Packets V Coins:

DeletedUser360

Guest
i know one guy who had a 45 million plus account on a packet world and only over-nobled himself 4 times. Not too much of a sting for him because he got the strategy down to a T!!

I'm sure that is just him being very lucky. Nobles reduce 20-35 loyalty, if you average over 33 and a third you noble yourself with your fourth noble, if the numbers are completely random he's just been very lucky.
 

DeletedUser

Guest
Make a level 4 academy on a packet world for first train and i'm sold.
 

DeletedUser

Guest
I'm sure that is just him being very lucky. Nobles reduce 20-35 loyalty, if you average over 33 and a third you noble yourself with your fourth noble, if the numbers are completely random he's just been very lucky.

As much as it's pretty cool to noble a village with 3 nobles on a package world that hurts when you noble yourself. He once told me he didn't like wasting nobles. Nobling yourself 4 times isn't lucky. The numbers are created randomly so it is down to probabilities. He told me that 5% of the time it will take 5 nobles and 1% of the time 3 nobles. With over 4000 villages my friend would have, in all probability, nobled himself 400 times. He didn't because he had a strategy.
 

DeletedUser360

Guest
As much as it's pretty cool to noble a village with 3 nobles on a package world that hurts when you noble yourself. He once told me he didn't like wasting nobles. Nobling yourself 4 times isn't lucky. The numbers are created randomly so it is down to probabilities. He told me that 5% of the time it will take 5 nobles and 1% of the time 3 nobles. With over 4000 villages my friend would have, in all probability, nobled himself 400 times. He didn't because he had a strategy.

1% of 4000 is 40. I think it is probably more efficient to just send trains of 4 nobles and risk nobling yourself on occasion, a tactic would be to assist your third noble with more troops than usual and your 4th noble with defensive troops. That is a tactic I had used on world 1 of the .net server with my noble villages also being mixed. As far as I can remember I didn't self-noble at any point but I only reached 3-4 million points before I get bored and quit; I'm not a late game player unless there is a late active war going on like there was in world 10 of the .net server.
 

DeletedUser282

Guest
Pre-nobling and renobling is much stronger on packet worlds and defenders don't need any additional advantage. Someone nobling themself 3 times then losing the vill shouldn't cost as much as it does on packet worlds in my opinion.

However, not being able to immediately get a train means you have to work together with people early on more.

But then equally on coin worlds people can swap villages if this would work better so maybe thats a good thing.

But if you lose a bunch of vills on a coin world you get more nobles available, that has always seemed silly to me as well.

Overall the first factor has always seemed the worst to me since some world ages ago on .net (somewhere between 33 and 45 but unsure which) where someone sent 9 nobles (a 4 train and a 5 train) at the account I was sitting for someone, at the time they had like 8/9 vills (had been saving nobles for a while for the attack) and I prenobled and timed attacks after each of their attacks (i.e. a nuke to kill their nuke with noble then a run of a few lc to kill the escorts so they nobled the account I was sitting twice, themselves 7 times and then lost both vills back.
The fact that that is possible has since seemed really rather stupid to me.

Also my first world was coins so therefore coins must be better.
 

DeletedUser360

Guest
Also my first world was coins so therefore coins must be better.

I think that is the main thing, the fact is whatever you have has it's advantages and disadvantages and everyone in that world has the exact same advantages and disadvantages. Maybe one way could suit the way you play better but really it doesn't matter as long as everyone in the world has the same system, you should adapt the way you play to suit one better.
 

DeletedUser12564

Guest
package are better IMO it promotes tribe work at the start of the game because noone can have a train
 

DeletedUser

Guest
First world was coin based so as a result i much prefer the coin system, packets do encourage team work earlier which is great if you have played several worlds are joining with a pre-made which you know is going to work. I think newer players will find it harder on packet worlds because they won't have that team work available to them as they are poorly skilled and have no friends
 

DeletedUser12641

Guest
my first world was packet and loved it,
played a coin world and found it wierd and didnt like it,
now im getting used to coins but would choose a packet world any day
 

DeletedUser12867

Guest
hrmm coin world isnt to bad with the flags o.0 but i prefer packet worlds for more of a late game
 
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