DeletedUser
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Weapon affects all troops in the village the paladin is currently in, be it supporting, or just built there.
it would be carnage for the unfortunate attacker:lol:
also if u somehow managed to get 5 billion CATS, ur defence would be impossible to kill.
hey woodlandapple
"just suck it" was talking about supporting villages with your paladin and the paladins weapons still having an effect however this is untrue because if you were able to support a village with more than one pally and all the bonus' having an effect that would make it very unfair. Also there would be an option for multiple paladin bonus' in the simulator
has anyone tested the 2500 cats against a nuke ???
it is prob the best defence with the weapon ...
AttackerUnits:
20000:axemen:10000:lightcavalry:8000:mountedarcher:300:ram:
Losses:
20000 10000 8000 300
that was against 2500:catapult: and a aladin:!!!!
so a attack that wouldnt even be able to be that powerfull lost , wow! :icon_surprised:
A single cimpleted nuke against 2.5 cats with the bonfire is useless.
The cat and pally strategy as said is one of the best but,does take the most time to build,cost alot more then usual troops and is only good for the protextion of one village unless you move pally around or kill it off every time if you have another cat vilage.
Weapon affects all troops in the village the paladin is currently in, be it supporting, or just built there.
Help Pages said:The bonuses are added up if more than one item is available. If more than one of the same item is there, the bonus is still only used once.
A cat defence provides more D per unit time than any other build, thus is technically the fastest building defence, even though it does not finish fastest.
As for cost, here are some sample defences, all with 20k pop exact.
8k/2k sp/hc costs 800.000 540.000 1.280.000
10k/10k sp/sw costs 800.000 600.000 800.000
12k/8k sp/sw xosts 840.000 600.000 680.000
2500 cats costs 800.000 1.000.000 250.000
Wood costs are pretty constant, and the iron cost is ridiculously less. The only field it costs more in is clay, which is in abundance in villages rebuilding nukes. The iron excess generated is also amazing for feeding nearby villages. I didn't go into archer builds, but generally they are a lot more expensive than the ones I mentioned anyway.
Now as for it only being good for protecting one vil, that is just nonsense. I'll demonstrate with a scenario. Imagine you have 10 defence villages for use to stack 4 villages. Without cat weapon you get 10/4 = 2.5D vils per village. With a cat defense as one of those D vils, one village is now covered. This leaves you with 9 D vils to defend 3, giving you 9/3 = 3D vils per village. This reduces losses. The cat defense may not defend more than one village directly, but indirectly it aids every village under attack in the cluster.