Historic Conquest: Celtic Britannia

DeletedUser

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And do the people agree with him?
Shout at the village, asking if the people would rather live or die? Dying now is not for a noble cause, it is just plain dumb. We have given them the chance to live their life, under a different ruler who will do better things than their current one. We promise you people that we will make your village better, joined with ours we will be a very strong force in the area, nobody can compete with us!
They seem to be of the same mind. One shouts back: Burning our farms has hardly made things better nor has it been better than anything our current leader has done. A chorus on agreement meets that statement.

The people seem to be united in this, seeing you as a warmongering ruler with no concept of diplomacy.
 

DeletedUser

Guest
They seem to be of the same mind. One shouts back: Burning our farms has hardly made things better nor has it been better than anything our current leader has done. A chorus on agreement meets that statement.

The people seem to be united in this, seeing you as a warmongering ruler with no concept of diplomacy.

And would you have listened to us if we had tried diplomacy?
Had we not asked to speak with you before?
You have rudely turned down a good offer to your people, we will show no mercy in the coming days, you're people will be weak and starve, where we could have helped you, you turned your backs and for that you will pay. Anybody not stupid enough to follow these men with no brain for that which is good, join us, the rest of you will be left to starve.
 

DeletedUser

Guest
And would you have listened to us if we had tried diplomacy?
Had we not asked to speak with you before?
You have rudely turned down a good offer to your people, we will show no mercy in the coming days, you're people will be weak and starve, where we could have helped you, you turned your backs and for that you will pay. Anybody not stupid enough to follow these men with no brain for that which is good, join us, the rest of you will be left to starve.
Day 2 of siege: Meeting

Tribe leader: No we would most certainly not have. There is nothing your tribe has that is so much better than ours. You are trying to force yourself on us with nothing but empty words and threats. There is no guarantee you could best us in a battle of arms. And a good offer you say? You come and take from us our food and then offer your own, citing it a good deal. Your "help" lies only in burning things down.
 

DeletedUser

Guest
Day 2 of siege: Meeting

Tribe leader: No we would most certainly not have. There is nothing your tribe has that is so much better than ours. You are trying to force yourself on us with nothing but empty words and threats. There is no guarantee you could best us in a battle of arms. And a good offer you say? You come and take from us our food and then offer your own, citing it a good deal. Your "help" lies only in burning things down.

We have given you our deal and no longer wish to speak. If you think that you can beat us in a battle of arms, come out of your village walls and attack us head on.
 

DeletedUser

Guest
Send a few men to fell a tree using the axes we brought and make a make-shift battering ram.
 

DeletedUser

Guest
The Cougar Tribe - Turn 10

Population: 229
Cougar village: 229 (including refugees)

Current Work Delegation:

Animal Handlers: 10
Architects: 3
Boat Carpenters: 2
Carpenters: 2
Craftsmen: 3 Amateur/ 5 Apprentices
Emissaries: 1
Farmers: 60
Fishermen: 15
Fletchers: 2
Guardsmen: 1 Champion, 15 guards
Healers: 2
Hunters: 12
Labourers: 30
Lumberjacks: 15
Masons: 4 Novices
Miners: 4
Scouts: 6
Tanners: 2
Villagers: 32

Items of Note:
Animals:
2 oxen trained for work
2 horse foals
1 wolf cub

Tools:
5 Iron chisels
6 Iron saws
2 Iron pickaxes, 17 stone pickaxes
10 Stone hammers

Weaponry:
15 Wooden Swords
25 Wooden Shields
40 Stone Spears
15 Bows (let's assume short ones)

Other:
5 Rafts
Decent Furniture for our villagers

Buildings of Note:

Wooden Palisade
Couple of Storehouses
Expanded Granary
Stone storage area
Plentiful houses
An Apothecary
A Miscellaneuos workshop
A Bakery
A Barracks with it's own extra smithy
A Fletchers workshop
A Tanners workshop
A simple Boatyard
A Masons workshop
A Mill
A Carpenter workshop
A Smithy
A Stable
A Bloomery
A Charcoal Kiln
Rather large but basic Village Hall
Couple of pointless wells/makeshift prisons I guess


Domestic Actions:


Send out the scouts to find some other natural resources, namely some metals. Tell them to look for rocks that seem to have shiny bits in them and such, namely those that look golden (yellow), silvery (just plain shiny) or coppery (brownish/orange). Also have them note down any decent deposits of stone they can find. Any very dark rocks would be useful too, I want some slate and/or shale goddammit.

