Barbs or Player????? That is the question

DeletedUser1410

Guest
Well after starting another world an hoping that it will be a little different from world 5 ( total barb munching ) I find that world 6 seems to be full of the same thing, barb munchers.

Now I can see that if your not that active and not on all day or you don't have a co-player that barb munching is a good pastime for you but come on, its a war game, they eat the barbs and then we have to take our hard earned troops, coins and nobles to take them out.

I know TW are trying to get new players and trying to help them out by giving them a world were barb nobling was going to happen ( W5 barb Points max 7k ) but then you give us a speed 2 world with morale and barbs 3K, its about time you give some of the players that play and have played for ages a world that they want.

So my question is should the start up settings be more like the start up on .net ie less barbs?
And should the barbs max points be 1K if that to hopefully stop barb nobling?

Just seems like we're constantly fighting barb noblers with low morale instead of fighting half decent players.

Just seems that the fun has gone or going from the game...............
 

DeletedUser

Guest
It is, unfortunately, Ruffus, apart of the game, and it is clearly the most effective way of playing the game, yes I agree it is a lot more fun to attack and duel with players, something I have done for every single one of my three conquers so far, however, I must at admit, at this stage of the game, it is tempting to not take 3K barbarians when they are right there on offer, had I found myself the weaker player in my area (with the exception to TheRiverStyx) I would have probably munched the three 3K barbarians within my 15x15, however I gifted one to a friend and the other two are now farms which I am hoping some noob will take so I can remove it from them.
 

DeletedUser

Guest
I believe new players should be forced to learn how to play this game properly. I would suggest a setting in a world where the number of barbarians you can noble in say... a week, is limited to 1 per 100k points you have. That way barb noblers can only noble one barb per week, so it stunts their growth and forces them to man-up and fight properly.
 

DeletedUser

Guest
I believe new players should be forced to learn how to play this game properly. I would suggest a setting in a world where the number of barbarians you can noble in say... a week, is limited to 1 per 100k points you have. That way barb noblers can only noble one barb per week, so it stunts their growth and forces them to man-up and fight properly.

Decent idea, but I reckon they'll just end up waiting a week between each ennoblement :lol:
 

DeletedUser

Guest
Decent idea, but I reckon they'll just end up waiting a week between each ennoblement :lol:

Its a compromise between two ideals. We want noobs to not noble barbs, but on the RARE occassion barb nobling is beneficial, we want to be able to noble it.
 

DeletedUser

Guest
I believe new players should be forced to learn how to play this game properly. I would suggest a setting in a world where the number of barbarians you can noble in say... a week, is limited to 1 per 100k points you have. That way barb noblers can only noble one barb per week, so it stunts their growth and forces them to man-up and fight properly.


Noooo, make it a longer time period otherwise someone with 1 mill points can still noble 40 barbs in a month. That's wayy too much :icon_sad:
 

DeletedUser

Guest
How about starting a tribe to teach players rather than look to change the settings. Otherwise an alternative to changing barb nobling settings might be to prevent top 20 players being in the same tribe.

In my opinion it would be better for the game as a whole to train new players rather than critisis them.

"come on, its a war game", so why do people always want the strongest, most challenging opponents in their own tribe, so they don't have to fight them?.

Nope instead of this lets retain so called elite tribes and complain about players who don't really know what there doing.
 

DeletedUser

Guest
Just wanted to point out to all who haven't yet noticed that the barbs Upgrade all the weapons in the smith to L10 even though i haven't yet nobled a Barb i just read it somewhere :icon_redface:
(However it depends how high the babr is so for example 1k barb wont have L10 research :icon_rolleyes: )

But because of this i now have the question of asking myself : should i noble 3k player with L8 research and in doing so losing half a nuke or a 3k barb with L10 research and not loseing any troops at all :icon_eek:

Well I personaly will pick the player since its much more enjoyable as a whole but if theres a advantage in taking the barb instead i do so ;)
 

DeletedUser1511

Guest
I ask everyone who has posted here.
So far,
A) How many of your targets have actualy defended by anything other than stacking.
B) How many of your targets have sniped and backtimed your train so you have had to do something.
C) How many have you had to send heavy escorts to incase they sniped because they actualy looked active.
D) How many have actualy showed any sign of being able to defend.
 

DeletedUser

Guest
I believe new players should be forced to learn how to play this game properly. I would suggest a setting in a world where the number of barbarians you can noble in say... a week, is limited to 1 per 100k points you have. That way barb noblers can only noble one barb per week, so it stunts their growth and forces them to man-up and fight properly.



The best strategie to do good at this game is to noble barbs and only barbs.

So how is your way forcing them to play the game 'properly'

Isn't the point of teaching people to ease them into it :/ instead of going all at it .
 

