Jimkurmi
Active Member
- Reaction score
- 97
I think that Tribes themselves need a rework.
Tribe Lock isn't the answer but maybe the below can be expanded upon by this wonderful community(Sarcasm intended)
Tribes in their current state are currently not adequate for the future of the game, as such there is no consequence to joining or leaving.
You can join a world with no friends, join the nearest beginner tribe who have just started learning and enjoying themselves, get a big fish join them late in a world, that bigger fish has ambitions, not to help his small beginner rim tribe grow, but just use them as a shield to further ambitions to move on. Once grown to a satisfactory level he/she joins a bigger tribe and then potentially turns on the initial home to give the bigger tribe a better foothold in the K.
You could have an established tribe and one member disagrees with leadership so decides to leave as a power move knowing full well that their leader would have to re focus on either removing them or the genuine battles they are currently fighting, more often than not leading to a concession in their demands to keep parity and unity.
Or the worst of these bunch, you can have some lovely members within the core of your tribe who decide they would like to join the enemy and provide information to another tribe in exchange for places, attacks come in and they jump ship completely destroying morale and the enjoyment of the remaining players.
What all these have in common is that a player is free to leave and re-join Tribes on a whim making them nothing more than decoration.
In a game called Tribal Wars where Tribal being the key word here there needs to be a system added where joining and leaving a tribe isn't an instant decision.
I believe this also slightly alleviates problems of sister tribes no re-organising backlines and frontlines to support front line members, and no switching of members to provide emergency support.
Without going too much further into making this another huge post:
When you voluntarily leave a tribe there should be a cooldown of joining another lets say 7 days as an example:
No instant joining of another tribe which allows:
No organising merges to happen over night bonus
To providing information on members to get an immediate safe haven
Not to leave in a tantrum if you don't agree with your leadership
To making a tribe of 3-4 friends at the start and surveying your best option.
Many many more hypothetical situations.
If you are already in a tribe invites should be automatically blocked.
If you are on cooldown then invites are to be blocked until the cooldown is removed.
If the Leader disbands his tribe then they shall be placed on cooldown.
If you are dismissed then you are free to join another tribe immediately.
the TLDR version
A system needs to be put in place where joining a Tribe gives you a serious choice, not switching as it suits.
Tribe joining cooldown when leaving a Tribe
These are just quickfire thoughts probably many holes but thats the idea of my suggestion.
Tribe Lock isn't the answer but maybe the below can be expanded upon by this wonderful community(Sarcasm intended)
Tribes in their current state are currently not adequate for the future of the game, as such there is no consequence to joining or leaving.
You can join a world with no friends, join the nearest beginner tribe who have just started learning and enjoying themselves, get a big fish join them late in a world, that bigger fish has ambitions, not to help his small beginner rim tribe grow, but just use them as a shield to further ambitions to move on. Once grown to a satisfactory level he/she joins a bigger tribe and then potentially turns on the initial home to give the bigger tribe a better foothold in the K.
You could have an established tribe and one member disagrees with leadership so decides to leave as a power move knowing full well that their leader would have to re focus on either removing them or the genuine battles they are currently fighting, more often than not leading to a concession in their demands to keep parity and unity.
Or the worst of these bunch, you can have some lovely members within the core of your tribe who decide they would like to join the enemy and provide information to another tribe in exchange for places, attacks come in and they jump ship completely destroying morale and the enjoyment of the remaining players.
What all these have in common is that a player is free to leave and re-join Tribes on a whim making them nothing more than decoration.
In a game called Tribal Wars where Tribal being the key word here there needs to be a system added where joining and leaving a tribe isn't an instant decision.
I believe this also slightly alleviates problems of sister tribes no re-organising backlines and frontlines to support front line members, and no switching of members to provide emergency support.
Without going too much further into making this another huge post:
When you voluntarily leave a tribe there should be a cooldown of joining another lets say 7 days as an example:
No instant joining of another tribe which allows:
No organising merges to happen over night bonus
To providing information on members to get an immediate safe haven
Not to leave in a tantrum if you don't agree with your leadership
To making a tribe of 3-4 friends at the start and surveying your best option.
Many many more hypothetical situations.
If you are already in a tribe invites should be automatically blocked.
If you are on cooldown then invites are to be blocked until the cooldown is removed.
If the Leader disbands his tribe then they shall be placed on cooldown.
If you are dismissed then you are free to join another tribe immediately.
the TLDR version
A system needs to be put in place where joining a Tribe gives you a serious choice, not switching as it suits.
Tribe joining cooldown when leaving a Tribe
These are just quickfire thoughts probably many holes but thats the idea of my suggestion.