W14 Settings

DeletedUser11183

Guest
Just a thread to discuss the settings people want for uk14. Go ahead! :)
 

DeletedUser4753

Guest
Game speed 1
Unit speed 1.3
Ability to demolish buildings active
Morale Not active
Farm rule active not active
Basic defense 20
Milliseconds active
Fake limit 1% of village points
Research system simplified research
Church not active
Awards active
Growing barbarian villages active (up to 300 points)
Bonus villages No bonus villages
Time frame for cancelling attacks 10 Minutes
Time frame for cancelling trades 5 Minutes
Night bonus active from 0:00 until 7:00 o'clock
Protection for beginners Not active
Max. ratio of attackers : defenders 50 : 1 for the first 45 days
Flags Enabled

Units
Archers active
Scout system The scout can scout troops, buildings, and resources.
Paladin active, (advanced wepons)
Militia disabled
Nobleman
Coins
Max noblemen distance 200 fields
Loyalty decrease per nobleman attack 20-35
Loyalty increase per hour 1
Configuration
Tribe member limit 40
Defeated opponents rankings active, according to points
Account sitting active
Account sitting restriction for permanent account sitting Restricted sitter access after an account has been sat 30 days days within the last 30 days.
Free trade active, time restriction based on the start of the individual player
Choice of starting direction active
Victory requirements 100% domination
 

DeletedUser4753

Guest
I Dont, I was surprised one thread wasn't enough to derail about talking about premium features
 

DeletedUser

Guest
Ah, but it's on topic, they are settings. :p

But yes, I can't be bothered with this any more. The moment's gone!
 

DeletedUser10789

Guest
W14 - No hauls world :D

Game speed 2
Unit speed 0.6
Ability to demolish buildings active
Morale Not active
Farm rule active not active
Basic defense 20
Attack Time frame- Minimum gap of 250 ms
Fake limit 1.5% of village points
Research system Infinite
Church not active
Awards active
Growing barbarian villages active (up to 3000 points)
Bonus villages active
Time frame for cancelling attacks 10 Minutes
Time frame for cancelling trades 5 Minutes
Night bonus active from 22.00 until 7:00 o'clock
Protection for beginners: 72 hours
Max. ratio of attackers : defenders 50 : 1 for the first 45 days
Flags Enabled

Units
Archers Inactive
Scout system The scout can scout troops, buildings, and resources.
Paladin inactive
Militia disabled
Nobleman
Coins
Max noblemen distance 500 fields
Loyalty decrease per nobleman attack 22-32
Loyalty increase per hour 1.2
Configuration
Tribe member limit 40
Defeated opponents rankings active, according to points
Account sitting active
Account sitting restriction for permanent account sitting Restricted sitter access after an account has been sat 30 days days within the last 30 days.
Free trade active, time restriction based on the start of the individual player
Choice of starting direction active
Victory requirements 80% domination for 30 days

Tribe Member Limit: 45
Player has to be a member of a tribe for 24 hours before support can be launched.

 

DeletedUser9598

Guest
No hauls is a bore and im far too lazy to post up all the settings so ill just say, no church is a must for me, speed around what d1mension said, tribe limit around 40/50, no archers, noble coin system, no new prem features, win condit 100% ownage, the rest i dont really care about
 

DeletedUser4083

Guest
Game speed - 1
Unit speed - 1
Ability to demolish buildings - Active
Morale - Inactive
Farm rule - Inactive
Basic defence - 20
Milliseconds - Active
Fake limit - Inactive
Research system - Simple Tech
Church - Active
Awards - Active
Growing barbarian villages - Active (Up to 800 points)
Bonus villages - Inactive
Time frame for cancelling attacks - 10 Minutes
Time frame for cancelling trades - 5 Minutes
Night bonus - Active from 0:00 until 7:00 o'clock
Protection for beginners - 3 days
Max. ratio of attackers : defenders - 50 : 1 for the first 30 days
Flags - Inactive
New premium features - Inactive

Units:
Archers - Active
Scout system - The scout can scout troops, buildings and resources can only be seen if more than half the scout force survives
Paladin - Active, (Advanced weapons)
Militia - Inactive
Noble System - Coins
Max Nobleman Distance - 200 fields
Loyalty decrease per nobleman attack - 20-35
Loyalty increase per hour - 1

Configuration:
Tribe member limit - 40
Defeated opponents rankings - active, according to points
Account sitting - Active
Account sitting restriction for permanent account sitting - Restricted sitter access after an account has been sat 30 days days within the last 30 days.
Free trade - Active, time restriction based on the start of the individual player (20 days)
Choice of starting direction - Active
Pre-registration - Active
Victory Requirements - 100% tribal domination
 

DeletedUser

Guest
Game speed - 1
Unit speed - 1
Ability to demolish buildings - Active
Morale - Inactive
Farm rule - Inactive
Basic defence - 20
Milliseconds - Inactive
Fake limit - Inactive
Research system - Simple Tech
Church - Active
Awards - Active
Growing barbarian villages - Upto 3000
Bonus villages - active
Time frame for cancelling attacks - 10 Minutes
Time frame for cancelling trades - 5 Minutes
Night bonus - Active from 0:00 until 6:00 o'clock
Protection for beginners - 5 days
Max. ratio of attackers : defenders - 50 : 1 for the first 30 days
Flags - active
New premium features - Inactive

Units:
Archers - Inactive
Scout system - The scout can scout troops, buildings and resources can only be seen if more than half the scout force survives
Paladin - Active, (Advanced weapons)
Militia - Inactive
Noble System - Coins
Max Nobleman Distance - Max fields
Loyalty decrease per nobleman attack - 20-35
Loyalty increase per hour - 1

Configuration:
Tribe member limit - 50
Defeated opponents rankings - active
Account sitting - Active
Account sitting restriction for permanent account sitting - Restricted sitter access after an account has been sat 30 days days within the last 30 days.
Free trade - Active, time restriction based on the start of the individual player (20 days)
Choice of starting direction - Active
Pre-registration - Inactive
Victory Requirements - 100% tribal domination

Allow to support outside tribe!!
 

