbor
military outpost

Land:
100 acres of land
-----------------
Building (92)
9 houses - 90 workers

Research (0)
N/A

Buying (90)-
1 doctor

Other -
N/A
 
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