There is at least one thread with loads of ideas put forward for inclusion of new features. functionality, tweaks and improvements. I would add a few comments here, some of which are reminders of those put forward previously, some are new thoughts.
[tt]I realise theres other threads however, Im trying to gain more input and keep it all in one place [/tt]
Many have suggested tribal attack and expansion/ defense organisation tools especially a better map (improved since the suggestion was made but it can be improved further to assist with tribal/ squad planning).
[tt]It needs expanding on what should the improvements be to allow tribal/squad planning? [/tt]
One touch resource balancing is a must now. It just takes too long. Some people have the time to do this and farming, lucky them. For the majority however and to keep player numbers up rather than force them down by putting single users at a further disadvantage how about simplifying this so it is not a huge chore.
[tt]How do you see this working?[/tt]
Same thing for automatically tagging incoming attacks. You can effectively do this with a script now so why not just open it out and let the system do it automatically. Coplaying accounts don't really need it so why make it harder for solo players by not doing this.
[tt]How do you see this working regarding the tagging? would it be a button or just something thats done automatically? as for coplaying how would you see us being able to stop it not everyone has the option of a fixed ip address?[/tt]
Pop up window for the map overview for inclusion of not only name, last attack report link etc but also when attacks/ support are landing and from where/ what you have sent? Similar - have a way to name/ tag the village so you can see without leaving the map whether it is, clear/ stacked, a church, one to fake, next to noble etc.
[tt]So you asking for more choice with regards to what is already offered as pop up information, extending the boxes that come up now instead of making something different?[/tt]
I thought the suggestion about buying resources rather than having to trade a good one. It would help a lot of people and also mean you do not have to publicise your activity/ needs.
[tt]Uk will not have any of the premium purchase options[/tt]
The simulator needs a tweak for paladin worlds where you may find more than one paladin in a village.
[tt]Will forward that bug/tweak[/tt]
I appreciate the variety the luck factor gives but I don't think this actually adds any fun. For me Luck is a frustration whether lucky or not and I think it should be deactivated.
[tt]Can suggest the option to deactivate luck if we get enough backing (will explain at the end of this reply and add it to main post also)[/tt]
Would be nice to see on the map where troops are coming from/ walking to somehow.
[tt]Again suggestions how? [/tt]
Instant mail would be a bonus. How about as a tickertape along the bottom of the screen? (like the breaking news stories on CNN type News channels)
[tt]Already been suggested[/tt]
The village walls and base defence need to be tougher. Would be nice if you could assign cats to hit different targets in a village in the same visit. (ie if you send 200 cats, 100 aim at the HQ and 100 at the Barracks etc)
[tt]Will be added to the list for backing [/tt]
I think you should get ODA for effectively killing troops not at home by ennoblement. Similarly, if you are supporting and your troops kill attacks aimed at your tribemate how about after a week or so the ODA recalculates to reflect who actually killed what.
[tt]Will be added to the list for backing [/tt]
I would love to be able to play this on my smart phone and my Ipad but the mobile versions are just insufficient for anything more than checking your mail really. Playing with the normal view on a touchscreen is very difficult due to location of buttons and their size as well as the resizing image issues that come up.
[tt]The iphone app is already being developed but it takes time, latest planned release date so far is end of August.[/tt]
Would be nice if the rules can be enforced a little more openly and fairly. How about letting the users of a world have a say in deciding the fate of another user?
[tt]This is not something that comes under the v8.0 update options[/tt]
The blog does not give very much info about what is actually planned so I am not sure how the users on this server can add much to the threads already out there. What for example is the end game feature?
[tt]End game features are ideas of ways to end a world, like we have on 8 and 9 [/tt]
Big ask - This game would be a bit easier for all if there were a map based strategy board that is interactive. I am thinking of the map view in the Shogun Art of War games. If anyone has seen it and would like to be able to pick up a nuke and drag it to an enemy village to make an attack that would be much better in my view. You could have an option to send fewer troops for farming etc. If smooth it should speed up play a lot.
[tt]Can you expand on this further? maybe get images so people understand what you talking about?[/tt]
The option to cancel attacks/ resource sending etc is useful for some things but not really needed in my view and not adding anything particularly. Yes I am aware that you can use this to your advantage -
1. when attacking but it is not very realistic unless you send some scouts along to get the message to your army that they should come back in which case there should be the troops to do it and the travel delay to put in as well/ they have mobile phones or
2. when dodging. If a visiting army came to a village and there was seemingly no-one there, they would not just knock a lump off the wall and any other building their cats where ordered to hit before leaving with all the resources they could carry. Realistically they would stay and occupy or subdue any natives until they could be converted. The whole dodge thing then is a bit silly. If you do dodge i think you should effectively have to fight your way back in to eject the visitors if you are not going to or able to meet them head on. An option to convert O troops to D troops could be an option. Again realistically this is dropping tools and armour and picking up other equipment issue and not really a breeding/ training issue. Possibility of a change troop type option/ cost/ tax?
[tt]Can you expand on this more? [/tt]
Finally, before this is released can it be properly tested so it works from day one.
[tt]All issues are tested on the beta server prior to release which your welcome to use
www.beta.tribalwars.net
All ideas that sound sensible/feasible if they are posted with reasons how/suggestions for will go to a vote and the ones receiving good support from the community will be put forward.[/tt]