ROUND DESCRIPTIONS

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Brian the Messiah

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Greetings Speeders,

Below is a list of descriptions, of the different types of rounds we offer.

Night Round/2 Day/1 Day

Caution: Noblemen travel a maximum distance of 100 fields


25 minutes beginner protection. Ratio protection active for the first 2 hours (10 per cent).
Paladin active (no items)
No archers.
Simple tech smithy.
Fake limit active. Minimum attack force is 1 per cent of village points.
Barbs and advanced bonus villages grow to 1500 points.
Coin academy. Nobleman prices are not constant.
3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
Ability to choose starting direction.
Militia active to maximum 2 villages. Duration 1.0 hours.

Cluster Round

Caution: Noblemen travel a maximum distance of 15 fields.

20 minutes beginner protection. Ratio protection active for the first 40 minutes (10 per cent).
Paladin active (no items)
Archers active.
Simple tech smithy.
Fake limit active. Minimum attack force is 1 per cent of village points.
Barbs and advanced bonus villages grow to 3000 points.
Coin academy.
3-member tribe limit.
No attacking tribemates. No leaving tribe. No outside support.
Ability to choose starting direction.
Militia active to maximum 2 villages. Duration 1.0 hours.

Bash Round

Caution: No nobling.
The farm limit is active. Per farm level, 150 units are supported.

20 minutes beginner protection. Ratio protection active for the first 40 minutes (10 per cent).
Paladin active (no items)
Archers active.
Simple tech smithy.
Fake limit active.
Minimum attack force is 1 per cent of village points.
Barbs and advanced bonus villages grow to 1500 points. 2-member tribe limit.
No attacking tribemates. No leaving tribe. No outside support.
Ability to choose starting direction.
Militia active to maximum 2 villages. Duration 1.0 hours.

x400 3 Mine Start

Caution: Noblemen travel a maximum distance of 75 fields.

Increased starting build: Level 3 Timber camp, Level 3 Clay pit, Level 3 Iron mine.
20 minutes beginner protection. Ratio protection active for the first 40 minutes (10 per cent).
Paladin active (no items)
Archers active.
Simple tech smithy.
Fake limit active. Minimum attack force is 1 per cent of village points.
Barbs and advanced bonus villages grow to 1500 points.
Coin academy.
3-member tribe limit.
No attacking tribemates.
No leaving tribe. No outside support.
Ability to choose starting direction.
Militia active to maximum 2 villages. Duration 1.0 hours.

x350 6 Mine Start

Caution: Noblemen travel an unlimited distance

Increased starting build: Level 6 Timber camp, Level 6 Clay pit, Level 6 Iron mine.
20 minutes beginner protection.
Paladin active (no items)
Archers active.
Simple tech smithy.
Fake limit active. Minimum attack force is 1 per cent of village points.
Barbs and advanced bonus villages grow to 1500 points.
Coin academy.
3-member tribe limit.
No attacking tribemates.
No leaving tribe. No outside support.
Ability to choose starting direction.
Militia active to maximum 2 villages. Duration 1.0 hours.

Raised Start

Caution:
Noblemen travel a maximum distance of 100 fields.

Increased starting build: Level 20 HQ, Level 30 Farm, Level 20 Warehouse, Level 15 Barracks, Level 15 Smithy, Level 30 Timber camp, Level 30 Clay pit, Level 30 Iron mine, Level 10 Market, Level 10 Stable, Level 5 Wall.

15 minutes beginner protection. Ratio protection active for the first 20 minutes (10 per cent). Paladin active (no items) No archers. Simple tech smithy. Fake limit active. Minimum attack force is 1 per cent of village points. Barbs and advanced bonus villages grow to 800 points. Coin academy. 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support. Ability to choose starting direction. Militia not active.

Half Raised Start

Caution:
Noblemen travel a maximum distance of 100 fields.

Increased starting build: Level 10 HQ, Level 10 Farm, Level 10 Warehouse, Level 15 Barracks, Level 15 Smithy, Level 10 Timber camp, Level 10 Clay pit, Level 10 Iron mine, Level 10 Market, Level 5 Stable, Level 5 Wall.

15 minutes beginner protection. Ratio protection active for the first 20 minutes (10 per cent).Paladin active (no items) No archers. Simple tech smithy. Fake limit active. Minimum attack force is 1 per cent of village points.
Barbs and advanced bonus villages grow to 800 points.
Coin academy. 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support. Ability to choose starting direction. Militia not active.
 
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