DeletedUser

Guest
well, u all have some points. * including u Ruffus who out of 10 vilas(excluding the mother ship) 3 of them r internals and 2 r barb munching :) .
tho i have no doubt Ruffus is a quality player and certainly not blaming the way he plays. heck, if i may say so he is playing the way a player suppose to play.
adopting & prosper in the given game settings... and i'll try to mix things up abit myself.*
* as for me, so far ouf of 9 vilas i took, i have taken one barb and probably going to take more barb when i feel like it :)
lets just play...
 
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DeletedUser

Guest
I ask everyone who has posted here.
So far,
A) How many of your targets have actualy defended by anything other than stacking.
B) How many of your targets have sniped and backtimed your train so you have had to do something.
C) How many have you had to send heavy escorts to incase they sniped because they actualy looked active.
D) How many have actualy showed any sign of being able to defend.


A) I have had 1 target snipe my train yesterday morning, although he attempted to kill my nuke as well
B) My first noble target backtimed me but I dodged (decent backtime - 1 second)
C) Will do so next time
D) 2
 

DeletedUser1410

Guest
well, u all have some points. * including u Ruffus who out of 10 vilas(excluding the mother ship) 3 of them r internals and 2 r barb munching :) .
tho i have no doubt Ruffus is a quality player and certainly not blaming the way he plays. heck, if i may say so he is playing the way a player suppose to play.
adopting & prosper in the given game settings... and i'll try to mix things up abit myself.*
* as for me, so far ouf of 9 vilas i took, i have taken one barb and probably going to take more barb when i feel like it :)
lets just play...


yep 3 internal and 2 barbs? the two barbs were players that I cleared and started to noble and they either restarted or quit?
So I continued to noble them, because of I wanted to move out that way and it seemed a waste of troops not to take them.

@ Battle axe

Every tribe I have started has new members and players in them, we try to help them in the game as much as we can, but as you should know not everyone listens or takes any notice of the more experienced players of the game.

As for inviting all the top players.
90% of them have come to us, not Gold going to them?
If a good player asks for an invite would you not consider it? we have and there are a few that haven't got in because of were they are in relation to other members.
Gold grow from a few friends joining a tribe, not a pre-made just some peeps that have played under the same Banner on other worlds.

I'm in the view that the new player to the game need to be active, because without activity on TW your never going to survive, but there should be something some were that gives them a better understanding of how the game should be played, and I know there are loads and loads of helpful posts in the forums, but if you new and you haven't the time to read X amount of threads or don't know about them what can they do?

Just my thoughts here:)
 

DeletedUser

Guest
Ruffus :) bit off topic, but i do envy taking deserted vilas and internals! lol

regarding, having Gold contains lotta good players.. . yeah its not ur fault..
but the fact remains that this game is more fun when there r many competing tribes who r closely matched
 
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DeletedUser

Guest
view

In my view all of the above is relevant but is solely opinions of different players at different levels, Barbs will always exist as its not just about the "regulars" that inhabit most worlds but this is a business ran to generate profit for the makes ie innogames.

As you learn the game and become aware of the best strategies etc etc nobling barbs is a good way to progress and get to grips with TW. Yes a lot of the "experienced" guys may well think its not the way to go, however the new player will progress and maybe think about taking the premium option and spend his money, who are we to stop that and im sure innogames wont!

If all worlds were to suit the experienced player, new customers would not join and eventually this game would just become stale and maybe fade out, as it is now makes it interesting and as above, points of contention are raised with the forum put to use.

Just a few views and have enjoyed reading the posts, some great ideas there but as i said earlier, remember that this is a business and that will always come first before player "wants".

thanks

born
 

DeletedUser

Guest
The biggest problem is that the mass recruiting tribes and mass allied and the newer less active players have no real option but to noble barbs due to the lack of attainable red dots.
 

DeletedUser

Guest
The biggest problem is that the mass recruiting tribes and mass allied and the newer less active players have no real option but to noble barbs due to the lack of attainable red dots.

That's cause their rubbish players and need to learn that they need to farm devotedly in order to get a good size to wipe out smaller players.

Farming really isn't emphasised enough to new players.
 

DeletedUser

Guest
Farming really isn't emphasised enough to new players.

This is a very good point. We should have more emphasis on how to play the game rather than that little Tutorial that gives you free resources for clicking the map button :/
 

DeletedUser

Guest
This is a very good point. We should have more emphasis on how to play the game rather than that little Tutorial that gives you free resources for clicking the map button :/

I think new players also underestimate how much time they need to put in. They need to realise that getting top 10 can only be done by spending several hours a day farming.
 

DeletedUser

Guest
Very true Adellion the game is time consuming but very addictive, we get drawn in and hooked like a fish
 
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