Also also, be on the lookout for any wild but domesticatable animals, preferably young ones, ie horse foals, sheep and lambs, cows and calves, puppies (yes seriously). When any are found, word should be sent back to the village so the newly assigned animal handlers can go round them up, naturally we'll stick to only nabbing child horsies and dogs as the adults are generally much harder to acquire, but the sheep and cows should be able to be herded at least bit by bit by the handler groups.

So yeah, stone wall, build one.

It should encircle the village, but leave enough room within for a few years expansion hopefully. I should guess we've already gotten plenty of unused stone leftover from my years of inactivity, and the rest we need, if any, will probably be acquired during the building process I expect. I want it to be built jolly well tall, the height of two tall men at least, and there should be a ditch dug in front of the base of it, preferably one filled with wooden spikes. It doesn't have to be very thick, merely thick enough for a jolly well fat man to patrol along it, plus a raised section in the front, rather like crenellations I'd say. We won't call them that though of course, seeing as we don't know what they are do we. Also, a few gatehouses would be nice, let's say a pair East and West, and one North towards the river. I suppose the gates themselves will be the real issue here, no iron for portcullis or chains n such, so, let's just use a large wooden door, we might have to melt down an iron pickaxe or two to make the hinges though, and just put two large handles on the inside and keep a spare log lying around to bar it closed with, plus maybe a few more logs to fit into some specially made notches to keep it strong against battering rams. These doors will need to be thick, so the biggest and toughest trees will be reserved for them, and the strongest guardsmen will be reserved to operate them. Also, make some wooden bridges to cover the ditch towards the gate, in emergencies we might have to burn them or break them with large stones or something, a ncie defensive feature wot wot.

Secondly, have the farmers expand the fields yet again to include space for wheat and barley crops. We should also assign some people to work the mill and bakery, the barley I guess I'll leave for trading with others, I'd rather not showcase the wonder of alcohol to my people. So anyways, have 3 new villagers man the bakery, and 5 man the mill.

Thirdly, let's sort out new jobs for people. Let's say 10 new labourers, 3 new lumberjacks, 2 new masons, 1 new emissary and 8 new guards.

And lastly, get my craftsmen pumping out weaponry and tools again, and check if they actually made anything over these past three years. I want a focus on spears and bows mostly, as they'll be the most useful for defending the walls. And arrows, of course. It'll probably be useful to have the hunters collect some feathers when they can for the arrows too.


EDIT: Oh and that wolf cub can become my personal pet, me and the protegé will look after it, with some assistance from one of the animal handlers I guess.

Foreign Relations:

Send an emissary to check out Silver and qwertyu's tribes.

Military Shenanigans:

None I guess.
 
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DeletedUser

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Dan – Turn 10 – The Uchiha Clan

359joma.png

People: Population: 200 (+18)

Work Delegation:
Champion: 1
Warriors: 40
Senior Blacksmiths/Apprentice blacksmiths:
Village Healers:
Scouts/watchmen:
Normal ship carpenters: 3
Decent Ship carpenters: 2
Builders: 13
Fishers: 25
Farmers: 20
Lumbermen: 14
Cart pullers: 11
Hunters: 10 (Champ and 9 warriors)
Emissaries: 2
Stone gatherers: 5
Herbal people (level?): 2
Flint Gatherers: 3
Horse gatherers: 4
Clay miner/gatherers(?): 2
Mortar makers: 3
Weapons Makers: 4
Watchmen: 6
Horse tamer: 1
Clay miners: 5

Items of note:

Decent Sailing boats: 3
Long-Boats: 5
Decent Fishing boats: 24
Stone spears... Maybe: 100
Carts: 5
Iron Daggers: 6
Iron sword: 1
Leather armour: 2
Gold ring: 1
Silver Locket: 1
Leather Chest pieces: 3
Large sea boat: 1
Flint Daggers: 110
Flint spears: 120
Flint Javelins: 50
Bows: 10
Horses: 6
Baby horses: 2
Wolf Pelts: 2
Ash Bows: 5
Yew bows: 20
Arrows: 500 I think
Iron swords: 10
Iron Helmets: 20
Iron picaxes: 5
Wooden shields: 200

Buildings:

-A Very Large Stone Store House
-A Palisade Wall turning into a stone wall.
-A trench
-A lot of housing for all my people.
-A Stable
-A Timber camp.
-Barracks
-Defences
-Steamhouse
-Pond

Domestic Actions:

Look for another horse pack again using the same tactics, hopefully we should have gotten most of the horses by now, keep going until we can find no more.

Get the champion practicing fighting on the horse. He will use a sword for now, just trying to attack a stationary target to see if he can get better at using the horse for war.

“Encourage” the horses to breed again.

Continue making the wall stone.