DeletedUser9231

Guest
Game speed - 1
Unit speed - 1
Ability to demolish buildings - Active
Morale - Active
Farm rule - Inactive
Basic defence - 20
Milliseconds - Inactive
Fake limit - Inactive
Research system - Simple Tech
Church - Active
Awards - Active
Growing barbarian villages - Upto 3000
Bonus villages - Active
Time frame for cancelling attacks - 10 Minutes
Time frame for cancelling trades - 5 Minutes
Night bonus - Active from 0:00 until 6:00 o'clock
Protection for beginners - 5 days
Max. ratio of attackers : defenders - 50 : 1 for the first 30 days
Flags - active
New premium features - Active

Units:
Archers - Active
Scout system - The scout can scout troops, buildings and resources
Paladin - Active, (Advanced weapons)
Militia - Inactive
Noble System - Coins
Max Nobleman Distance - Max fields
Loyalty decrease per nobleman attack - 20-35
Loyalty increase per hour - 1

Configuration:
Tribe member limit - 50
Defeated opponents rankings - active
Account sitting - Active
Account sitting restriction for permanent account sitting - Restricted sitter access after an account has been sat 30 days days within the last 30 days.
Free trade - Active, time restriction based on the start of the individual player (20 days)
Choice of starting direction - Active
Pre-registration - Inactive
Victory Requirements - None
 

DeletedUser11299

Guest
suggested new world settings uk14

I would like world UK14 to have these settings.
World speed - 1.6
Unit speed - 0.6
Moral - based on points
Tech system - simple tech system
Palidan - yes, with enhanced weapons
Archers - yes
Beginners protection - 10 days
Farm rules - No
Church - No
Fake limit - No
Barbarian & Bonus villages - Yes, grow to 5000 points
Academy system - Gold coins, 1 coin per noble
Tribes - No
Night bonus - 00:00 - 08:00
Demolishing buildings in headquater - Yes
Start with 2 villages
 

DeletedUser4083

Guest
I have merged the two threads as they are on exactly the same topic :)
 

DeletedUser6695

Guest
I would like world UK14 to have these settings.
World speed - 1.6
Unit speed - 0.6
Moral - based on points
Tech system - simple tech system
Palidan - yes, with enhanced weapons
Archers - yes
Beginners protection - 10 days
Farm rules - No
Church - No
Fake limit - No
Barbarian & Bonus villages - Yes, grow to 5000 points
Academy system - Gold coins, 1 coin per noble
Tribes - No
Night bonus - 00:00 - 08:00
Demolishing buildings in headquater - Yes
Start with 2 villages

10 days bp, 2villages and 1.6 speed. If anyone half decent who knew how to farm played them settings there would be so many people rimmed early
 

DeletedUser8755

Guest
Game speed 1.5
Unit speed 1
Ability to demolish buildings active
Morale Not active
Farm rule active not active
Basic defense 20
Milliseconds active
Fake limit 1% of village points
Research system simplified research
Church not active
Awards active
Growing barbarian villages active (up to 3000 points)
Bonus villages active
Time frame for cancelling attacks 10 Minutes
Time frame for cancelling trades 5 Minutes
Night bonus active from 0:00 until 7:00 o'clock
Protection for beginners Not active
Max. ratio of attackers : defenders 50 : 1 for the first 45 days
Flags Enabled

Units
Archers disabled
Scout system The scout can scout troops, buildings, and resources.
Paladin active, (advanced weapons)
Militia disabled
Nobleman Coins
Max noblemen distance 200 fields
Loyalty decrease per nobleman attack 20-35
Loyalty increase per hour 1
Configuration
Tribe member limit 30
Defeated opponents rankings active, according to points
Account sitting active
Account sitting restriction for permanent account sitting Restricted sitter access after an account has been sat 30 days days within the last 30 days.
Free trade active, time restriction based on the start of the individual player
Choice of starting direction active
Victory requirements 100% domination
 

DeletedUser

Guest
Game speed 2
Unit speed 0.5 or 1
Ability to demolish buildings active
Morale Not active
Farm rule active not active
Basic defense 20
Milliseconds active
Fake limit not active
Research system 15 tech (strategy)
Church not active
Awards active
Growing barbarian villages active (up to 300 points)
Bonus villages No bonus villages
Time frame for cancelling attacks 10 Minutes
Time frame for cancelling trades 5 Minutes
Night bonus active from 00:00 until 08:00 o'clock
Protection for beginners 3 days
Max. ratio of attackers : defenders 50 : 1 for the first 45 days
Flags Enabled

Units
Archers not active
Scout system 15 tech?
Paladin not active
Militia enabled
Nobleman
Coins
Max noblemen distance 200 fields
Loyalty decrease per nobleman attack 20-35
Loyalty increase per hour 1.5
Configuration
Tribe member limit 35
Defeated opponents rankings active, according to points
Account sitting active
Account sitting restriction for permanent account sitting Restricted sitter access after an account has been sat 30 days days within the last 30 days.
Free trade active, time restriction based on the start of the individual player
Choice of starting direction active
Victory requirements 100% domination


Ahhhhh if only.
 
Top