Deleted User - 904628
Guest
We all know the game could do with having a bigger playerbase again, but the best players are too good and newer players that would play the game just don't stand a chance. So I've come up with a suggestion that might help retain newer players.
This would be a world setting, it may seem radical at first but please hear me out on this:
This will allow new players a chance to learn the game. The best chance a decent player has of his tribe winning the world will be to teach the other players in his tribe how best to play the game, they will learn the ropes and in the long-term it should actually help us retain more players in the game. Instead of the best players joining a tribe together, they are having to teach less experienced players better methods on playing the game.
Let me know what you think, or what needs to be clarrified or improved from this suggestion.
This would be a world setting, it may seem radical at first but please hear me out on this:
- When you join the world, you're automatically assigned a tribe.
- The tribe isn't based on location, members will be spread all over the map
- You can't leave that tribe for the entire duration of the world.
- No attacking tribemates, and no outside support.
- You can only attack other tribe members that have been inactive for 5 days, and if they log back in when an attack is on it's way to them the attack just 'visits' the village.
- Likely 20-25 tribes set up (would need to look into the stats specifically to work this out) which could mean 50-100 active or semi-active players.
This will allow new players a chance to learn the game. The best chance a decent player has of his tribe winning the world will be to teach the other players in his tribe how best to play the game, they will learn the ropes and in the long-term it should actually help us retain more players in the game. Instead of the best players joining a tribe together, they are having to teach less experienced players better methods on playing the game.
- One Alternative to the second (and sixth) bullet point, is that there are 6 tribes per starting direction (24 tribes total) so you will be closer to your tribemates and find slightly less competition around building a tribe cluster.
- One Alternative to the third bullet point, is that once a tribe is down to just 5 players left, they can receive offers from other tribes to merge into them because endgame with 24 tribes of 3 members each could take a long time.
Let me know what you think, or what needs to be clarrified or improved from this suggestion.