Send some people to scout around for a cliff or somewhere we can mind to get large chunks of stone. If found, get people to work mining off large stones which we will bring back to the village using carts and horses. They will then shape them at the village and make them into the correct shape for building the wall. Send another 5 people to do this, and give them the iron picaxes. We will have the other 5 people helping to pull carts for the miners. (+5 to cart pullers is all I’m adding on as I have stone gatherers already).

Try researching how to make fire arrows. Try doing things like getting cloth on the tip of the arrow and burning it so that the tip lights up, and when it hits a wooden thing like a palisade wall, it will set it on fire. Test this in a controlled environment firing against a makeshift palisade wall.

Try and make another load of shields so we have around 200 in total.

Keep taming the horses and get them used to people. Get warriors visit them and start training riding them.

Create a steam house. This will be a building which will be used for steaming the wood for the shields and bending them to make the curved shape we need for a scutum.

Training people to become: 1 new emissary.

Expand the farms around our village planting more seeds. Build a watch-tower at the far end of the farms to watch for invaders. We are training ten more farmers to cater for our larger population.

Send 5 people back to where the copper was we found, checking if it’s still there; if it is still there, start to mine it. Get 2 men guarding the miners, and get another 3 pulling carts of it back to the village.
Research:


Foreign Relations:

Talk to the village that has the tin, and ask them if they would like to trade, and what for. We ask them what they would like before saying what we have.

Trade 3 horses (2 baby, one adult male) with Ryan for 10 iron helmets, 10 iron picaxes and five good yew longbows. Send twenty men as escorts again and use the same travel plans. (My champion has been riding a female for the past few years btw, who we are not trading).

Military movements:

Keep training the men with bows. Make sure that we get at least 10 men specialized with them and able to hit targets easily.

Make 500 more arrows.
 
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DeletedUser

Guest
Military stuff

Get ten to fifteen soldiers to get two shields and rush forward, when they think that they are in a place where our archers can fire on there's from this position, plant one shield each in the ground firmly, then hold another shield above. This should all be done shield to shield so we have a shield wall.
The archers and javelin throwers should rush in too behind the shield wall, covering themselves with shields before they get there, then get ready to fire. When they think they can get a good shot, they will get up and fire, if they see arrows coming they will duck back down behind the shield wall.
We will kill all the people on the wall in the area we are at, then if no-one else comes up to the top, we will rush in at the wall where we just attacked with the battering rams(s) we just made and knock the palisade wall down so we can get in. Once we've done that, tell me the reply.
 
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DeletedUser

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Military stuff

Get ten to fifteen soldiers to get two shields and rush forward, when they think that they are in a place where our archers can fire on there's from this position, plant one shield each in the ground firmly, then hold another shield above. This should all be done shield to shield so we have a shield wall.
The archers and javelin throwers should rush in too behind the shield wall, covering themselves with shields before they get there, then get ready to fire. When they think they can get a good shot, they will get up and fire, if they see arrows coming they will duck back down behind the shield wall.
We will kill all the people on the wall in the area we are at, then if no-one else comes up to the top, we will rush in at the wall where we just attacked with the battering rams(s) we just made and knock the palisade wall down so we can get in. Once we've done that, tell me the reply.

itstimetostopposting.jpg
 
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DeletedUser613

Guest
Military sub turn- attack on teal village to the southeast

Men/equipment to be used:

8 from elite fighting squad - experienced
40 warriors - experienced

equipped with:
50 iron shortswords.
42 leather chestplates
50 rectangular shields
50 good yew shortbows
50 iron daggers
Fire arrows for 3 volleys
unlit torches
fire lighting equipment.
and with my
battering ram - cover it in black cloth for the journey..


Right so we want to travel to that thin strip of forest north of the teal tribe, before this attack I want my 2 mounted scouts to have checked out the village from the outskirts of the forest that surrounds it, looking for defenses, sentries, etc and to try and estimate how big it is.
So yeah, as we arrive at the forest bit to the north, see what the scouts report back and I will formulate the plan from then.
 

DeletedUser

Guest
Everyone works together + kill Dan + build a Space station = win.
 

DeletedUser

Guest
Turn 9

The Kornicae - Olly
Population: 148
Population this turn: 179
+31

Scutums repaired. Your people do not know how the wood was treated so you get a basic flatboard shield of the scutum. Your village does not have unused reserves of iron for the boss but you could smelt some of the weapons/items of iron. I do not understand your boss idea. (R) Will reply with this in a bit

Ok.

You get 3 piglets, 2 horse babehs, 3 cows.

You make 5 leather saddles. Your people are extremely irritated at you for allowing the village to smell like a sewer again.

