DeletedUser
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peasant this peasant that. but what about the donkeys!
Ghastly :S
Seriously of all the unecessary settings innogames has ever imposed on us, the Church has to be the most inconveniently pointless :|
Had enough of that for a lifetime in W30 and W33.
@ 28 : .co.uk needs more peasants.
I know you under some other name ? :icon_surprised:
3. Bonus Villages - Noble a 3K normal village, or a 300 point village, that'll give you a 10% extra pop nuke later?
Or, noble the 3K, grow more quickly, and noble the pop bonus off the idiot who decided to get it early on.
That.
In fact I'll take a barracks or stable bonus over the farm pop bonus. Build time > final strength.
True. Dunno what the admins were thinking by leaving the pop bonus the same while giving barracks/stable 33% extra speed.
Pop bonus probably could have been worthwhile at 20% extra. I think 33% would make it far too strong though.
just that 10%, gives u so much more to put in a village, i think it's just fine.
Essentially I look at it this way.
Typically, fastest building nuke is:
6153 axe
3371 lc
213 rams
With a 33% barracks bonus that ratio becomes
7953 axe
2921 lc
213 rams
It even builds two days faster than the first nuke listed, yet is obviously much stronger.
To show how much stronger we're talking about here are two simulations.
Attacker Units: 0 0 6153 0 3371 0 213 0 0
Losses: 0 0 6153 0 3371 0 213 0 0
Defender Units: 10000 10000 0 0 0 0 0 0 0
Losses: 5829 5829 0 0 0 0 0 0 0
Damage by rams: The wall has been damaged and downgraded from level 20 to level 14
Defender loses 11,658 troop pop.
Attacker Units: 0 0 7953 0 2921 0 213 0 0
Losses: 0 0 7953 0 2921 0 213 0 0
Defender Units: 10000 10000 0 0 0 0 0 0 0
Losses: 6067 6067 0 0 0 0 0 0 0
Damage by rams: The wall has been damaged and downgraded from level 20 to level 14
Defender loses 12,134 troop pop.
Just for a comparison of what a nuke I'd use in a farm bonus village would look like:
Attacker Units: 0 0 6905 0 3783 0 213 0 0
Losses: 0 0 6905 0 3783 0 213 0 0
Defender Units: 10000 10000 0 0 0 0 0 0 0
Losses: 6929 6929 0 0 0 0 0 0 0
Damage by rams: The wall has been damaged and downgraded from level 20 to level 13
13,858 pop dies on defender.
Technically, that is the strongest of the 3, but it takes 4 days longer to build than the one that is normal sized using a barracks bonus.
I dont get why most the realllly good players "hate" every new setting Inno brings out >.<
They might make you change your style of play, but isn't that what they are meant to do?
We have
1. Churches - Force players to be more strategic with clusters and planned attacks.
[
Believe it, the church feature makes the game a lot easier for good players to expand and grow. 90 % of newer players don't even realize the significance of churches and as a result you'll see a lot of their villages nobled outside of the church radius giving their offense and defense 50 % strength.
The only villages that they have church influence on are the tiny barbs they noble near their main.
The newbs are much more easy to take out than newbs in non church worlds by anyone who's had the sense to plan outhis church influence spheres.
So you take a game, where 9 out of 10 top players will say that the biggest setback is loss of motivation / onset of boredom due to a lack of challenge.
And you make it even easier to dominate the weaker/less strategic players.
Genius innit ?