Classic 15 starts 23rd June

Discussion in 'Closed Rounds' started by dabookman, Jun 20, 2018.

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  1. dabookman

    dabookman Community Manager Staff Member Community Manager

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    Speed 4
    unit speed 1
    Academy coin
    Simple tech
    Paladin Yes no weapons
    Archers No
    Church Yes
    Beginner protect 3 days
    Attack gap 50ms
    Tribe limit 6 player must be in tribe 5 days before sending support
    Militia yes
    Hauls Yes This round will also feature scavenging
    Barbs grow 2000
    Bonus vills Enhanced type
    No outside support, support withdrawn on leaving tribe
    No Attacking Tribe mates

    Pre-Registration is now open
     
    Last edited: Jun 20, 2018
  2. LizardMoon

    LizardMoon Member

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    That’s great!

    Will the tribes be fixed?
    Is there outside support?

    Assume just 1 village start and no random seconds?
     
  3. dabookman

    dabookman Community Manager Staff Member Community Manager

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    No tribe lock & no random seconds.
    One village start
    No outside support, support withdrawn on leaving tribe
     
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  4. Potato Will Potate

    Potato Will Potate Member

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    There's no premium-recources trading on classic right? And as long as I'm here is there any qualitiy tribe looking for a qualitiy member?
     
  5. damacsta

    damacsta New Member

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    What's the win condition?
     
  6. LizardMoon

    LizardMoon Member

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    I never even queried that :)

    What time is Night Bonus, for us that like to sleep?
     
    Last edited: Jun 20, 2018
  7. JueV6

    JueV6 New Member

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    It would be nice to see the set of start conditions DBM, not just a selection :p
     
  8. General-Richa

    General-Richa New Member

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    Classic Settings
    Game speed 4
    Unit speed 1
    Ability to demolish buildings Active
    Morale Inactive
    Milliseconds Active
    Fake limit 2% of the village points
    Research System Simplified research
    Church Active
    Watchtower Inactive
    Achievements Inactive
    Growing barbarian villages Active up to 2000 points
    Bonus villages Simple bonus villages
    Time frame for cancelling attacks 3 minutes
    Time frame for cancelling transports 5 minutes
    Night bonus Active from 0:00 until 8:00
    Protection for beginners 3 days
    Max attackratio (attacker:defender) 20:1 for the first 21 days
    Flags Inactive
    Hauls Active, with scavenging
    Units
    Archers Inactive
    Scout system The scout can report troops, buildings, resources and foreign units
    Paladin Active, no items
    Militia Active
    Nobleman
    Purchased using Gold coins
    Max nobleman travel distance 25 fields
    Loyalty decrease per nobleman attack 20-35
    Loyalty increase per hour 4
    Configuration
    Tribe member limit 6
    Tribe levels Inactive
    Account sitting Active
    Account sitting restrictions Restricted sitter access after an account has been sat 30 days within the last 30 days.
    Free trading Active, time restriction based on the player who started first
    Ability to select starting direction Active
    Victory requirements Player must hold 0 points with 1500 villages for 48 hours
    Start date Jun 23,2018 10:00
     
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  9. theamk

    theamk Well-Known Member

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    What is scavenging?

    Welcome back PWP
     
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  10. Potato Will Potate

    Potato Will Potate Member

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    thanks hej
     
  11. Nauzhror

    Nauzhror Well-Known Member

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    Scavenging is a system similar to farming where you send troops out of your villages and they return with resources.

    The announcement claimed this world has a unit speed of 1. When you pre-register it says 0.25. Settings are showing 1 still though, which is it supposed to be?

    If it's 1, it has a relative unit speed of 4, if 0.25 relative speed is 1.

    The 3 minute and 20 second cancellation period should definitely be announced as well. That's a pretty big change from normally having ten minutes to cancel snipe.

    Base production at 45 changes things a lot as well. Mines will grant 50% more res per hour than is typical for their level. ie. Things will build as if speed 4, but mines will generate res as if speed 6. This includes mines in barbs and such, so this is an effective 50%+ buff to farming. (It's actually over 50% because it enables you to save on travel time too.)
     
    Last edited: Jun 22, 2018
  12. theamk

    theamk Well-Known Member

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    Is scavenging something I should be aware of that isn't normally active? Never heard of it
     
  13. Nauzhror

    Nauzhror Well-Known Member

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    It was added to the game a few months back, I've played two worlds with it, but both were on .net. Not sure which .uk worlds have had it, probably only uk37 and 38.

    It's very useful, early on, but it's only super useful early on. It beats out farming during BP unless you have a fantastic area, but it doesn't scale well, so with large numbers of troops it doesn't net you many resources. ie. When I can get 100k a day with scavenging I could alternatively get 300-400k probably farming, but when you'd get 5k farming I can probably get 20k from scavenging.

    Some sample #'s (these #'s are not accurate on speed 4, they are accurate for W102 .net, so do not take them as being real values, only as ratios):

    10 spears can scavenge 7824 res per day
    20 spears - 13,241
    50 spears - 24,174
    100 spears - 36,035
    200 spears - 50,472
    300 spears - 60,326
    400 spears - 67,756
    500 spears - 73,645
    600 spears - 78,477
    700 spears - 82,544
    800 spears - 86,036
    900 spears - 89,083
    1000 spears - 91,776
    20,000 spears - 134,424

    Clearly super strong dropoff.
     
    Last edited: Jun 23, 2018
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  14. theamk

    theamk Well-Known Member

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    Cheers, the numbers are very helpful. I'll just hope it doesn't nullify farming for too long then
     
  15. Nauzhror

    Nauzhror Well-Known Member

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    Scavenging is bad on classic compared to other worlds.

    Not sure how, but somehow it makes troops move less than twice as fast on speed 4/1 than on 1.5/.66

    Nice math Innogames.
     
    Last edited: Jun 23, 2018
  16. Nauzhror

    Nauzhror Well-Known Member

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    Any chance awards can be activated? Don't really see any reason to have them turned off. They have no gameplay impact but can be used to keep people motivated to push harder by seeing how they're doing compared to others on things like total res farmed, etc.
     
  17. theamk

    theamk Well-Known Member

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    ^^ i usually get demotivated seeing people having outfarmed me but achievements are fun. I'd guess it's too late though. Im sure noone is actively campaigning against achievements being available though so i wouldnt see the problem if it were possible .
     
  18. d1mension

    d1mension Well-Known Member

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    Scavenging is great, whilst it again has further benefits for pp spenders what it does do is give people a decent resource stream early game.
    In the past you had to prey for a good area or deal with low income, one could buy res from pp exchange to mitigate this but thats not everyone's cup of tea, scavenging gives players a solid alternative to 1/1/1 hauls early game.

    @theamk daily awards dont usually activate till a few week into a world, so plenty of time for them to be activated should peeps come to that consensus
     
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  19. theamk

    theamk Well-Known Member

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    @d1mension ign? 4nubs1acc?

    Usually the normal achievements and milestones would be active long before now
     
  20. d1mension

    d1mension Well-Known Member

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    Not joined yet, i dont think i know 3 ppl id get along with enough to 4 way co :D