A city you say? Funeral held and 5 barrels of alcohol given to the people. The people are quite happy with you and almost forget the smell for a while.

2 slaves step forward, they weren't the ones in charge of making it but know how to. Specify number. 10 barrels

Give me the size of these battering rams or It'll end quite awkwardly. (R) Size roughly 10m long, the cart doesn't have to fit the whole thing on, just most of it so it can balance. The ends can hang over.

Your champion is grumbling about having the 2h sword taken away after he practised years with it. How many fire arrows each archer? - Keep it in your turn somewhere or I'll forget. He can have the 2h sword.

Also, edit the experienced part I mentioned yesterday.

Bold.
 

DeletedUser

Guest
Doomdealer666 - Turn Number Here - The actually quite nice tribe of doom
Population:
Population: 135.

Work Delegation:
Fishermen: 30
Hunters: 9.8 billion25
Woodsman: 10
Honour Guard: 5
Militia: 10
Traders/Diplomats: 10
Healers: 5
Mining: 20
Sword Making: 15
Gold forging - 5

Items of note:
My ferry (its like a cruise liner just raftier)
A decent iron sword
flint pickaxes
bloomery (primitive)
Iron, Iron, Iron
Carvings of stuff
15 bone daggers
1 decent iron swords
6 iron swords


Domestic Actions:

- Blame the last year not happening on immigrants and foreigners

- Use pickaxes to mine the deposit of gold found and bring as much as possible back to the village

- Melt the gold down using my bloomery, and give some of my better iron blades gold hilts

- Use the remaining gold to mint some coins so I can get noblemen for use in trade.

- Create more iron swords using my smithy, attempt to give them some intricate designs to make them look good (though still useable in combat effectively). Aim for about 20.

- Have my healers help surrounding friendly villages in return for small payments. Hopefully it will give my healers more practise so they can improve their skills.

Foreign Relations:

- Healer help as mentioned above

- Trade

- Trade some iron with village to the north

Military:

- Honour guard training to continue as before. Focus especially from attacking from stealth. Also get them to train at night sometimes to improve their night time fighting abilities.

- Get my militia training together to become more skilled.

Research:

- Kim Jong Il
 

DeletedUser

Guest
There is a fast spreading story of your siege and the village is offering a great reward for another tribe willing to help.

If we see a place with less guards. At night do this
[23:15:31] Dan-Kun: Go to the opposite side with 30 men, all getting there shields and covering their front with shields, and the one below covering heads with shields.
[23:15:38] Dan-Kun: We will have some archers too
[23:16:02] Dan-Kun: They will do the rush tactic said earlier where we rush forward and make a shield wall, and take down as many archers as we can with a surprise attack if possible...
[23:16:28] Dan-Kun: On the completely other side, there will appear to be nobody.
[23:16:50] Dan-Kun: We will have torches next to the 30 men squad
[23:17:40] Dan-Kun: So on the other side, they should be distracted. We will use the shielding of the torch tactic used before, where we will run up to the wall with the torches shielded and the men protected too by these shields (group of 4) and they will try and set fire to the wall.
[23:18:38] Dan-Kun: Say that the 30 men are forward (north?) of the wall, burning team are back (south?), then send another squad of burners to the East, and a rammer group to the West.
[23:18:58] Dan-Kun: The rammer group will go in and knock down a part of the wall using the battering ram, they will not have torches
[23:19:10] Dan-Kun: They will use the visiblity of the summer nights
[23:19:28] Dan-Kun: They will have the rest of the people in the attack squad
[23:20:05] Dan-Kun: They will knock down a part of the wall, then storm in stealthily, and cover their lines with shields. If they are un-noticed, sneak up the wall and attack the archers on their, making this an arm to arm attack

Your distraction squad sends up the alarms in the village, the men are increased on the walls. The archery war is proving to be in benefit of the defenders. Their wall provides stationary defense and better view from higher point. Their tactic is to mostly wait for your archers to pop out then let loose their shot. Since your men are more proficient in throwing spears, they are also outranged.

You do not know the situation with the firestarters.

Group of 26 men rush forward carrying the cut down tree as a log for battering. They rush at the section of wall but are spotted. Your men cover the ram holders while they keep battering the wooden battlements, which are quite thick and deep in ground to hold them steady. There is an increasing of shouting inside the village and some men are drawn from the distraction squad side of the wall.

After what you believe to be ~20 minutes, the wall is starting to give in. Your men have suffered 6 casualities from archers before they managed to make them retreat off the wall by killing some. You notice a large force(You'd estimate 45 from a quick glance) charging at the men carrying the ram from south side.
 

