DeletedUser
Guest
You're repeating RK's point, you realise that?wat is the difference between destroying one massive noob tribe to four tribes that are a family?
There have been multiple valid answers to your question RK.
You're repeating RK's point, you realise that?wat is the difference between destroying one massive noob tribe to four tribes that are a family?
That was then, now it is different, and were you even around in the beginning of w1? (I was, joined about 2 weeks into it)You didn't give a good reason. All you did was say lots of noobs join one tribe all elite join another.
Yet it didn't happen so your points were invalid. RoBAC and TW both elite tribes didnt merge they had a major war. Then it was basically TW vs everyone. So your points are invalid aka spam.
Then why have they implemented features that help family tribes? Doesn't add up. If they are going to implement features to help family tribes then why is there a limit.
The game still gets ruined by family tribes. Which is basically the same thing as a Mass recruit tribe.
No family tribes existed once W1 was forced to become 500 member limit because Hoodoo didn't like TW tribe. Once Hoodoo did that TW made two branches.
So anyways TW can implements way to hurt families but instead they don't they have implemented features that improve family tribes.
So please answer the question.
That was then, now it is different, and were you even around in the beginning of w1? (I was, joined about 2 weeks into it)
TW came from anotehr website, tribalwar.com (NOT AN ADVERT), and owned everyone, they had 250 members...but there were huge tribes. Soem had over 1000 players. That was a month into it, I don;t even want to talk about the day I joined. This has been repeated whenever there are large mmember limits, a bunch of full tribes, that die out against 1 or two 50-100 player ones. (I can give examples from worlds with 500 member limit on .net and .ro)
TW the tribe was agroup of people, soem of which had played DE who liked the game and got together their gaming froum group, tribalwar.com (AGAIN NOT AN ADVERT) to go own, they did.I thought tw.net was from diestamme.de?
That was then, now it is different, and were you even around in the beginning of w1? (I was, joined about 2 weeks into it)
TW came from anotehr website, tribalwar.com (NOT AN ADVERT), and owned everyone, they had 250 members...but there were huge tribes. Soem had over 1000 players. That was a month into it, I don;t even want to talk about the day I joined. This has been repeated whenever there are large mmember limits, a bunch of full tribes, that die out against 1 or two 50-100 player ones. (I can give examples from worlds with 500 member limit on .net and .ro)
If there was no limit, everyone would join 1 huge tribe.
You didn't give an explanation like I asked for.
So unless you do I will just say wrong instead of explaining whats wrong with it.
Anyways back to my thread no more spamming it.
He didn't give an explanation that you agreed with, theres a difference,
A tribe member limit does several things, it means there will be more tribes in the world, which makes it more interesting, it punishes mass recruiting tribes as they can only recruit a certain amount, the main reason i feel is so that tribes that have a sensible number of good players (like 40-60) wont be attacked by a mass recruiting tribe of about 300 and be completely outnumbered.
So basically to summarise, it makes worlds more interesting, it punishes mass recruiting tribes and it makes it fairer for the smaller tribes.
he didnt back up what he was saying with proof.
Mass recruiting tribes evade it by making a family tribe.
Since when is TW about being fair? Also it's not fair that every world there are premades with "elite" players either. Don't see TW doing anything against them.
sowwie for doubleHere let me rephrase RK's question:
With tools such as shared forums, why does TW create tribal limits in the first place? What is the difference if a family tribe can share all its forums with all its brother / sister tribes and a tribal member limit?
The answer;
TW changes as a game. In the beginning of TW member limits did their job. But the game has grown and now has a shared forum so RK is asking with this feature, why have member limits at all?
Now, to those who said all the noobs would join 1 tribe... Why would they join one tribe? Do you know how many wannabe players out there want to lead their own tribes? Go to w2 and look at how many tribes are there. The vast majority suck, but its not because of the tribe member limit that forces this many individual tribes. No it is a players desire to reach their own glories by creating their own tribes and leading them to victory. Oh they'll fail in the end, but, they would not just join a super-mega tribe in the beginning to be apart of a tribe much bigger then them. No, they'd want to make this super-mega tribe themselves and get other people to join them.
Can I lock this thread now? :icon_confused:
PROVE THAT everyone would not join one tribe
PROVE THAT TW should remove member limits
PROVE THAT a large limit world would be good
PROVE THAT I should stops using caps....
PROVE THAT the sky is blue.
Your arguments are pointless, because nothing can be proven. Everything is just an opinion, facts are common opinions shared by many people. And your argument just crumbled to dust, in my opinion anyway...
Already been proved.
Never said it would be good lol
Servers that have a 500 member limit most of the time don't have 500 members in it. Possibly early on but as already posted these type of tribes die off rather quick. Anyways nub go play some more servers before trying to answer questions/debate on a topic that you have little knowledge about.