DeletedUser

Guest
Wait, what is this large force with a ram?
They have a ram? Wtf?
 

DeletedUser

Guest
Organise a retreat to my position from all squads. when there they will entrench position with shields
You order a retreat. The enemy does not pursue but withdraws to the village.

One fire starter squad got close enough to start a small flame, the other was detected and lost 2 members.

Your total casualities: 9
Guesstimated enemy casualities: ~5
 

DeletedUser

Guest
The siege has been broken. Due to leader Dan suddenly falling ill, his warriors have retreated back to their village.
 

DeletedUser

Guest
The Followers of Alys- turn 10 - Rena

2euid20.jpg


Population: 186

Work delegation:
Hunters: 15
Farmers: 40
Fishermen: 15
Farm innovator: 1
merchant: 3

town guard: 30
scouts: 5

teacher/loremaster: 1
weaver: 7

healer: 5
Craftsmen: 12
blacksmiths: 5
fletchers: 4

masons: 5
miners: 15
wood cutters: 10
builders: 15
stall boy: 3



Items of note:
5 rafts
20 horses
1 cow/2 bull

a large number of arrows
some wood moving platforms
4 wagons
4 chariots
4 ploughs

80 wooden shields - basic
80 flint spears - basic
20 flint pickaxes -basic
20 flint axes - basic
40 elm shortbows -Basic

14 silver rings
12 silver amulets
a lot of tapestries
Lots of pots and wases
1 tumbler


(I will have to comfort myself with the fact that most others don't know what they have of tools either)

Buildings
Houses
Village center

30 foot Guard Tower (partly brick)
Palisade
barracks

Pier
Fletchery
craft shop (furniture, pottery etc)
Bloomery

bridge

3 booths
Hall
Tavern
Big farms + irrigation system
big warehouse

Small dock
Boathouse

Cow barn
Stable

Assignments (32 souls):

10 hunters
10 farmerz
5 miners
6 guards
1 hunter


Actionez:

celebrate on the 25th of December.

Cow + bull= babiez
Female Horses + strongest Male horses = babiez


One scout shall teach stall boys in how to catch horses, and when that is done my 3 stall boys can start to catch wild horses with the scout. Will hopefully not take that long time to learn as my stall boys have tamed wild horses before and are around horses all the time.

Wall contruction:

Wait, i have mortar. How did my brick buildings hold otherwise? I assume that my workers started on the wall the year before.
Stupidity is dangerous o_O
They shall use mortar to hold the bricks on the roof. The roof is more horizontal than vertical so it should be fine >.>

And since i totaly forgot about mills for flour then i will copypasta cougar and make a mill.

Every farmer shall have at last 50 acres of area each to farm, it should be managable with ploughs + horses. Make another 8 ploughs just to make sure that i have enough of them. Expand tha farmingarea! This + fish + hunting should be enough >.>

Oh, Since i dont have a champion yet (ZARD!!1!) then we will have a turnament with my guards using shotels. Best warrior will become my champion and shall begin training with shotel and shield.
Farmers shall train with "sickles"/shotels, guards can start to train with shortswords (just so they have something else to use if the spear breaks), Hunters with bow + chariottraining.
Thats the millitary training stuff.

We will make more chariots, yes we will. These though shall have thick wooden shields on both sides, make them in a way so they can be removed and be changed later with iron shields. The wheels shall have a long bone sharpened and pointed outwards as a stake. Shall we say 1 meter? Make 8 chariots like these when we manage to create the design. People new to chariots are not alowed to train with these before they have mastered the other one because of safety issues (a horse running wild with those spikes are not a good sign).

And i want a few more short elm bows, lets make 40 more of them. And 20 new spears/shields.

Graftsmen and coloured glass:
Later

Produce more tumblers (beer glass, not the other kind of tumbler), try making 69 as it isd a nice number.

weavers shall make more Blankets, still try to make patterns.

Blacksmiths can forge more silver rings/amulets, and obtain more lead when doing so.





Rest can make pottery like vases and pots for trade.

Foreign actionez:

How many people wanted to try learning me how to make beer? (R, and with that a retarded question: what does R stand for?).
My 4 scouts are now assigned to find trade parners as they did last year. Try the green, brown, white and black villages to the north and northwest + the black village to the east.

I will be looking for lots of iron to buy for forging + iron pickaxes (20), iron axes (20), iron shortswords (37), iron daggers (2) and iron spears (35). If someone wants to trade then i will send out my merchants to negotiate the price with 20 gurads. I will purpose to trade it for silver thingies, carpets and so on.
One of these can preferably also sell me lots of barney seeds for pots, carpets/pillows, a small amount of silver or whatever else i can trade.
 
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